cfarevival Posted December 31, 2021 Share Posted December 31, 2021 When I activate particle shielding, I get an absorb shield of 1110.3. However, if I activate it again, with 100% health plus absorb shield, it reduces my absorb shield to 763.7. Pretty sure it should not reduce! I understand not wanting it to stack, but pretty sure this is wrong. Server: Everlasting Notable Toons: Nux Aukairo (Savage Melee/Dark Armor Brute), Boanerges Aukairo (Electric Melee/Shield Defense Brute) Lux Aukairo (Beam Rifle/Radiation Emission Corruptor), EVENT HORlZON (Fire/Gravity Dominator), CharcoaI (Savage Melee/Fiery Aura Brute), lsotope (Radiation Melee/Dark Armor Brute), CLERlC (Dual Pistols/Time Corruptor), RoidRage (Invulnerability/Super Strength Tank), BasiIisk (Psi/Dark Stalker), Meissner Effect (Electric/Energy Tanker), Burn Card (Dual Pistols/Fiery Aura Sentinel), Nux (Dark Melee/Dark Armor Scrapper), Mecha Nux (Radiation Armor/Energy Melee Tanker), AE0NAUT (Beam Rifle/Temporal Manipulation Blaster) Link to comment Share on other sites More sharing options...
Burk Posted December 31, 2021 Share Posted December 31, 2021 Are these numbers consistent, or was the first absorb number possibly being boosted by an outside source like Incandescence's +healing effect? From Champion (Hero) and Infinity (Villain), currently playing on Everlasting. Former member of the Hammers of Justice on Champion. Raid leader for 'Everlasting TFs'. Mains: Trickery Girl (Ill/Rad Controller), Burk (Sword/Shield Stalker), and 8 other complete badge characters. Link to comment Share on other sites More sharing options...
Gobbledigook Posted December 31, 2021 Share Posted December 31, 2021 I have noticed it does that also. Never understood why. It seems to alternate. You get a big absorb then a small, then a big and so on. The actual bar is less every other casting. Link to comment Share on other sites More sharing options...
RobotLove Posted December 31, 2021 Share Posted December 31, 2021 It's because of the absorb cap, and how the power reapplies. Reported this once before, but didn't care to raise a stink about it with the devs. @Bopper gave a breakdown. Would be nice to get a fix, assuming the devs don't feel it's "WAI". Link to comment Share on other sites More sharing options...
cfarevival Posted January 1, 2022 Author Share Posted January 1, 2022 @Burk The numbers are just like @Gobbledegook states. They alternate. When not allowing the particle shielding to drop, odd sequences give 1110.3 (1st, 3rd, 5th, etctimes applied) and even sequences give 763.7 (2nd, 4th, 6th, etc times applied). Originally, I had it as an autopower, but now I don't, because I want 1110.3 reliably. This is an important consideration when tanking Hami, Marauder, or several other major AVs that I have built him for. It may be minor to some, but I would at least like to report it (and maybe get the bug finder badge, haha!) Server: Everlasting Notable Toons: Nux Aukairo (Savage Melee/Dark Armor Brute), Boanerges Aukairo (Electric Melee/Shield Defense Brute) Lux Aukairo (Beam Rifle/Radiation Emission Corruptor), EVENT HORlZON (Fire/Gravity Dominator), CharcoaI (Savage Melee/Fiery Aura Brute), lsotope (Radiation Melee/Dark Armor Brute), CLERlC (Dual Pistols/Time Corruptor), RoidRage (Invulnerability/Super Strength Tank), BasiIisk (Psi/Dark Stalker), Meissner Effect (Electric/Energy Tanker), Burn Card (Dual Pistols/Fiery Aura Sentinel), Nux (Dark Melee/Dark Armor Scrapper), Mecha Nux (Radiation Armor/Energy Melee Tanker), AE0NAUT (Beam Rifle/Temporal Manipulation Blaster) Link to comment Share on other sites More sharing options...
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