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Help me make a super-tough Fire/Fire Tanker?


Robotech_Master

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I've been playing a Fire/Fire Tanker for a while, got her to level 50, happy with her, but my primary build is kind of a "scranker" (or maybe "tapper")--just 4-or-5-slotting most armors, with complete 5- and 6-IO sets in my various attacks. I cap out at about 80% smashing/lethal resistance.

 

Does anyone have suggestions for a good super-tough defensive Tanker build for her alternate build slot? Assume I'll be using Attuned sets everywhere they'll fit so she's as good a Tanker as possible as low as possible. I'd like to cap smashing/lethal, and have as good a Defense rating as I can as well. I'd like to know what powers and what sets to go with.

 

Thanks in advance!

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Here ya go.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

defensive fire tank: Level 50 Natural Tanker

Primary Power Set: Fiery Aura

Secondary Power Set: Fiery Melee

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Speed

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Fire Shield

  • (A) Titanium Coating - Resistance/Endurance
  • (3) Titanium Coating - Resistance/Recharge
  • (3) Titanium Coating - Endurance/Recharge
  • (5) Titanium Coating - Resistance/Endurance/Recharge
  • (5) Titanium Coating - Resistance
  • (7) Titanium Coating - Endurance

Level 1: Scorch

  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance/Recharge

Level 2: Healing Flames

  • (A) Doctored Wounds - Heal
  • (11) Doctored Wounds - Recharge
  • (11) Numina's Convalesence - Heal
  • (13) Numina's Convalesence - Heal/Recharge
  • (13) Doctored Wounds - Heal/Endurance/Recharge

Level 4: Combustion

  • (A) Obliteration - Damage
  • (15) Obliteration - Accuracy/Recharge
  • (17) Obliteration - Damage/Recharge
  • (17) Obliteration - Accuracy/Damage/Recharge
  • (19) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (19) Obliteration - Chance for Smashing Damage

Level 6: Blazing Aura

  • (A) Obliteration - Damage
  • (15) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Chance for Smashing Damage

Level 8: Consume

  • (A) Efficacy Adaptor - Accuracy/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge

Level 10: Taunt

  • (A) Mocking Beratement - Taunt
  • (34) Mocking Beratement - Taunt/Recharge
  • (34) Mocking Beratement - Recharge
  • (36) Mocking Beratement - Taunt/Range
  • (50) Mocking Beratement - Taunt/Recharge/Range

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Recharge Speed
  • (34) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 14: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%)
  • (40) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: Plasma Shield

  • (A) Titanium Coating - Resistance/Endurance
  • (37) Titanium Coating - Resistance/Recharge
  • (39) Titanium Coating - Endurance/Recharge
  • (39) Titanium Coating - Resistance/Endurance/Recharge
  • (39) Titanium Coating - Resistance
  • (40) Steadfast Protection - Resistance/+Def 3%

Level 18: Burn

  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage

Level 20: Boxing

  • (A) Kinetic Combat - Accuracy/Damage
  • (21) Kinetic Combat - Damage/Endurance
  • (21) Kinetic Combat - Damage/Recharge
  • (23) Kinetic Combat - Damage/Endurance/Recharge

Level 22: Tough

  • (A) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (25) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (25) Unbreakable Guard - +Max HP
  • (27) Gladiator's Armor - TP Protection +3% Def (All)

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Recharge Speed

Level 26: Maneuvers

  • (A) Karma - Knockback Protection
  • (27) Luck of the Gambler - Defense/Endurance

Level 28: Fire Sword Circle

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (29) Superior Gauntleted Fist - Damage/RechargeTime
  • (29) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (31) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (31) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (31) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO

Level 32: Rise of the Phoenix

  • (A) Doctored Wounds - Heal/Recharge

Level 35: Incinerate

  • (A) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance/Recharge
  • (45) Kinetic Combat - Damage/Recharge
  • (48) Kinetic Combat - Damage/Endurance

