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Posted

Hello! I've got this blaster up to 46 and haven't really gotten a build off the ground yet cause... well, this is honestly the first blaster I've played past lvl 20 in all the years I've played CoX. Before I try playing with numbers though, I want to know what I should take and what to skip, as well as what kind of numbers I should be trying to hit on a blaster. (Do I want to softcap defenses, etc) Here's a screenie of what I got so far since it'd be easier to look at than a bunch of text:

 

image.png.223b9cfbc2a3df60b5cecd4aec9c26a5.png

 

In addition to this, I have Fly (thinking of just going full on Jumping), Combat Jumping, Tough, Weave, and Scorpion Shield.

Now, I think I can probably skip Fracture but that's all I can think of really. Would Haste really help, or could I go without it? Stuff and things, stuff and things. Lemme know what you guys think and then I'll cobble something together in mids to the best of my ability, then post it on here for more help. Thank you.

@rajjypants - Everlasting Server

Posted

This is the build I am working with right now. Perma-hasten, soft-capped s/l defense. Good healing and recovery. I skipped Stalagmite & Fracture as I don't like being forced to be on the ground to make an attack; I took Mighty for the Judgement as an exception to this though &thematic reasons for the character). I also did not take Tremors or Salt Crystals, as the "DEFEATED" condition > asleep or knocked down. The Launch:+Jump IO in CJ was a test for the IO's usefulness. It is a noticeable improvement, but entirely optional if you want another slot elsewhere. I have more attacks that necessary, but as a blaster I like the flexibility of having a set of ranged attacks, a set of powerful melee when needed, and an AOE option too. Some folks don't like Meteor's insane knockaround; I like it... so I did not slot a Sudden Acceleration: KB->KD IO. YMMV.

 

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