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Request for Feedback: Dual Blade / Super Reflexes Scrapper


Myamoto Musashi

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Hi,

Looking for some feedback on this build.

Notes: Confront and Tough are just for the set bonuses, and Medicine pool is to go after the badge (so it will eventually be replaced).

Thanks.

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Nimble Slash

  • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 1: Focused Fighting

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (3) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense/Endurance/Recharge
  • (5) Luck of the Gambler - Defense

Level 2: Focused Senses

  • (A) Luck of the Gambler - Defense/Endurance
  • (5) Luck of the Gambler - Defense/Endurance/Recharge
  • (7) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 4: Ablating Strike

  • (A) Hecatomb - Damage
  • (9) Hecatomb - Accuracy/Damage/Recharge
  • (9) Hecatomb - Accuracy/Recharge
  • (11) Hecatomb - Damage/Endurance
  • (11) Hecatomb - Chance of Damage(Negative)
  • (13) Achilles' Heel - Chance for Res Debuff

Level 6: Agile

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (13) Shield Wall - Defense/Endurance
  • (15) Shield Wall - Defense/Recharge

Level 8: Blinding Feint

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (15) Superior Critical Strikes - Damage/RechargeTime
  • (17) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (17) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (19) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (19) Superior Critical Strikes - RechargeTime/+50% Crit Proc

Level 10: Practiced Brawler

  • (A) Endurance Reduction IO
  • (48) Recharge Reduction IO

Level 12: Kick

  • (A) Overwhelming Force - Accuracy/Damage
  • (34) Overwhelming Force - Endurance/Recharge
  • (34) Overwhelming Force - Accuracy/Damage/Endurance

Level 14: Tough

  • (A) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (25) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (25) Unbreakable Guard - +Max HP
  • (27) Gladiator's Armor - TP Protection +3% Def (All)
  • (27) Steadfast Protection - Resistance/+Def 3%

Level 16: Dodge

  • (A) Reactive Defenses - Defense
  • (21) Reactive Defenses - Defense/Endurance
  • (23) Reactive Defenses - Endurance/RechargeTime

Level 18: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Defense/Endurance/Recharge
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 20: Quickness

  • (A) Run Speed IO

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 24: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Defense

Level 26: Sweeping Strike

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (31) Superior Scrapper's Strike - Damage/Recharge
  • (31) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (33) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (33) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (33) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 28: Lucky

  • (A) Reactive Defenses - Defense
  • (34) Reactive Defenses - Defense/Endurance
  • (36) Reactive Defenses - Defense/RechargeTime

Level 30: Assault

  • (A) Endurance Reduction IO
  • (45) Endurance Reduction IO

Level 32: Aid Other

  • (A) Numina's Convalesence - Heal/Endurance
  • (39) Numina's Convalesence - Endurance/Recharge
  • (39) Numina's Convalesence - Heal/Recharge
  • (40) Numina's Convalesence - Heal/Endurance/Recharge
  • (40) Numina's Convalesence - Heal
  • (40) Numina's Convalesence - +Regeneration/+Recovery

Level 35: Evasion

  • (A) Reactive Defenses - Defense
  • (36) Reactive Defenses - Defense/Endurance
  • (36) Reactive Defenses - Endurance/RechargeTime
  • (37) Reactive Defenses - Defense/RechargeTime
  • (37) Reactive Defenses - Defense/Endurance/RechargeTime
  • (37) Reactive Defenses - Scaling Resist Damage

Level 38: Conserve Power

  • (A) Recharge Reduction IO

Level 41: Physical Perfection

  • (A) Panacea - +Hit Points/Endurance
  • (42) Regenerative Tissue - +Regeneration
  • (42) Miracle - +Recovery
  • (42) Preventive Medicine - Chance for +Absorb
  • (43) Miracle - Heal
  • (43) Preventive Medicine - Heal

Level 44: Aid Self

  • (A) Panacea - Heal/Recharge
  • (46) Panacea - Heal/Endurance/Recharge

Level 47: Confront

  • (A) Perfect Zinger - Accuracy/Recharge
  • (48) Perfect Zinger - Threat/Placate
  • (50) Perfect Zinger - Threat/Placate/Recharge

Level 49: Victory Rush

  • (A) Efficacy Adaptor - EndMod
  • (50) Efficacy Adaptor - EndMod/Recharge

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit 


Level 1: Sprint

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|-------------------------------------------------------------------|

Edited by Myamoto Musashi
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Holy crap... a scrapper build with confront!

 

Defense is good, HP is good, regen and recovery are fine. 10 sec downtime on hasten is a bit ouch in my brain.

 

Only thing really making me go huh? is the slotting on Aid Other vs Aid Self. Why not 6 slot Self with Numina and 2 slot Other with the Panacea?

 

Other side note, with that much recharge, you absolutely don't need the recharge IO in PB. It has a 2 minute duration.

 

Edit: Another note: Guessin for ST you'll be shooting for BF-AS-SS-AS-repeat which is fine but having only SS for AoE? Not too sure how that's gonna work for ya.