Level 38: Greater Fire Sword

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (40) Superior Blistering Cold - Damage/Endurance
  • (46) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (48) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (50) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (50) Superior Blistering Cold - Recharge/Chance for Hold

Level 41: Conserve Power

  • (A) Recharge Reduction IO

Level 44: Physical Perfection

  • (A) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod

Level 47: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 49: Temperature Protection

  • (A) Steadfast Protection - Knockback Protection

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (37) Regenerative Tissue - +Regeneration
  • (37) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (46) Performance Shifter - Chance for +End

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Cardiac Core Paragon

Level 50: Pyronic Core Final Judgement

Level 50: Reactive Radial Flawless Interface

Level 50: Barrier Core Epiphany

------------

 

 

 

 

There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.

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i stole profit's build but i wanted more damage recharge resistance regen and run speed so i accidentally

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

run fire run: Level 50 Natural Tanker

Primary Power Set: Fiery Aura

Secondary Power Set: Fiery Melee

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Speed

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5)

Level 1: Scorch -- CrsImp-Acc/Dmg/EndRdx(A), CrsImp-Dmg/EndRdx/Rchg(46), CrsImp-Acc/Dmg/Rchg(48), CrsImp-Acc/Dmg(48), CrsImp-Dmg/EndRdx(48)

Level 2: Healing Flames -- Prv-Absorb%(A), Prv-Heal(9), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(13)

Level 4: Combustion -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/Rchg(15), SprMghoft-Acc/Dmg(17)

Level 6: Blazing Aura -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(17), OvrFrc-Acc/Dmg/End(19), OvrFrc-Dmg/End/Rech(19), OvrFrc-Acc/Dmg/End/Rech(21), OvrFrc-Dam/KB(21)

Level 8: Consume -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-Dmg(50)

Level 10: Combat Jumping -- Rct-ResDam%(A), Rct-Def(25), Rct-Def/EndRdx(25), WntGif-ResSlow(27), BlsoftheZ-ResKB(45), LucoftheG-Rchg+(50)

Level 12: Plasma Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(29), UnbGrd-EndRdx/Rchg(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31)

Level 14: Temperature Protection -- StdPrt-ResDam/Def+(A)

Level 16: Taunt -- Empty(A)

Level 18: Burn -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(34)

Level 20: Boxing -- Empty(A)

Level 22: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(34), GldArm-End/Res(34)

Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), Ksm-ToHit+(50)

Level 26: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37), ShlWal-ResDam/Re TP(45)

Level 28: Fire Sword Circle -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39)

Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)

Level 32: Rise of the Phoenix -- ScrDrv-Acc/Rchg(A)

Level 35: Incinerate -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/Rchg(42), SprGntFis-Acc/Dmg/EndRdx/Rchg(42), SprGntFis-Rchg/+Absorb(42)

Level 38: Greater Fire Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45)

Level 41: Conserve Power -- RechRdx-I(A)

Level 44: Physical Perfection -- RgnTss-Regen+(A)

Level 47: Build Up -- RechRdx-I(A)

Level 49: [Empty]

Level 1: Brawl -- Empty(A)

Level 1: Gauntlet

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Run-I(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(5), NmnCnv-Heal/Rchg(7), Pnc-Heal/+End(7)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46)

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Pyronic Core Final Judgement

Level 50: Reactive Radial Flawless Interface

Level 50: Barrier Core Epiphany

Level 50: Agility Radial Paragon

------------

 

 

 

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No-Set Builds: Tanker Scrapper Brute Stalker

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@jack, you should have just asked for the offensive build ;)

There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.

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Oh, you misunderstand. See, the name of the build I posted is defensive fire tank. As it was asked for a defensive fire tank build. I have a second build that is offensive fire tank. Also, you really should push for S/L def as well as melee. The engine will pick the highest def you have to use against an attack with that type. 90+% attacks in the game have a S/L component. So if your S/L def is higher than say, your cold def, on an attack that has both cold and s/l dmg types? The engine will use the S/L def to defend against it. Now, consider what happens when that's a ranged attack that has cold and s/l as it's damage type. And S/L is higher than your cold def or your ranged def... It will still use the S/L def to defend against it.

