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Posted
38 minutes ago, ZemX said:

 

It still doesn't seem a great combo because it has no heal to help put back what gets through your RES during the crash and then it also has no endurance tools outside of the very occasional One With the Shield.   That would be an issue with any secondary that doesn't help endurance, but SS also hits you for a 25% endurance crash (every minute if you are double-stacking Rage).  You'll probably need to pull out all the stops for endurance recovery via IOs, Pool, and maybe Incarnates.  Perhaps less so if you only aim for Perma-Rage.

 

You would have to focus effort on increasing regen and recovery so that crashes are survivable. You'd want endurance to stay high enough crash does not detoggle you. High regen on shield is probably worth it in any event. Doing both of these things probably takes double stacked Rage off the table though.

  • 4 weeks later
Posted
On 5/12/2022 at 7:11 PM, Werner said:

Sure! Here you go. The defense is overkill for most things, but I wanted to be over the incarnate soft cap.

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This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Thurin: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Martial Arts
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Max HP%(5), GldArm-3defTpProc(7)
Level 1: Thunder Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(11)
Level 2: Storm Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(13), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Rchg/Res%(17)
Level 4: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def(27), ShlWal-Def/Rchg(27), ShlWal-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg+(29), Rct-ResDam%(31)
Level 6: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), Prv-Heal/EndRdx(33), Prv-Heal(33), StdPrt-ResDam/Def+(33)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(34)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(34)
Level 12: Against All Odds -- EndRdx-I(A)
Level 14: Boxing -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Rchg/HoldProc(36)
Level 16: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam(36)
Level 18: Weave -- ShlWal-Def(A), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(37)
Level 20: Dragon's Tail -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), FrcFdb-Rechg%(40)
Level 22: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 24: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 26: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(42)
Level 28: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(43), ShlWal-Def/EndRdx/Rchg(43), ShlWal-ResDam/Re TP(43)
Level 30: Tactics -- HO:Cyto(A)
Level 32: Focus Chi -- GssSynFr--Build%(A), AdjTrg-Rchg(34), AdjTrg-ToHit/Rchg(40), AdjTrg-ToHit/EndRdx/Rchg(50)
Level 35: Gloom -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46), GldJvl-Dam%(46)
Level 38: Crippling Axe Kick -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg(48), Hct-Dam%(48), AchHee-ResDeb%(50)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 44: Assault -- EndRdx-I(A)
Level 47: One with the Shield -- ImpSki-Status(A)
Level 49: Darkest Night -- EndRdx-I(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17), NmnCnv-Regen/Rcvry+(19), Prv-Heal(19), Prv-Heal/EndRdx(21), Prv-Absorb%(21)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23), PrfShf-EndMod/Acc(23), PrfShf-EndMod/Rchg(25), PwrTrns-+Heal(25)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Mighty Radial Final Judgement 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Reactive Radial Flawless Interface 
Level 50: Assault Core Embodiment 
Level 50: Cardiac Core Paragon 
Level 50: Ageless Radial Epiphany 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

 

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		|-------------------------------------------------------------------|

 

 

Hey I was thinking about trying this tanker, it looks pretty cool. I wanted to ask, is there a real important reason for both thunder kick and storm kick, or just for slotting purposes. like can i throw one of the AT sets in a more damaging (and cooler looking :D) MA ability instead of thunder or are those 2 crucial for the low recharge/chance for xyz enhancements they have on them.

 

im a bit new to tanker but this looks fun and I've been doing solo ITF +4/8 stuff with my SS/wp brute so trying to keep going in that direction with some different kinds of builds

Posted
On 5/21/2024 at 8:00 AM, ZemX said:

 

It still doesn't seem a great combo because it has no heal to help put back what gets through your RES during the crash and then it also has no endurance tools outside of the very occasional One With the Shield.   That would be an issue with any secondary that doesn't help endurance, but SS also hits you for a 25% endurance crash (every minute if you are double-stacking Rage).  You'll probably need to pull out all the stops for endurance recovery via IOs, Pool, and maybe Incarnates.  Perhaps less so if you only aim for Perma-Rage.

 

This is correct.  Charge into Footstomp is a hell of a drug, though.

  • 3 weeks later
Posted (edited)
On 6/15/2024 at 10:27 PM, R jobbus said:

...is there a real important reason for both thunder kick and storm kick, or just for slotting purposes. like can i throw one of the AT sets in a more damaging (and cooler looking :D) MA ability instead of thunder or are those 2 crucial for the low recharge/chance for xyz enhancements they have on them...

Both are crucial for DPS. Attack chain is Storm Kick, Crippling Axe Kick, Storm Kick, Gloom, Thunder Kick. I can't remember exactly why which enhancements went where at this point, but recharge speeds and maximizing procs was at least part of the consideration.

 

Edit: Averaged 334 DPS across 10 Pylons with Offense Amplifier, Musculature Core, and Ageless Core.

Edited by Werner
Posted
9 minutes ago, Werner said:

Both are crucial for DPS. Attack chain is Storm Kick, Crippling Axe Kick, Storm Kick, Gloom, Thunder Kick. I can't remember exactly why which enhancements went where at this point, but recharge speeds and maximizing procs was at least part of the consideration.

 

Edit: Averaged 334 DPS across 10 Pylons with Offense Amplifier, Musculature Core, and Ageless Core.

Yea I actually, since having posted my question, had completed my first full set of ITF +4/x8 with this build, and it worked amazingly. However, I did notice through experience using the build that thunder kick would be way better just because eagles claw is so slow. But other than that it's just tanked everything perfectly and does a surprising amount of damage at the same time.

 

My question though, you say musculature core, do you stick with using musculature core when using ageless core? I had been using cardiac core when using ageless radial, but upon discovering how great ageless core is, i'm wondering if I should go musculature now if it's covering the heavy end use. But I haven't tested it, only asking

Posted
3 hours ago, R jobbus said:

do you stick with using musculature core when using ageless core?

I *think* that’s how I usually ran, yeah.

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