Zarmarus Posted January 17, 2022 Share Posted January 17, 2022 (edited) This is my Electric Blast/Temporal Manipulation Blaster build. Any guidance on polishing it is very welcome. I will volunteer that I think my defenses could be better but I am unsure how to approach it. Also is there anything I can do about being mezzed without going into Sorcery or Clarion incarnate power? (I would prefer to avoid Sorcery on this character for thematic purposes.) I've considered dropping voltaic for Lightning Bolt but it seems the DPA of that attack may not be ideal? I could potentially drop Combat TP at level 49 and instead get Hasten, but I'm really not sure it's needed with what I have so far. I'm afraid it might cause endurance issues too, but I'm open to any suggestions. Spoiler This Hero build was built using Mids Reborn 3.0.5.6https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Elec/Time: Level 50 Technology BlasterPrimary Power Set: Electrical BlastSecondary Power Set: Temporal ManipulationPower Pool: FlightPower Pool: FightingPower Pool: LeadershipPower Pool: TeleportationAncillary Pool: Mace Mastery Hero Profile:Level 1: Charged Bolts * (A) Superior Defiant Barrage - Accuracy/Damage/Endurance * (3) Superior Defiant Barrage - Damage/RechargeTime * (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime * (5) Superior Defiant Barrage - Accuracy/Damage * (5) Superior Defiant Barrage - RechargeTime/+Status * (7) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime Level 1: Time Wall * (A) Thunderstrike - Accuracy/Damage/Recharge Level 2: Ball Lightning * (A) Superior Blaster's Wrath - Accuracy/Damage * (7) Superior Blaster's Wrath - Damage/Recharge * (9) Superior Blaster's Wrath - Accuracy/Damage/Recharge * (9) Superior Blaster's Wrath - Accuracy/Damage/Endurance * (11) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge * (11) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 4: Fly * (A) Flight Speed IO Level 6: Short Circuit * (A) Armageddon - Chance for Fire Damage * (15) Armageddon - Damage/Recharge * (17) Armageddon - Accuracy/Damage/Recharge * (17) Armageddon - Accuracy/Recharge * (19) Armageddon - Damage/Endurance Level 8: Time Stop * (A) Superior Entomb - Accuracy/Hold * (19) Superior Entomb - Hold/Recharge * (21) Superior Entomb - Endurance/Recharge * (21) Superior Entomb - Accuracy/Hold/Endurance * (23) Superior Entomb - Accuracy/Hold/Endurance/Recharge * (23) Superior Entomb - Recharge/Chance for +Absorb Level 10: Hover * (A) Shield Wall - +Res (Teleportation), +5% Res (All) * (25) Luck of the Gambler - Defense/Increased Global Recharge Speed * (25) Kismet - Accuracy +6% Level 12: Zapp * (A) Sting of the Manticore - Accuracy/Damage * (27) Sting of the Manticore - Damage/Endurance * (27) Sting of the Manticore - Accuracy/Interrupt/Range * (29) Sting of the Manticore - Damage/Interrupt/Recharge * (29) Sting of the Manticore - Chance of Damage(Toxic) * (31) Sting of the Manticore - Damage/Endurance/Recharge Level 14: Aim * (A) Gaussian's Synchronized Fire-Control - Chance for Build Up * (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge Level 16: Chronos * (A) Rectified Reticle - To Hit Buff * (31) Rectified Reticle - To Hit Buff/Recharge * (33) Recharge Reduction IO Level 18: End of Time * (A) Superior Avalanche - Accuracy/Damage * (33) Superior Avalanche - Damage/Endurance * (33) Superior Avalanche - Accuracy/Damage/Endurance * (34) Superior Avalanche - Accuracy/Damage/Recharge * (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge * (34) Superior Avalanche - Recharge/Chance for Knockdown Level 20: Temporal Healing * (A) Panacea - +Hit Points/Endurance * (36) Preventive Medicine - Chance for +Absorb * (36) Preventive Medicine - Heal Level 22: Evasive Maneuvers * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed * (36) Reactive Defenses - Scaling Resist Damage Level 24: Kick * (A) Force Feedback - Chance for +Recharge Level 26: Voltaic Sentinel * (A) Expedient Reinforcement - Accuracy/Damage * (37) Expedient Reinforcement - Damage/Endurance * (37) Expedient Reinforcement - Accuracy/Damage/Recharge * (39) Expedient Reinforcement - Endurance/Damage/Recharge Level 28: Future Pain * (A) Hecatomb - Damage * (37) Hecatomb - Damage/Recharge * (39) Hecatomb - Accuracy/Damage/Recharge * (39) Hecatomb - Accuracy/Recharge * (40) Hecatomb - Damage/Endurance * (40) Hecatomb - Chance of Damage(Negative) Level 30: Tough * (A) Unbreakable Guard - Resistance * (40) Unbreakable Guard - Resistance/Endurance * (42) Unbreakable Guard - RechargeTime/Resistance * (42) Unbreakable Guard - Resistance/Endurance/RechargeTime * (42) Gladiator's Armor - TP Protection +3% Def (All) * (43) Steadfast Protection - Resistance/+Def 3% Level 32: Thunderous Blast * (A) Ragnarok - Chance for Knockdown * (43) Ragnarok - Accuracy/Recharge * (43) Ragnarok - Accuracy/Damage/Recharge * (45) Ragnarok - Damage/Recharge * (45) Ragnarok - Damage * (45) Ragnarok - Damage/Endurance Level 35: Weave * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed * (46) Luck of the Gambler - Defense/Endurance Level 38: Time Lord * (A) Aegis - Psionic/Status Resistance * (46) Steadfast Protection - Knockback Protection * (46) Unbreakable Guard - Resistance * (48) Unbreakable Guard - +Max HP * (48) Unbreakable Guard - Resistance/Endurance * (50) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 41: Scorpion Shield * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed * (48) Luck of the Gambler - Defense/Endurance Level 44: Maneuvers * (A) Luck of the Gambler - Defense * (50) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Tactics * (A) Adjusted Targeting - To Hit Buff/Endurance * (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 49: Combat Teleport * (A) Range IO Level 1: Brawl * (A) Empty Level 1: DefianceLevel 1: Sprint * (A) Empty Level 2: Rest * (A) Empty Level 1: Swift * (A) Flight Speed IO Level 1: Health * (A) Miracle - +Recovery * (13) Numina's Convalesence - +Regeneration/+Recovery Level 1: Hurdle * (A) Jumping IO Level 1: Stamina * (A) Performance Shifter - Chance for +End * (13) Performance Shifter - EndMod * (15) Power Transfer - Chance to Heal Self Level 4: AfterburnerLevel 49: Quick FormLevel 50: Musculature Core ParagonLevel 50: Ion Core Final JudgementLevel 50: Reactive Core Flawless InterfaceLevel 50: Clarion Core EpiphanyLevel 50: Robotic Drones Core Superior AllyLevel 50: Assault Core Embodiment------------ Thank you for any time/consideration spent here. Edited January 18, 2022 by Zarmarus Link to comment Share on other sites More sharing options...
@T3h Ish Posted January 17, 2022 Share Posted January 17, 2022 Probably something like this may tickle your fancy, but may also give you ideas on how to build / soft-cap from there. Blaster - Electric Blast - Time Manipulation - Mace Mastery - i27 p3 2.0.mxd 1 Link to comment Share on other sites More sharing options...
DarknessEternal Posted January 18, 2022 Share Posted January 18, 2022 Voltaic Sentinel is your highest dps single target attack. Don't drop it for anything. 1 Link to comment Share on other sites More sharing options...
Neogumbercules Posted January 18, 2022 Share Posted January 18, 2022 13 hours ago, DarknessEternal said: Voltaic Sentinel is your highest dps single target attack. Don't drop it for anything. I was thinking about dropping Volty (on my Corr) because, while it may be true that it's a great ST damager, it's unreliable since you can't specifically target it. Great if you're fighting an AV or straggling boss maybe, but overall, I was thinking it would free up room in my build. Link to comment Share on other sites More sharing options...
DarknessEternal Posted January 18, 2022 Share Posted January 18, 2022 7 minutes ago, Neogumbercules said: I was thinking about dropping Volty (on my Corr) because, while it may be true that it's a great ST damager, it's unreliable since you can't specifically target it. Great if you're fighting an AV or straggling boss maybe, but overall, I was thinking it would free up room in my build. If you're fighting a bunch of guys, you're so crammed full of AoE on electric blast that you aren't using single target attacks anyway. Link to comment Share on other sites More sharing options...
Onlyasandwich Posted January 18, 2022 Share Posted January 18, 2022 Volty has great set bonuses, great st damage, takes no animation time, and also saves attacks by last hitting mobs with slivers left. I'd have to have a really amazing benefit to consider dropping it. 1 Link to comment Share on other sites More sharing options...