There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.

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Just friendly competition.  I wouldn't have had anything at all if not for your example.

 

I typically build for def breakpoints (20%+, 32.5%+, 45%+) for much the reason you indicate; I like being x purple insps from cap with an emphasis on sustain.  In your example, having 35% s/l defense but 67% cold resist is slightly better than having 45% s/l defense and no resist.  Exactly how much regen -- or in FA's case, their click heal's cooldown timer -- plays into survival depends a bit on exactly how much incoming damage there is.  But if it's really that important to you...

No-Set Builds: Tanker Scrapper Brute Stalker

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I like that a lot. Nice job with that build. Does fiery embrace increase radials fire damage? Might be a good reason to switch.

There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.

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  • 2 weeks later

While Profit's build is nice.  There are benefits to be had from squeezing maximum Resist out of the build too.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Tanker

Primary Power Set: Fiery Aura

Secondary Power Set: Fiery Melee

Power Pool: Fighting

Power Pool: Leaping

Ancillary Pool: Pyre Mastery

 

Hero Profile:

Level 1: Blazing Aura -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(15), SprMghoft-Rchg/Res%:50(37)

Level 1: Scorch -- Mk'Bit-Acc/EndRdx/Rchg:50(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(7)

Level 2: Fire Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-EndRdx/Rchg:50(39), UnbGrd-Rchg/ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(40), UnbGrd-Max HP%:50(42)

Level 4: Healing Flames -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(37), Prv-EndRdx/Rchg:50(39), Prv-Heal/Rchg:50(40), Prv-Heal/Rchg/EndRdx:50(40), Prv-Absorb%:50(42)

Level 6: Temperature Protection -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(43), UnbGrd-ResDam/EndRdx/Rchg:50(43)

Level 8: Consume -- PrfShf-EndMod/Acc/Rchg:50(A), PrfShf-EndMod/Acc:50(43), EffAdp-EndMod/Acc/Rchg:50(46), EffAdp-EndMod/Acc:50(50)

Level 10: Combustion -- FuroftheG-Dam/End/Rech:50(A), FuroftheG-Acc/Dmg/End/Rech:50(11), Arm-Acc/Dmg/Rchg:50(11), FuroftheG-Acc/Dmg:50(15)

Level 12: Plasma Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(13)

Level 14: Taunt -- PrfZng-Dam%:50(A)

Level 16: Breath of Fire -- Ann-Acc/Dmg/EndRdx/Rchg:50(A), Ann-Acc/Dmg/EndRdx:50(17), Ann-ResDeb%:50(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(19), SprFrzBls-Acc/Dmg/Rchg:50(34), SprFrzBls-Acc/Dmg/EndRdx:50(34)

Level 18: Burn -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(19), SprGntFis-Acc/Dmg/Rchg:50(27), SprGntFis-Dmg/EndRdx/Rchg:50(33), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(33), SprGntFis-Rchg/+Absorb:50(34)

Level 20: Build Up -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/Rchg:50(21), AdjTrg-ToHit/EndRdx/Rchg:50(21), AdjTrg-EndRdx/Rchg:50(23), AdjTrg-Rchg:50(23)

Level 22: Kick -- FrcFdb-Rechg%:50(A)

Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(25)

Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(27)

Level 28: Fire Sword Circle -- SprAvl-Acc/Dmg/EndRdx/Rchg:50(A), SprAvl-Acc/Dmg/Rchg:50(29), SprAvl-Acc/Dmg/EndRdx:50(29), FuroftheG-Acc/Dmg/End/Rech:50(31), FuroftheG-Acc/End/Rech:50(31), FuroftheG-ResDeb%:50(31)

Level 30: Weave -- LucoftheG-Rchg+:50(A)

Level 32: Rise of the Phoenix -- RechRdx-I:50(A), RechRdx-I:50(33)

