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Jessica Hyde: Ice /RAD /Power (170% Rech, 45,68% S&L Def, 75% S&L Resist)


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This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Power Mastery

Villain Profile:
Level 1: Ice Blast

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (3) Superior Malice of the Corruptor - Damage/Recharge
  • (3) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (5) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (5) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (48) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 1: Radiant Aura

  • (A) Numina's Convalesence - Heal/Endurance
  • (43) Numina's Convalesence - Heal/Recharge
  • (43) Numina's Convalesence - Heal/Endurance/Recharge
  • (45) Numina's Convalesence - Heal
  • (45) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Radiation Infection

  • (A) Achilles' Heel - Chance for Res Debuff
  • (13) HamiO:Enzyme Exposure

Level 4: Accelerate Metabolism

  • (A) Performance Shifter - EndMod/Recharge
  • (7) Synapse's Shock - EndMod/Recharge
  • (7) Preemptive Optimization - EndMod/Recharge

Level 6: Hasten

  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 8: Freeze Ray

  • (A) Apocalypse - Damage
  • (9) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (9) Neuronic Shutdown - Chance of Damage(Psionic)
  • (11) Gladiator's Net - Chance of Damage(Lethal)
  • (11) Unbreakable Constraint - Chance for Smashing Damage
  • (13) Gladiator's Javelin - Damage/Endurance/Recharge

Level 10: Enervating Field

  • (A) Endurance Reduction IO

Level 12: Ice Storm

  • (A) Superior Scourging Blast - Damage/RechargeTime
  • (15) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (15) Superior Scourging Blast - RechargeTime/PBAoE +End

Level 14: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Defense/Recharge
  • (17) Luck of the Gambler - Defense/Endurance/Recharge
  • (19) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (49) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 16: Tactics

  • (A) Rectified Reticle - To Hit Buff
  • (21) Rectified Reticle - To Hit Buff/Recharge

Level 18: Bitter Ice Blast

  • (A) Superior Scourging Blast - Accuracy/Damage
  • (25) Superior Scourging Blast - Damage/Endurance/RechargeTime
  • (27) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
  • (27) Cloud Senses - Chance for Negative Energy Damage
  • (29) Gladiator's Javelin - Damage/Endurance/Recharge
  • (29) Apocalypse - Chance of Damage(Negative)

Level 20: Lingering Radiation

  • (A) Ice Mistral's Torment - Chance for Cold Damage

Level 22: Boxing

  • (A) Kinetic Combat - Accuracy/Damage
  • (40) Kinetic Combat - Damage/Endurance
  • (40) Kinetic Combat - Damage/Recharge
  • (40) Kinetic Combat - Damage/Endurance/Recharge

Level 24: Tough

  • (A) Unbreakable Guard - Resistance
  • (45) Unbreakable Guard - Resistance/Endurance
  • (46) Unbreakable Guard - RechargeTime/Resistance
  • (46) Unbreakable Guard - +Max HP
  • (46) Gladiator's Armor - TP Protection +3% Def (All)

Level 26: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense/Recharge
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 28: Kick

  • (A) Kinetic Combat - Accuracy/Damage
  • (42) Kinetic Combat - Damage/Endurance
  • (42) Kinetic Combat - Damage/Recharge
  • (42) Kinetic Combat - Damage/Endurance/Recharge

Level 30: Combat Jumping

  • (A) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Recharge
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Blizzard

  • (A) Ragnarok - Damage
  • (33) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (33) Ragnarok - Accuracy/Recharge
  • (34) Ragnarok - Damage/Endurance

Level 35: Jump Kick

  • (A) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Damage/Recharge
  • (36) Kinetic Combat - Damage/Endurance/Recharge

Level 38: Flurry

  • (A) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge

Level 41: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 44: Conserve Power

  • (A) Recharge Reduction IO

Level 47: Temp Invulnerability

  • (A) Unbreakable Guard - Resistance
  • (47) Unbreakable Guard - Resistance/Endurance
  • (47) Unbreakable Guard - RechargeTime/Resistance
  • (48) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (48) Steadfast Protection - Resistance/+Def 3%

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Scourge 


Level 1: Brawl

Hyde_Jess.mxd

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1 hour ago, kiramon said:

Your freeze ray and LR are at like 88% accuracy. Not sure why they got random (+dmg) enhancements rather than acc/dmg etc.

 

 

     88% accuracy vs ???

I can't look at the actual numbers in Mids but I'd guess it's a combo of playstyle (not often running solo and not using inspirations, teaming with known teammates and the tendency of Tactics or other To Hit buffs to be common among them), wanting to maximize damage and the debuff of defense by RI.  If it's a concern the easiest fix I see is adding a Kismet to the build most likely swapping into CJ.  Which means sacrificing the S/L resistance.   Or find a slot to add Kismet and/or then add the Scaling Resist into the build to gain back most or all the S/L resistance back.