Zarmarus Posted January 18, 2022 Author Share Posted January 18, 2022 Thank you all for the contributions thus far. I have decided I will not be dropping Voltaic after all. Link to comment Share on other sites More sharing options...
Zarmarus Posted January 22, 2022 Author Share Posted January 22, 2022 After taking @T3h Ish's build and post suggestions into account, I have come up with this. I have put it into practice and I am really happy with it currently. Any feedback is welcome. Spoiler This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Elec/Temp Blaster: Level 50 Technology BlasterPrimary Power Set: Electrical BlastSecondary Power Set: Temporal ManipulationPower Pool: FlightPower Pool: FightingPower Pool: LeadershipPower Pool: TeleportationAncillary Pool: Mace Mastery Hero Profile:Level 1: Charged Bolts * (A) Superior Defiant Barrage - Accuracy/Damage * (3) Superior Defiant Barrage - Damage/RechargeTime * (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime * (5) Superior Defiant Barrage - Accuracy/Damage/Endurance * (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime * (7) Superior Defiant Barrage - RechargeTime/+Status Level 1: Time Wall * (A) Enfeebled Operation - Accuracy/Recharge * (7) Enfeebled Operation - Accuracy/Endurance * (9) Enfeebled Operation - Accuracy/Immobilize/Recharge * (9) Enfeebled Operation - Accuracy/Immobilize Level 2: Ball Lightning * (A) Superior Blaster's Wrath - Accuracy/Damage * (11) Superior Blaster's Wrath - Damage/Recharge * (11) Superior Blaster's Wrath - Accuracy/Damage/Recharge * (13) Superior Blaster's Wrath - Accuracy/Damage/Endurance * (13) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge * (15) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 4: Fly * (A) Flight Speed IO Level 6: Short Circuit * (A) Armageddon - Damage/Recharge * (15) Armageddon - Accuracy/Damage/Recharge * (17) Armageddon - Accuracy/Recharge * (17) Armageddon - Damage/Endurance * (19) Armageddon - Chance for Fire Damage Level 8: Charge Up * (A) Gaussian's Synchronized Fire-Control - To Hit Buff * (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge * (21) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Chronos * (A) Recharge Reduction IO Level 12: Zapp * (A) Apocalypse - Damage/Recharge * (21) Apocalypse - Accuracy/Damage/Recharge * (23) Apocalypse - Accuracy/Recharge * (23) Apocalypse - Damage/Endurance * (25) Apocalypse - Chance of Damage(Negative) * (25) Gladiator's Javelin - Chance of Damage(Toxic) Level 14: Hover * (A) Shield Wall - +Res (Teleportation), +5% Res (All) * (27) Luck of the Gambler - Defense/Increased Global Recharge Speed * (27) Reactive Defenses - Scaling Resist Damage * (29) Kismet - Accuracy +6% Level 16: Evasive Maneuvers * (A) Reactive Defenses - Defense/Endurance * (29) Reactive Defenses - Defense Level 18: End of Time * (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge * (31) Superior Avalanche - Accuracy/Damage/Recharge * (31) Superior Avalanche - Accuracy/Damage/Endurance * (31) Superior Avalanche - Damage/Endurance * (33) Superior Avalanche - Accuracy/Damage Level 20: Temporal Healing * (A) Preventive Medicine - Chance for +Absorb * (33) Preventive Medicine - Heal * (33) Performance Shifter - Chance for +End Level 22: Boxing * (A) Kinetic Combat - Accuracy/Damage * (34) Kinetic Combat - Damage/Endurance * (34) Kinetic Combat - Damage/Recharge * (34) Kinetic Combat - Damage/Endurance/Recharge Level 24: Tough * (A) Unbreakable Guard - Resistance * (36) Unbreakable Guard - Resistance/Endurance * (36) Unbreakable Guard - Resistance/Endurance/RechargeTime * (36) Unbreakable Guard - Endurance/RechargeTime * (37) Gladiator's Armor - TP Protection +3% Def (All) * (37) Steadfast Protection - Resistance/+Def 3% Level 26: Voltaic Sentinel * (A) Expedient Reinforcement - Accuracy/Damage * (37) Expedient Reinforcement - Damage/Endurance * (39) Expedient Reinforcement - Accuracy/Damage/Recharge * (39) Expedient Reinforcement - Endurance/Damage/Recharge Level 28: Future Pain * (A) Hecatomb - Chance of Damage(Negative) * (39) Hecatomb - Accuracy/Damage/Recharge * (40) Hecatomb - Accuracy/Recharge * (40) Hecatomb - Damage/Endurance * (40) Hecatomb - Damage/Recharge * (42) Glimpse of the Abyss - Chance of Damage(Psionic) Level 30: Weave * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed * (42) Luck of the Gambler - Defense/Endurance * (42) Luck of the Gambler - Defense Level 32: Thunderous Blast * (A) Ragnarok - Damage/Endurance * (43) Ragnarok - Accuracy/Recharge * (43) Ragnarok - Accuracy/Damage/Recharge * (43) Ragnarok - Damage/Recharge * (45) Ragnarok - Damage * (45) Bombardment - Chance for Fire Damage Level 35: Scorpion Shield * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed * (45) Luck of the Gambler - Defense/Endurance * (46) Luck of the Gambler - Defense Level 38: Time Lord * (A) Aegis - Psionic/Status Resistance * (46) Unbreakable Guard - +Max HP * (46) Steadfast Protection - Knockback Protection Level 41: Maneuvers * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed * (48) Luck of the Gambler - Defense * (48) Luck of the Gambler - Defense/Endurance Level 44: Tactics * (A) Adjusted Targeting - To Hit Buff/Endurance Level 47: Vengeance * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Combat Teleport * (A) Range IO Level 1: Brawl * (A) Empty Level 1: DefianceLevel 1: Sprint * (A) Empty Level 2: Rest * (A) Empty Level 1: Swift * (A) Empty Level 1: Health * (A) Panacea - +Hit Points/Endurance * (48) Miracle - +Recovery * (50) Numina's Convalesence - +Regeneration/+Recovery Level 1: Hurdle * (A) Empty Level 1: Stamina * (A) Performance Shifter - EndMod * (50) Power Transfer - Chance to Heal Self * (50) Power Transfer - EndMod Level 1: ShockedLevel 4: AfterburnerLevel 49: Quick Form------------ Link to comment Share on other sites More sharing options...
ThrillMill Posted January 26, 2022 Share Posted January 26, 2022 This Hero build was built using Mids Reborn 3.0.5.6https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic BlasterPrimary Power Set: Electrical BlastSecondary Power Set: Temporal ManipulationPower Pool: SpeedPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mace Mastery Hero Profile:Level 1: Charged Bolts -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50)Level 1: Time Wall -- Apc-Acc/Dmg/Rchg(A)Level 2: Ball Lightning -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(11), SprBlsWrt-Rchg/Dmg%(43)Level 4: Aging Touch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(15)Level 6: Short Circuit -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(15), PwrTrns-Dam/EndMod(17), PwrTrns-Dam/Acc/End(17), PwrTrns-Dam/Acc/Rech/End(19), PwrTrns-+Heal(19)Level 8: Aim -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(21)Level 10: Chronos -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(21)Level 12: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(23), StnoftheM-Acc/ActRdx/Rng(23), StnoftheM-Dmg/ActRdx/Rchg(25), StnoftheM-Dmg/EndRdx/Rchg(25)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)Level 16: Super Speed -- Clr-RunSpd(A), Clr-Stlth(27)Level 18: End of Time -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(31), Arm-Dam%(31)Level 20: Temporal Healing -- Prv-Heal/EndRdx(A), Prv-Heal(31), Prv-Absorb%(33), EffAdp-EndMod(33), EffAdp-EndMod/EndRdx(43)Level 22: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(33), ShlWal-ResDam/Re TP(34)Level 24: Kick -- KntCmb-Dmg/EndRdx(A), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(48), KntCmb-Acc/Dmg(48)Level 26: Voltaic Sentinel -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(34), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(36)Level 28: Future Pain -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(46)Level 30: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(37), StdPrt-ResDam/Def+(37), GldArm-3defTpProc(39)Level 32: Thunderous Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(39), SprDfnBrr-Acc/Dmg/Rchg(39), SprDfnBrr-Acc/Dmg/EndRdx(40), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(40), SprDfnBrr-Rchg/+Status Protect(40)Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)Level 38: Time Lord -- Ags-Psi/Status(A)Level 41: Time Shift -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(42), CldSns-Acc/Rchg(42), CldSns-ToHitDeb/EndRdx/Rchg(43)Level 44: Summon Spiderlings -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(45)Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)Level 1: Brawl -- Empty(A)Level 1: Defiance Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Empty(A)Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)Level 1: Hurdle -- Empty(A)Level 1: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(5), PwrTrns-Dam/EndMod(5)Level 49: Quick Form Level 16: Speed Phase Level 50: Agility Partial Core Revamp ------------ 1 Link to comment Share on other sites More sharing options...
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