Level 35: Incinerate -- GldStr-Acc/Dmg/End/Rech:50(A), GldStr-Dam/End/Rech:50(36), Hct-Acc/Dmg/Rchg:50(36), CrsImp-Acc/Dmg/Rchg:50(36)

Level 38: Char -- SprEnt-Rchg/AbsorbProc:50(A)

Level 41: Melt Armor -- AchHee-ResDeb%:20(A), HO:Lyso(42)

Level 44: Fire Ball -- Rgn-Acc/Dmg/Rchg:50(A), Rgn-Dmg/Rchg:50(45), Rgn-Dmg/EndRdx:50(45), Ann-Acc/Dmg/EndRdx/Rchg:50(45), Ann-Acc/Dmg/EndRdx:50(46), Ann-ResDeb%:50(46)

Level 47: Greater Fire Sword -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Acc/Dmg/EndRdx:50(48), SprBlsCol-Acc/Dmg/Rchg:50(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(48)

Level 49: Combat Jumping -- Krm-ResKB:30(A), ShlWal-ResDam/Re TP:50(50), Rct-ResDam%:50(50)

Level 1: Brawl -- Empty(A)

Level 1: Gauntlet

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(3), Mrc-Rcvry+:40(3)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(5), EndMod-I:50(5)

Level 50: Cardiac Core Paragon

Level 50: Pyronic Core Final Judgement

Level 50: Reactive Core Flawless Interface

Level 50: Longbow Core Superior Ally

Level 50: Barrier Core Epiphany

Level 50: Melee Radial Embodiment

------------

 

 

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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  • 3 weeks later

I like Jack's second build a lot, but I would make the following tweaks:

 

[*]Take a slot from Incinerate and move it to Tough. Incinerate is over-enhanced and the loss of the set bonus is nearly made up for by the increase in enhancement value in Tough - Jack's is at 95% S/L res, and this change takes you down to 93.65%. If you slot the new Tough slot with the Resist IO from Gladiator's Armor, you pick up the third set bonus, which is 3 points of knockback protection. That'll be significant later on...

[*]Swap GFS and Incinerate slotting. Jack's version has a more accuracy enhancement in GFS and more recharge in Incinerate, which is backwards: GFS has inherent accuracy bonus and wants recharge more than Incinerate does.

[*]This is a matter of personal preference, but I took two slots out of Plasma Shield. This costs two set bonuses: 3.75% Toxic and Psi resist, and 5.25% Fire and Cold resist. I think these slots have more use elsewhere: personally, I'd put one into Scorch for a Crushing Impact acc/dmg: 4 pieces of Kinetic Combat leaves me wanting more acc and damage in Scorch, and I don't want my T1 attack missing. The second I put into Combustion so I can add the Perfect Zinger proc into it. It might actually be better to swap the Combustion and Fire Sword Circle slotting to get more out of that proc in that case, but I'm not sure.

[*]Since we gained 3 points of knockback protection from the first change, I'd ditch Super Speed in favor of Fiery Embrace, which I think is a must-have for a fire/fire tanker.

 

This is a great discussion. I'd also like to see Profit's offensive build. Unfortunately I can't open Hyperstrike's build using Mids Reborn, so I can't comment on it.

 

Scrap

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I like Jack's second build a lot, but I would make the following tweaks:

 

[*]Take a slot from Incinerate and move it to Tough. Incinerate is over-enhanced and the loss of the set bonus is nearly made up for by the increase in enhancement value in Tough - Jack's is at 95% S/L res, and this change takes you down to 93.65%. If you slot the new Tough slot with the Resist IO from Gladiator's Armor, you pick up the third set bonus, which is 3 points of knockback protection. That'll be significant later on...

[*]Swap GFS and Incinerate slotting. Jack's version has a more accuracy enhancement in GFS and more recharge in Incinerate, which is backwards: GFS has inherent accuracy bonus and wants recharge more than Incinerate does.