Edited by Bill Z Bubba
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Thank you for the quick feedback.

  • Confront: I really only took it for the toxic/psi resistance. Anything better in mind?
  • Hasten: I find myself rarely using it except when I feel I will get in trouble a bit. I will keep that in mind as a possible improvement though.
  • Aid Other/Self: just to get to the healing badge faster. I will possibly switch it up or remove it altogether once I have it.
  • PB: I didnt know what to do with last slot haha. Thoughts?
  • SS Only: so far I've found I can relocate quickly to maximize SS' impact and it seems to work. What set would you recommend using if I were to get another AOE?
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44 minutes ago, Myamoto Musashi said:

Confront: I really only took it for the toxic/psi resistance. Anything better in mind?

 

No. I was diggin seeing it because I never do.

 

45 minutes ago, Myamoto Musashi said:

Aid Other/Self: just to get to the healing badge faster. I will possibly switch it up or remove it altogether once I have it.

 

Perfect sense.

 

46 minutes ago, Myamoto Musashi said:

I didnt know what to do with last slot haha. Thoughts?

 

Add a 5th (end/rec maybe) to any of the LotG sets you're runnin for another 3.75 SL resists.

 

47 minutes ago, Myamoto Musashi said:

so far I've found I can relocate quickly to maximize SS' impact and it seems to work. What set would you recommend using if I were to get another AOE?

 

Honestly, if it is workin for your playstyle, do it.

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@Bill Z Bubba What do you think of this version (without the heals)? I replaced them with Stealth (read fortune for some dmg, recharge and ranged def), and Grant Invis for a 5th LOTG recharge.

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Nimble Slash

  • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 1: Focused Fighting

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (3) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense/Endurance/Recharge
  • (5) Luck of the Gambler - Defense

Level 2: Focused Senses

  • (A) Luck of the Gambler - Defense/Endurance
  • (5) Luck of the Gambler - Defense/Endurance/Recharge
  • (7) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 4: Ablating Strike

  • (A) Hecatomb - Damage
  • (9) Hecatomb - Accuracy/Damage/Recharge
  • (9) Hecatomb - Accuracy/Recharge
  • (11) Hecatomb - Damage/Endurance
  • (11) Hecatomb - Chance of Damage(Negative)
  • (13) Achilles' Heel - Chance for Res Debuff

Level 6: Agile

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (13) Shield Wall - Defense/Endurance
  • (15) Shield Wall - Defense/Recharge

Level 8: Blinding Feint

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (15) Superior Critical Strikes - Damage/RechargeTime
  • (17) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (17) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (19) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (19) Superior Critical Strikes - RechargeTime/+50% Crit Proc

Level 10: Practiced Brawler

  • (A) Endurance Reduction IO

Level 12: Kick

  • (A) Overwhelming Force - Accuracy/Damage
  • (34) Overwhelming Force - Endurance/Recharge
  • (34) Overwhelming Force - Accuracy/Damage/Endurance

Level 14: Tough

  • (A) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (25) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (25) Unbreakable Guard - +Max HP
  • (27) Gladiator's Armor - TP Protection +3% Def (All)
  • (27) Steadfast Protection - Resistance/+Def 3%

Level 16: Dodge

  • (A) Reactive Defenses - Defense
  • (21) Reactive Defenses - Defense/Endurance
  • (23) Reactive Defenses - Endurance/RechargeTime

Level 18: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Defense/Endurance/Recharge
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 20: Quickness

  • (A) Run Speed IO

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 24: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Endurance/Recharge
  • (50) Luck of the Gambler - Defense

Level 26: Sweeping Strike

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (31) Superior Scrapper's Strike - Damage/Recharge
  • (31) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (33) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (33) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (33) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 28: Lucky

  • (A) Reactive Defenses - Defense
  • (34) Reactive Defenses - Defense/Endurance
  • (36) Reactive Defenses - Defense/RechargeTime

Level 30: Assault

  • (A) Endurance Reduction IO
  • (45) Endurance Reduction IO

Level 32: Stealth

  • (A) Red Fortune - Defense/Endurance
  • (39) Red Fortune - Defense/Recharge
  • (39) Red Fortune - Endurance/Recharge
  • (40) Red Fortune - Defense/Endurance/Recharge
  • (40) Red Fortune - Defense
  • (40) Red Fortune - Endurance

Level 35: Evasion

  • (A) Reactive Defenses - Defense
  • (36) Reactive Defenses - Defense/Endurance
  • (36) Reactive Defenses - Endurance/RechargeTime
  • (37) Reactive Defenses - Defense/RechargeTime
  • (37) Reactive Defenses - Defense/Endurance/RechargeTime
  • (37) Reactive Defenses - Scaling Resist Damage

Level 38: Conserve Power

  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO

Level 41: Physical Perfection

  • (A) Panacea - +Hit Points/Endurance
  • (42) Regenerative Tissue - +Regeneration
  • (42) Miracle - +Recovery
  • (42) Preventive Medicine - Chance for +Absorb
  • (43) Miracle - Heal
  • (43) Preventive Medicine - Heal

