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Posted (edited)

Edit:

 

Pretty big rework!

 

I run a lotta the low-level TFs and was not happy with the lack of AoE on a Synapse last night.  This version drops Cobra Strike for Cross Punch at 14 (earliest you can get it).  It hits for less than Cobra, but can hit up to 5.  In practice don't be afraid to use it as a singletarget with benefits.

 

Other change was dropping the Overwhelming Force in Crane Kick.  This makes it KD almost every hit and keeps things in range for your Tail, et cetera.  No more playing Minion Golf, but it was a necessary evil.  Crane Kicking level 1s off the bridges in Atlas was one of the joys of a 50 MA back in the before times.

 

The other stuff works pretty much as I'd built it on Beta.  The Chi/Spring Attack/Dragon's Tail combo will hose most trash spawns.  Energy Drain's aura seems a little smaller than the 12radius listed; I notice it "missing" some mobs despite being autohit.  It's not as reliable to gain hate as Dragon's Tail, but it's buffs still warranted keeping it.

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Workout: Level 50 Mutation Brute
Primary Power Set: Martial Arts
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Storm Kick -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg/Rchg(7), SprBrtFur-Acc/Dmg(7), SprBrtFur-Dmg/EndRdx/Rchg(9), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Rech/Fury%(11)
Level 1: Kinetic Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(46), LucoftheG-Def/Rchg+(46), LucoftheG-EndRdx/Rchg(46)
Level 2: Dampening Field -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25), RctArm-ResDam(25), RctArm-ResDam/EndRdx(42), RctArm-ResDam/Rchg(42), RctArm-ResDam/EndRdx/Rchg(43)
Level 4: Power Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def(43), LucoftheG-Def/Rchg+(45), LucoftheG-EndRdx/Rchg(45)
Level 6: Boxing -- HO:Nucle(A)
Level 8: Crane Kick -- HO:Nucle(A), HO:Nucle(11), OvrFrc-Dam/KB(13), Mk'Bit-Dam%(13), GldStr-%Dam(15), TchofDth-Dam%(15)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Kick -- Empty(A)
Level 14: Cross Punch -- HO:Nucle(A), HO:Nucle(17), ScrDrv-Dmg/EndRdx(17), ScrDrv-Dam%(19), Obl-%Dam(19), Erd-%Dam(21)
Level 16: Energy Protection -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(21), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(23)
Level 18: Focus Chi -- GssSynFr--Build%(A)
Level 20: Energy Cloak -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(48), LucoftheG-Def/Rchg+(48), LucoftheG-EndRdx/Rchg(50)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Super Jump -- Lnch-End/Jump(A), Lnch-+Special(50)
Level 26: Dragon's Tail -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg(27), Arm-Dmg/EndRdx(27), Arm-Dam%(29), Obl-%Dam(29), Erd-%Dam(31)
Level 28: Energy Drain -- LucoftheG-Def/Rchg(A), LucoftheG-EndRdx/Rchg(39), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def/EndRdx(40), LucoftheG-Def/Rchg+(40), PreOptmz-EndMod/End/Rech(40)
Level 30: Spring Attack -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(31), Erd-Dmg/Rchg(31), Erd-%Dam(33), Obl-Acc/Dmg/Rchg(33), Obl-Dmg/Rchg(33)
Level 32: Eagles Claw -- SprBlsCol-Acc/Dmg/EndRdx(A), SprBlsCol-Acc/Dmg(34), Hct-Dmg/EndRdx(34), Hct-Dam%(34), GldStr-%Dam(36), TchofDth-Dam%(36)
Level 35: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(50)
Level 38: Superior Conditioning -- PrfShf-End%(A), PwrTrns-+Heal(39)
Level 41: Physical Perfection -- PrfShf-End%(A), PwrTrns-+Heal(42)
Level 44: Overload -- ShlWal-ResDam/Re TP(A)
Level 47: Focused Accuracy -- RctRtc-Pcptn(A)
Level 49: Weave -- Rct-ResDam%(A)
Level 1: Brawl -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- SynSck-EndMod(A), SynSck-EndMod/+RunSpeed(3), PwrTrns-+Heal(3)
Level 24: Double Jump 
------------

Edited by SableShrike
Posted

Dropped Energy Drain.

 

It's a long animation to fire and I just wasn't needing it when I also have Energize.  That's on top of the fact it never seems to reliably hit like it should.  Dragon's Tail seems to hit a larger radius despite Drain supposedly being bigger.

 

Took Energy Torrent instead for more AoE and a ranged "taunt".