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24 minutes ago, Doomguide2005 said:

     88% accuracy vs ???

I can't look at the actual numbers in Mids but I'd guess it's a combo of playstyle (not often running solo and not using inspirations, teaming with known teammates and the tendency of Tactics or other To Hit buffs to be common among them), wanting to maximize damage and the debuff of defense by RI.  If it's a concern the easiest fix I see is adding a Kismet to the build most likely swapping into CJ.  Which means sacrificing the S/L resistance.   Or find a slot to add Kismet and/or then add the Scaling Resist into the build to gain back most or all the S/L resistance back.

 

vs +3. 

 

You actually dont need to do all that, just switch the enhancements in those powers some. Also, is there a specific reason for 48 vs 45 def?  Just curious  (primarily because of tactics' slotting)

 

Spoiler

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Power Mastery

Villain Profile:
Level 1: Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(48)
Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(43), NmnCnv-Heal(45), NmnCnv-Regen/Rcvry+(45)
Level 2: Radiation Infection -- AchHee-ResDeb%(A), HO:Enzym(13)
Level 4: Accelerate Metabolism -- PrfShf-EndMod/Rchg(A), SynSck-EndMod/Rech(7), PreOptmz-EndMod/Rech(7)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 8: Freeze Ray -- GldJvl-Acc/Dmg(A), GhsWdwEmb-Dam%(9), NrnSht-Dam%(9), GldNet-Dam%(11), UnbCns-Dam%(11), GldJvl-Dam%(13)
Level 10: Enervating Field -- EndRdx-I(A)
Level 12: Ice Storm -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(15), SprScrBls-Rchg/+End(15)
Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(17), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def(19), LucoftheG-Def/Rchg+(19), ShlWal-ResDam/Re TP(49)
Level 16: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(21)
Level 18: Bitter Ice Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/EndRdx/Rchg(25), SprScrBls-Acc/Dmg/EndRdx/Rchg(27), CldSns-%Dam(27), GldJvl-Dam/End/Rech(29), Apc-Dam%(29)
Level 20: Lingering Radiation -- PcnoftheT-Acc/Slow(A)
Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46), UnbGrd-Max HP%(46), GldArm-3defTpProc(46)
Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(34), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37)
Level 28: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42)
Level 30: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31), LucoftheG-Def/Rchg+(34)
Level 32: Blizzard -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34)
Level 35: Jump Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36)
Level 38: Flurry -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39)
Level 41: Super Speed -- BlsoftheZ-ResKB(A)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(47), UnbGrd-Rchg/ResDam(47), UnbGrd-ResDam/EndRdx/Rchg(48), StdPrt-ResDam/Def+(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Scourge 
Level 1: Brawl -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(25)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 41: Speed Phase 
Level 50: Reactive Radial Flawless Interface 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Assault Radial Embodiment 
Level 50: Musculature Radial Paragon 
Level 50: Ageless Core Epiphany 
Level 50: Born In Battle 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
------------

 

Edited by kiramon
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Level 22: Boxing

  • (A) Kinetic Combat - Accuracy/Damage
  • (40) Kinetic Combat - Damage/Endurance
  • (40) Kinetic Combat - Damage/Recharge
  • (40) Kinetic Combat - Damage/Endurance/Recharge

Level 28: Kick

  • (A) Kinetic Combat - Accuracy/Damage
  • (42) Kinetic Combat - Damage/Endurance
  • (42) Kinetic Combat - Damage/Recharge
  • (42) Kinetic Combat - Damage/Endurance/Recharge

Level 35: Jump Kick

  • (A) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Damage/Recharge
  • (36) Kinetic Combat - Damage/Endurance/Recharge

Level 38: Flurry

  • (A) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge

And brawl with 5 piece blistering cold

 

I mean, you got the numbers you are chasing, but

 

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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You got some heat for the build, but overall I think you've broken some interesting ground. You've accomplished soft capped S/L on a Resist armor build, which isn't very common, and an interesting direction to go in. I do wonder if you'd be better served with a Ranged defense build given the sets involved--there isn't any reason you need to be up close with enemies with these powers. But I realize you may be covering this with your debuff toggles.

 

Main thing I'd consider is dropping Vengeance for Aim with the Gaussian's proc. Aim > Blizzard is a sick, crunchy sound I wouldn't want to pass up. 

 

Endurance may also be an issue unless you're running an incarnate like Destiny Ageless.

 

Overall tho not bad. An interesting take for sure.

