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Looking for a viable Ice Armor build.


Owenknowone

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We had a healthy discussion, here:

 

 

AVALNCH is what I wound up with (Ice/Stone Melee), and he's pretty unkillable and just silly with SGF absorb, MoT stacks and incarnates.  Current build:

 

https://www.midsreborn.com/builds/download.php?uc=1396&c=686&a=1372&f=HEX&dc=78DA5593C94F535114C6CF6B5F193A00656AA14C656AA1505B45DD4A18A2D02289866DD3E083566A4BDA9AE85E1C768AA81BC70D89FF85032E9C5D39FF032E00A32B17E679FABE7383BCA4FDBDFB9D7BCFF9CEBDF7252F4CBA9796A68F91E69EC8A54BA5D4E9747EC528D624CF97D3E56C214FFCB8C617C6137313C75363D158358FFD98939A34968C7CC9889E583452E3C57385A20A248D9C61444F950B7903EFE49E2F1472D184915ECDE6973DD6603ABB9C29F3A85E85CE18C55226BBEA42345709374EAD6617A353E96239934AA64B65A378D1CF067AF8F7B296FFB48A3D326DF4DB4E14D7C9362B6CD12CF63949CD321D744DB744FDAAF00A587559B806D65C025F73054DC362D236F9A553A701CE685719EDB764C506E8BC295C07DD3784D7C1379CD1219EC911244B7CC562B5887A751CC6EB0E096360F31033A4536B081C641BB56243AFCDD8AC495D2BC21CD8735698057D7C782E4225CDF51D627B005BF6966D78C486E6F1A1DB9E8308BEE360BD6C85A3FE1BC486AFC22F60E367E127B0F923F89E177B55835E3999F666B0A349D80076FD25AB722B7B6D525BD5E444D0C6628B3A919635346067D1A7D2FBFEA066F0305604651F83B28F7D63E007F6D4A6591B683ADAC44B9F57289EFAC5D3B0781E6994316F7E40DD81C0239C6DFF43E10370F0BEF09EF0AEDC3AB6DBA9EE6DE72FD80DED0A77402F4FEA56DD774BF7212EDB2BDD6BBD9BE83EF4188C707040791A78815A435BC2E7C267E0F053E1137083AB86E5625038827B19E68C11953172126546E684497034219C15CE803FDC4451753FA3750E4B3CE011BA852E30EE046FB38D9834688B1D41A6F898F02838A4EF7DF766874EEA312B63D3A4C43EA90A8BE675B5A6F22907D0E0B6732F13D128C49D7D6218E2AE258A31DAC619B52EE058FC33F8247FFE3749A33B28EC5F07B786F73E3DF31F89B4BB21

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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In a thread a while back, I put together my version of an Ice/Stone Tanker focused on as much protection as possible without completely sacrificing attacks.

 

The basic idea should be portable to other secondaries. I believe @PLVRIZR has some great builds in the linked thread as well.

 

This particular build manages to hit softcap for all types but Psi (no more fire hole!), and even beefs Fire and Psi resist to respectable levels. you also have the absorb proc in Seismic to keep you rolling with extra pad.

 

Build:

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), Rct-ResDam%(23), Rct-Def(46), Rct-Def/EndRdx(50), Rct-Def/EndRdx/Rchg(50)
Level 1: Stone Fist -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(13), SprGntFis-Dmg/Rchg(15), SprGntFis-Acc/Dmg(15), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), SprGntFis-Rchg/+Absorb(37)
Level 2: Hoarfrost -- Ags-EndRdx/Rchg(A), Ags-ResDam/Rchg(3), Ags-ResDam/EndRdx/Rchg(3), Ags-ResDam/EndRdx(45), ImpArm-ResPsi(46), Heal-I(46)
Level 4: Heavy Mallet -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(5), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Rchg/Res%(43)
Level 6: Chilling Embrace -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(7), MckBrt-Taunt/Rchg/Rng(7), MckBrt-Acc/Rchg(9), MckBrt-Taunt/Rng(9), MckBrt-Rchg(11)
Level 8: Wet Ice -- EndRdx-I(A)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17)
Level 12: Icicles -- Arm-Acc/Dmg/Rchg(A), Arm-Dmg(48), Arm-Dam%(48)
Level 14: Kick -- Empty(A)
Level 16: Build Up -- GssSynFr--Build%(A)
Level 18: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(19), Ags-ResDam/EndRdx/Rchg(19), Ags-ResDam/Rchg(21), StdPrt-ResDam/Def+(36), ImpArm-ResPsi(37)
Level 20: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21)
Level 22: Fault -- AbsAmz-Acc/Rchg(A)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(25), LucoftheG-Def/Rchg(40), LucoftheG-Def/EndRdx/Rchg(48)
Level 26: Energy Absorption -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def/Rchg(27), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(45)
Level 28: Tremor -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(34)
Level 30: Permafrost -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(31), Ags-ResDam(31), Ags-ResDam/Rchg(31), ImpArm-ResPsi(33), GldArm-3defTpProc(37)
Level 32: Hibernate -- Prv-Absorb%(A), Prv-Heal(45)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 38: Seismic Smash -- SprEnt-Rchg/AbsorbProc(A), Hct-Dmg/EndRdx(39), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(40), Hct-Dam%(40)
Level 41: Block of Ice -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 47: Taunt -- PrfZng-Dam%(A)
Level 49: Super Jump -- Lnch-+Special(A), Lnch-Jump(50)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-EndRdx(A), Clr-RunSpd(13)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 49: Double Jump 
------------

 

 

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