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Workout: Level 50 Mutation Brute
Primary Power Set: Martial Arts
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Storm Kick -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg/Rchg(7), SprBrtFur-Acc/Dmg(7), SprBrtFur-Dmg/EndRdx/Rchg(9), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Rech/Fury%(11)
Level 1: Kinetic Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(46), LucoftheG-Def/Rchg+(46), LucoftheG-EndRdx/Rchg(46)
Level 2: Dampening Field -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25), RctArm-ResDam(25), RctArm-ResDam/EndRdx(42), RctArm-ResDam/Rchg(42), RctArm-ResDam/EndRdx/Rchg(43)
Level 4: Power Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def(43), LucoftheG-Def/Rchg+(45), LucoftheG-EndRdx/Rchg(45)
Level 6: Boxing -- HO:Nucle(A)
Level 8: Crane Kick -- HO:Nucle(A), HO:Nucle(11), OvrFrc-Dam/KB(13), Mk'Bit-Dam%(13), GldStr-%Dam(15), TchofDth-Dam%(15)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Kick -- Empty(A)
Level 14: Cross Punch -- HO:Nucle(A), HO:Nucle(17), ScrDrv-Dmg/EndRdx(17), ScrDrv-Dam%(19), Obl-%Dam(19), Erd-%Dam(21)
Level 16: Energy Protection -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(21), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(23)
Level 18: Focus Chi -- GssSynFr--Build%(A)
Level 20: Energy Cloak -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31), LucoftheG-Def/Rchg+(33), LucoftheG-EndRdx/Rchg(33)
Level 22: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(39)
Level 24: Super Jump -- Lnch-End/Jump(A), Lnch-+Special(33)
Level 26: Dragon's Tail -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg(27), Arm-Dmg/EndRdx(27), Arm-Dam%(29), Obl-%Dam(29), Erd-%Dam(31)
Level 28: Spring Attack -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(39), Erd-Dmg/Rchg(39), Erd-%Dam(40), Obl-Acc/Dmg/Rchg(40), Obl-Dmg/Rchg(40)
Level 30: Weave -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(42)
Level 32: Eagles Claw -- SprBlsCol-Acc/Dmg/EndRdx(A), SprBlsCol-Acc/Dmg(34), Hct-Dmg/EndRdx(34), Hct-Dam%(34), GldStr-%Dam(36), TchofDth-Dam%(36)
Level 35: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(50)
Level 38: Superior Conditioning -- PwrTrns-+Heal(A)
Level 41: Physical Perfection -- PwrTrns-+Heal(A)
Level 44: Energy Torrent -- Artl-Acc/Dam(A), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(48), Artl-Dam/End(48), Artl-End/Rech/Rng(50), HO:Centri(50)
Level 47: Overload -- LucoftheG-Def/Rchg+(A)
Level 49: Focused Accuracy -- RctRtc-Pcptn(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5)
Level 1: Stamina -- SynSck-EndMod(A), SynSck-EndMod/+RunSpeed(3), PwrTrns-+Heal(3)
Level 24: Double Jump 
------------

Posted

I confess the build looks super messy to me. So many procs in attacks, so many chance-to-heal procs. Spring Attack has a 47 second recharge and hits just a bit harder than Storm Kick. Then you aim for S/L resistances in your slotting but don't take Tough?

Posted

Why not put cobra strike back in and take crane kick out?  They do the same damage and same cast time, you don't have to spend a slot of kb2kd, and you get stuns.

Posted
22 minutes ago, aethereal said:

Why not put cobra strike back in and take crane kick out?  They do the same damage and same cast time, you don't have to spend a slot of kb2kd, and you get stuns.

 

True, especially since the whole idea of taking Crane Kick is to slot a Force Feedback proc in it, which isn't the case.

Posted

Haven’t needed the FF, honestly.  That’s the whole idea of going EA and heavy on damage procs.  You don’t need much Recharge besides Entropic and some set bonuses for a full chain.

 

In practice, I found Crane more useful than Cobra versus hard targets.  With Cross, Crane, and Dragon’s you can juggle a boss so reliably that they hardly do anything.

 

I get what you guys are going for, but +HP procs are good against anything.  Psi or Toxic heal the same, but maxing Resist to S/L would do nothing for those.

 

I built this with “tough enough” in mind, as I already have unkillable tanks.  This is more about offtanking and blowing apart hard targets.

 

Spring Attack is conceptual, I’ll admit, but it and Tail will twoshot Minions if you lead with a Gaussian’s Chi at 75% Fury.  It gives a bit of the Shield Charge fun to EA which otherwise doesn’t have it.

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