Edited by oedipus_tex
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It almost seems criminal to not take drain soul on an ice corruptor. There's a lot of questionable slotting like purposely leaving tough 5 slotted at lvl 24, and then saving a global 3% defense io until much later to slot it as a stand alone slot in temp invulnerability,

and questionable power selections like having flurry and jump kick in addition to boxing and tough.

 

This build is not for me, as I can't bring myself around the power choices. Then again the only builds that are for me are ones that I make myself. 

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@Nemu Brawl with 5 piece Blistering Cold?  Am I missing something by not being able to  open Mids?   

 

@SeraphimKensai How do you like to slot Tough?  I believe my Claws/SR went 2 Steadfast (resist/end, resist/3%) and 3 Glad Armor (resist, resist/end, 3%)  => 4% recovery, 3 pts kb prot, which is probably what I'd do here if I stayed at 5 slots.  But it is consistent with their build goals.  Not sure of the math for 4% recovery vs 2.5% end discount

 

Definitely a lot of mules for the S/L defense.  I've seen the build in action (YouTube) it definitely performs assuming the above build is essentially the same one.

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This is the full build export, my guess is that the link pasted over the inherent/accolades/incarnate section of the export.

 

I have no doubt the build can do fine. But I can also imagine alternate, more efficient ways to improve damage and achieve reasonable survival.

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Power Mastery

Villain Profile:
Level 1: Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(48)
Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(43), NmnCnv-Heal(45), NmnCnv-Regen/Rcvry+(45)
Level 2: Radiation Infection -- AchHee-ResDeb%(A), HO:Enzym(13)
Level 4: Accelerate Metabolism -- PrfShf-EndMod/Rchg(A), SynSck-EndMod/Rech(7), PreOptmz-EndMod/Rech(7)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 8: Freeze Ray -- Apc-Dmg(A), GhsWdwEmb-Dam%(9), NrnSht-Dam%(9), GldNet-Dam%(11), UnbCns-Dam%(11), GldJvl-Dam/End/Rech(13)
Level 10: Enervating Field -- EndRdx-I(A)
Level 12: Ice Storm -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(15), SprScrBls-Rchg/+End(15)
Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(17), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def(19), LucoftheG-Def/Rchg+(19), ShlWal-ResDam/Re TP(49)
Level 16: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(21)
Level 18: Bitter Ice Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/EndRdx/Rchg(25), SprScrBls-Acc/Dmg/EndRdx/Rchg(27), CldSns-%Dam(27), GldJvl-Dam/End/Rech(29), Apc-Dam%(29)
Level 20: Lingering Radiation -- IceMisTrmt-+ColdDmg(A)
Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46), UnbGrd-Max HP%(46), GldArm-3defTpProc(46)
Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(34), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37)
Level 28: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42)
Level 30: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31), LucoftheG-Def/Rchg+(34)
Level 32: Blizzard -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34)
Level 35: Jump Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36)
Level 38: Flurry -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39)
Level 41: Super Speed -- BlsoftheZ-ResKB(A)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(47), UnbGrd-Rchg/ResDam(47), UnbGrd-ResDam/EndRdx/Rchg(48), StdPrt-ResDam/Def+(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Scourge
Level 1: Brawl -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(25)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 41: Speed Phase
Level 50: Reactive Radial Flawless Interface
Level 50: Banished Pantheon Core Superior Ally
Level 50: Assault Radial Embodiment
Level 50: Musculature Radial Paragon
Level 50: Ageless Core Epiphany
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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1 hour ago, Doomguide2005 said:

@Nemu Brawl with 5 piece Blistering Cold?  Am I missing something by not being able to  open Mids?   

 

@SeraphimKensai How do you like to slot Tough?  Most often than not I like to get chase melee, so I usually end up with tough at least 5 slotted often 6 slotted with 4 unbreakable and then the steadfast +def and the gladiator +def. Otherwise if I have my melee defense sorted, I like +5 gladiators and then some procs, especially if I need to pad S/L res.

 

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On 3/22/2022 at 11:36 PM, Doomguide2005 said:

@Nemu Brawl with 5 piece Blistering Cold?  Am I missing something by not being able to  open Mids?   

 

@SeraphimKensai How do you like to slot Tough?  I believe my Claws/SR went 2 Steadfast (resist/end, resist/3%) and 3 Glad Armor (resist, resist/end, 3%)  => 4% recovery, 3 pts kb prot, which is probably what I'd do here if I stayed at 5 slots.  But it is consistent with their build goals.  Not sure of the math for 4% recovery vs 2.5% end discount

 

Definitely a lot of mules for the S/L defense.  I've seen the build in action (YouTube) it definitely performs assuming the above build is essentially the same one.

Yessir, its the same build.

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