[*]This is a matter of personal preference, but I took two slots out of Plasma Shield. This costs two set bonuses: 3.75% Toxic and Psi resist, and 5.25% Fire and Cold resist. I think these slots have more use elsewhere: personally, I'd put one into Scorch for a Crushing Impact acc/dmg: 4 pieces of Kinetic Combat leaves me wanting more acc and damage in Scorch, and I don't want my T1 attack missing. The second I put into Combustion so I can add the Perfect Zinger proc into it. It might actually be better to swap the Combustion and Fire Sword Circle slotting to get more out of that proc in that case, but I'm not sure.

[*]Since we gained 3 points of knockback protection from the first change, I'd ditch Super Speed in favor of Fiery Embrace, which I think is a must-have for a fire/fire tanker.

 

This is a great discussion. I'd also like to see Profit's offensive build. Unfortunately I can't open Hyperstrike's build using Mids Reborn, so I can't comment on it.

 

Scrap

 

I'm not really a fan of Fiery Embrace; I rarely find it's significantly more valuable than just attacking again.  Otherwise, I think those are strong changes; the cost to resistances, mostly Cold, will probably not matter significantly in play.  I prefer the first build I posted over the second, which was made to win an argument rather than to be particularly good in application.  Alterations to improve its playability are well-founded.

No-Set Builds: Tanker Scrapper Brute Stalker

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Well I have a fire/fire tank and I made a build that I think is well balanced and I have been playing with it without any problems. http://www.cohplanner.com/mids/download.php?uc=1457&c=682&a=1364&f=HEX&dc=78DA6593D95213511086CF6486259B2404B2B008094BD812887A69955A025A0A5558A8B7544A8730924A62125CAF7C0385526E5C8072BFF019DC7D095FC1E5C205AFC6CEFCBF91AA4C25E73BD3A7CFF9BBFB4CCF5F9BF6BD3A71EB88D27CC7F3D94A65E96CB6B06A965BE7D7AAD9AA552C28795A17AD72FF49339F6F9197181C96A6CD65B35031D3B39659BEBE746CAD9C8D7265DECC9BFFECCE5C79178AC57C7A366FE556AA7ECC6B53AB90F3386F8B25D3BCE873A67366B624F6D04CC9BA909E2998E59C1C92AD54E5B0A8A827E5FFC62D83560BCCD65542264943B9FAC8FDA01107831EC5C736D46D43A98CA19AEF80ADEBE406E8B90BBE75F37865BBB445CDB11967C0E673A0574AA1C347E99F5D8EED9DEC6B625C4D3F75C736F8031CFD43FE06DF8B6F8BA362EB2D9BD8EF59070736C87BA04BB4DCD4727729C7F6410C5E6A79A991A4E6D82E492D5DF6FBE9EB0FCBA4D750FB2264144C1D80AF21BE6DF46DEB44AE81D3580BEC2AC737F90BEC90DA06115753B08058DB8B6409ECB84C96C170054C884E083A5A681C3985C98F925B27D68CCE6DDCC9E07D70EC01987A08661E81AF654F8471476EE09CE84DF22AD875056C97B8638C3BB6CAB565B027475AE0C025707205FC243ADDBC8B6EC61B91F37A795EAF2D8FDADF30C69D31E98C61F1EFA37FDF63D4A3FF09F9947C06C69F932F583FA95B827926783FA30170A2830C8231D119A2CE10F31B667EC3CC679879A6986786F5D8922B1F818E6B640BDA13DBE0E40EF8D2AFD438EF703C8E6F64F214FA6E5B5ED3D0D6D2CDBAF3BD645CE08E608A359C3A2C3074D563D4FB547EB52A8D1AF52EB7C71A56A71A2C9906CBC106CBA106CBDC5E4B0AB92F18F5FE579AE3E50ED4BBDDFE2255D534AE0E60C7B7BDB6F3A8FED7BDB611F87DFF6FD33576BD8F5DEF63B70FB2FB3743026A1EADCD598BBF8A03F245

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