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Posted

A little outside the box, but Ice/Spines! One of the spines customization options can be made to look kinda icy-ish, and again with auras and such...

image.png.970ae5ab7bae00cef5b28d38370dc15f.png

 

You would still have to deal with the toxic green splash from the spines -- doesn't seem like that can be recouloured anywhere -- but if you can either ignore or headcanon that aspect it could be a fine choice. And with two damage/slow auras it's sticky AF to boot.

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@Cutter

 

So many alts, so little time...

Posted
On 12/28/2021 at 1:58 PM, Socks10 said:

 

You don't, by chance, have a build lying around for Stone/Electric, do you? I've gotten to 11 so far and grabbed Jacobs Ladder...and I'm not so sure it was worth it. 

I threw this one together fairly quick. Hits soft capped Defenses to S/L/E/NE/F/C/Psi. One stack of the Tanker +Resist AO gives you 67% Resist S/L, capped F/C resists (don't even need the AO for this), 36.45% E/NE resists, 70.97% Toxic, and 27.95% Psi Resist.  2302 HP, which bumps up to 3215 with Earth's Embrace. It'll regen 50.25 HP/Sec, which with EE active it jumps to 70.16 HP/Sec.

  Those stats are similar to my Stone/Staff tank, which so far hasn't had any trouble (even in +4/x8 fire farms). 

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor -- Ksm-ToHit+:30(A)
Level 1: Charged Brawl -- PndSlg-Acc/Dmg:30(A), PndSlg-Dmg/EndRdx:30(5)
Level 2: Stone Skin -- Ags-ResDam:50(A), Ags-Psi/Status:50(5), Ags-ResDam/EndRdx:50(7), Ags-ResDam/Rchg:50(42), Ags-ResDam/EndRdx/Rchg:50(50)
Level 4: Jacobs Ladder -- SprGntFis-Dmg/EndRdx/Rchg:50(A), SprGntFis-Acc/Dmg/Rchg:50(7), SprGntFis-Dmg/Rchg:50(9), SprGntFis-Acc/Dmg:50(9), SprGntFis-Rchg/+Absorb:50(11), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(11)
Level 6: Earth's Embrace -- Mrc-Heal/Rchg:40(A), Mrc-Heal/EndRdx/Rchg:40(13)
Level 8: Super Jump -- BlsoftheZ-ResKB:50(A)
Level 10: Mud Pots -- SprAvl-Acc/Dmg/EndRdx/Rchg:50(A), SprAvl-Acc/Dmg:50(13), SprAvl-Dmg/EndRdx:50(23), SprAvl-Acc/Dmg/EndRdx:50(25), SprAvl-Acc/Dmg/Rchg:50(25), SprAvl-Rchg/KDProc:50(27)
Level 12: Rooted -- NmnCnv-Regen/Rcvry+:50(A), NmnCnv-Heal:50(27), NmnCnv-Heal/EndRdx:50(29), RgnTss-Regen+:30(29), Mrc-Heal/EndRdx:40(34), Mrc-Heal:40(34)
Level 14: Brimstone Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(15), Ags-ResDam:50(15), Ags-ResDam/EndRdx:50(50), Ags-ResDam/EndRdx/Rchg:50(50)
Level 16: Thunder Strike -- SprMghoft-Dmg/Rchg:50(A), SprMghoft-Acc/Dmg:50(17), SprMghoft-Acc/Dmg/Rchg:50(17), SprMghoft-Dmg/EndRdx/Rchg:50(21), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(21), SprMghoft-Rchg/Res%:50(23)
Level 18: Crystal Armor -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def:50(19), ShlWal-Def/EndRdx:50(19), PwrTrns-+Heal:50(48), PwrTrns-EndMod:50(48)
Level 20: Taunt -- PrfZng-Dam%:50(A), PrfZng-Taunt:50(46)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam/EndRdx:50(37), GldArm-3defTpProc:50(40), GldArm-End/Res:50(45), StdPrt-ResDam/Def+:30(46), ImpSki-Status:30(46)
Level 26: Minerals -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(37)
Level 28: Chain Induction -- SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(A), SprBlsCol-Acc/Dmg:50(42), SprBlsCol-Dmg/EndRdx:50(43), SprBlsCol-Acc/Dmg/EndRdx:50(43), SprBlsCol-Acc/Dmg/Rchg:50(43), SprBlsCol-Rchg/HoldProc:50(45)
Level 30: Weave -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def:50(31), ShlWal-Def/EndRdx:50(31), ShlWal-Def/Rchg:50(31)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(33), ShlWal-Def:50(33), ShlWal-Def/EndRdx:50(33), Rct-ResDam%:50(34)
Level 35: Tactics -- GssSynFr--Rchg/EndRdx:50(A), GssSynFr--ToHit/Rchg/EndRdx:50(36), GssSynFr--ToHit/Rchg:50(36), GssSynFr--ToHit:50(36), GssSynFr--ToHit/EndRdx:50(37), GssSynFr--Build%:50(42)
Level 38: Lightning Rod -- Erd-Acc/Rchg:30(A), Erd-Dmg:30(39), Erd-Dmg/Rchg:30(39), Erd-Acc/Dmg/Rchg:30(39), Erd-Acc/Dmg/EndRdx/Rchg:30(40), Erd-%Dam:30(40)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- Mrc-Rcvry+:40(A), PrfShf-End%:50(45)
Level 47: Focused Accuracy -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/EndRdx:50(48)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End:50(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(3), PrfShf-EndMod/Acc:50(3)
Level 8: Double Jump 
------------

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Posted

Thanks for the new ideas and the build. I love this stuff. I was thinking of dropping Jacobs Ladder on my Stone/Elec Tanker, but I think I'll keep it going for a bit to see if I can make it work.

 

Posted
21 hours ago, Erratic1 said:

My latest Tanker's powersets are not a combo which you will see talked about much if at all--Elec/Rad.

I have one of those as well. I like the multiple damage auras. And like you said it's not always about being high unstoppable, sometimes a theme catches you. I came up with an origin where I had this high school track athlete that comes home to find his parents dead in a murder suicide due to one finding out the other was cheating. The parents were biochemists and the kid being wrecked with anguish injects himself with a syringe containing a compound that his parents were working on hoping it would actually kill himself...But it gave him powers. It was essentially my first foray into the experimentation pool.

 

That said make any combo you can because they can all have interesting uses.

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Posted
20 hours ago, Socks10 said:

Oh man, another good option. 🙂

 

Actually, the only Tanker I leveled to 50 is an Ice/Ice Tanker. I love him.

 

 

Absolutely, positively, THE aggro magnet.  Nice work.  Only Ice tank I ever made to 50 was an Ice/Battle Axe on main (FRZRBRN)...should have done Ice/Ice, in hindsight...

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Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

Posted

The last couple of days I have mainly been playing the new Ice/Energy Tanker, a Fire/Claws Tanker, and I've gone back to have a look at my old Ice/Ice Tanker. I like them all. Ice/Ice might still be my favourite and I'm going to sit down soon and try to work on a new build for him. 

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