Level 44: Grant Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Confront

  • (A) Perfect Zinger - Accuracy/Recharge
  • (48) Perfect Zinger - Threat/Placate
  • (50) Perfect Zinger - Threat/Placate/Recharge

Level 49: Victory Rush

  • (A) Efficacy Adaptor - EndMod
  • (50) Efficacy Adaptor - EndMod/Recharge

Level 1: Critical Hit 


Level 1: Brawl

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     No computer so can't look at or use Mids but it looks very solid.  Do the changes get you to perma-Hasten?  Anything in Health or Stamina?  If not I'd be tempted to play around with slot distribution between those two and Physical Perfection to get more +End and +Recovery and potentially freeing the second slot in Conserve Power and Assault.  But it looks quite solid, solid enough I can't see anything I'd change without playing around in Mids first.

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You only run 3 attacks (let's be real, I don't count nimble slash as an attack). and when hasten is down you are going to have gaps. This build will also exemp poorly because of the lack of attacks. I don't see you leveling with this build, and even if you AE this build to 50 and then slot/play it I think you will find it quite boring and unfulfilling.

 

Assault doesn't do as much as you think it does. If you want more damage add procs, don't waste a power pick and 2 slots in assault.

 

You are over softcap even without stealth and maneuvers. There are other ways to get invisibility. Super Speed + a stealth in IO in sprint will do.

 

Because of those power picks/slotting decisions you over-invest in recovery. You can probably squeeze out more recharge and have a more balanced build if you took some more attacks and slotted them with purples for more recharge bonuses. More attacks, especially a couple of AoEs can help kill quicker and that's mitigation too. The core attacks in your rotation can be procced out more, and you can take other attacks and mule them for set bonuses.

 

Defense based sets such as SR lend themselves well to proc heavy builds.

 

1 - Defense shields can slot 4 LOTG to cover acc bonuses that you need for proc attacks.

2 - SR has quickness which helps with global recharge and slow resist, which is also important for proc heavy builds where slows can cripple the attack chain.

3 - SR is relatively easy to softcap, meaning you can invest more slotting to global recharge/global acc etc... to make up for not being able to slot those attributes as much in proc powers

4 - it's much easier to fit 5 lotg 7.5 into a defense based set, you don't need to go out of your way into pool powers to fit all of those in.

 

Compare your build to this one:

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Nimble Slash -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(3), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(5)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(11), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def(13)
Level 2: Ablating Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(7), Dmg-I(7), TchofDth-Dam%(9), Hct-Dam%(9), AchHee-ResDeb%(11)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(19)
Level 6: Typhoon's Edge -- Arm-Dmg(A), Arm-Dmg/Rchg(15), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(17), Arm-Dmg/EndRdx(17)
Level 8: Blinding Feint -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Rchg/HoldProc(21), CrsImp-Dmg/EndRdx(23), SprCrtStr-Rchg/+50% Crit(23), GssSynFr--Build%(25)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(29), LucoftheG-Def/Rchg+(31)
Level 14: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(27), BlsoftheZ-ResKB(27)
Level 16: Agile -- ShlWal-Def/EndRdx(A), ShlWal-Def(31), ShlWal-ResDam/Re TP(33)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 20: Quickness -- Run-I(A)
Level 22: Dodge -- DefBuff-I(A)
Level 24: Kick -- Empty(A)
Level 26: Sweeping Strike -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Rchg/KDProc(37), Mlt-Dmg/EndRdx(37), Arm-Dam%(39), FuroftheG-ResDeb%(39)
Level 28: Lucky -- Rct-Def(A), Rct-Def/EndRdx(34), Rct-ResDam%(34)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-Max HP%(49), UnbGrd-ResDam/EndRdx(49)
Level 32: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(33), LucoftheG-Def/Rchg+(34)
Level 35: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(36), LucoftheG-Def/Rchg+(36)
Level 38: Vengeful Slice -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(40)
Level 41: Aid Other -- Prv-Heal(A), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(43)
Level 44: Zapp -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46)
Level 47: Ball Lightning -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(47), Rgn-Acc/Rchg(47), Rgn-Dmg/EndRdx(48), Rgn-Knock%(48), Ann-ResDeb%(48)
Level 49: Super Jump -- WntGif-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43), NmnCnv-Regen/Rcvry+(46)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46)
Level 14: Speed Phase
Level 49: Quick Form
Level 49: Double Jump
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

 

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  • Thumbs Up 1

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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I've run melee blasters with less overall survival, certainly less DDR.

 

Your build most certainly benefits from the additional defense more because you only took 3 attacks with a paucity of aoe options.. Killing stuff fast is also a form of mitigation and getting rid of fodder around you do wonders in reducing the frequency of those defense debuffs landing and wrecking your day. Moving and knowing when and where to move also does a lot for your survival, that helps buy you time, clump up mobs, screw with mob AI, etc...

 

The build I posted included aid other because you wanted the healing badge, you can easily swap that out with Maneuvers for some overhead. If you want that overhead with aid other, then you can sacrifice some recharge bonuses to get it.

  • Thumbs Up 1

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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