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Cave Slayer Build, am i going in the right direction ??


smnolimits41

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Hi there,

 

First off Cave Slayer is based loosely off an episode of Buffy the Vampire Slayer.  She's bummed out, and starts drinking alot.  Anyway the Bar owner puts something in her drink and Buffy goes 1000000 B.C.  Hence the name Cave Slayer.

 

Ok, now onto the problem i have, I picked up all the attacks except Confront. I find i can solo +1 without difficulties.  I can't afford IO's right now, so just keep that in mind when you look at my build.  I'm currently at lvl 42 and i have between 30-42 mil influence.  

 

Anyways, without further ado, here's my build:

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|216ACC838FAD9A558A9D43CD39E45B255B1EF9F2C85330FC473E0FF95E108B7A8F7|
|811B627E03EF6E8103C02EFF6195BD0F5F8C27F624EC075D25882C612B42D1A42D3|
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|3E1DF2ABE1BC6BFA6E7BFA4524D91A50B061E8DEE7A621AA9D129B7AA5AC890AC9C|
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|633EEAFB196D6B51FC31FC8ECD6DE1D3D74EBF64D50D3E7DCB93F307B3177CFA8A9|
|9A32C3FE8FC1D67D6F26BD682DBF1F381D7EF590B14FE015AF9A130|
|-------------------------------------------------------------------|

 

Thanks in Advance 🙂

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I posted this on the Corrupter sub, I should have checked the Scrapper forum first! Enhancements made a HUGE difference in enjoyment for this build. You should be able to pick of crafted Enhancements (common) for very cheap on the Auction house, but set bonuses make all the difference.

 

I have a War Mace / Invulnerability scrapper, so allow me to offer my perspective on that type of build:

 

1) War Mace is very slow. I don't seek the perfect attack chain, but more than any other non-Dominator AT I played, I found that I needed as much global +Recharge to get a cadence in attacks. I should note that for this character I didn't take Hasten, all recharge in attacks is coming from set bonuses or slotted enhancements. IIRC, I may have a Force Feedback %+Recharge proc in Crowd Control, or I may have replaced it with something else. Keep in mind that a Scrapper really ought to be focusing on enhancing raw damage (output) and not try to leverage %damage procs, so slotting attacks for recharge is typically a net win for Scrappers (and Blasters).

 

2)  Invulnerability is a very forgiving set, in that you don't need many slots in most of the powers and you don't need to run with all resist toggles on for much of the content. As a Scrapper, you won't have Tank/Brute levels of resistance anyway. On this character I don't sweat positional defenses.

 

On this character, I 6-slotted every attack (Pulverize, Jawbreaker, Clobber, Whirling Mace, Shatter, Crowd Control, Moonbeam, Cross Punch)  except Kick, to get set bonuses, and to have a reasonable attack chain at even lower level content. (I put %procs in Whirling Mace, just because). Build Up, Dull Pain and Invincibility are also 6-slotted.  I have some extra slots in Stamina and Health... after than, you can imagine that I have a lot of 1- or 2-slot "mules".

 

I should disclose... this character is definitely NOT my favorite, yet it contributes fine on teams.... but keep in mind that a Scrapper contributes MUCH differently to teams than a Defender does... especially if you are used to Empathy. I specifically avoided Confront on this build and I purposely only took Maneuvers at level 49 (it's a mule for LotG) because I wanted my PUG contribution to be SMASH SMASH.

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On 6/1/2022 at 6:29 AM, tidge said:

I should note that for this character I didn't take Hasten

 

And that's why you're not running Clobber, Jawbreaker, Shatter, repeat for ST and Clobber, Shatter, Crowd Control repeat for AoE. But I get it, not all of us have a recharge addiction.

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1 hour ago, tidge said:

That's not the only reason. I can offer my reasons but feel free to keep reading my mind.

He's not reading your mind, just stating a fact: you cannot have the tight 3-attack chain without Hasten. It's not a criticism; he clearly says to each his own.

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I mean... I could run them without Hasten, My build could fit Hasten. It's entirely possible to even have most of those attacks, and Hasten for a lot of the content. Among other reasons why I don't spam the same three attack is that I find it boring. I think I may have even had Hasten in the build while leveling because the attacks are painfully slow. I feel like I mentioned low level content as well? Anyway...I feel like the point about a simpler attack chain for the OP could have been made without throwing salt at my reply. To each his own.

 

 

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9 minutes ago, tidge said:

Anyway...I feel like the point about a simpler attack chain for the OP could have been made without throwing salt at my reply. To each his own.

 

You might have read salt but there was none. But if you want there to be, ok. It's simple, attack chains without hasten are always inferior to those with it. It's just a fact of the game. In the end, it doesn't mean anything because someone will still get the same job done without hasten, they'll just do it slower.

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Definitely no salt in your reply Bill, just facts. Some folks get riled up easily, especially online. 

 

Taking Hasten can often allow you to take fewer attacks, possibly saving you some additional slots to use elsewhere and give you more flexibility. But you can absolutely get by without Hasten and I completely understand why some folks hate feeling forced to take it.

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12 minutes ago, smnolimits41 said:

I often find that although i have hasten in my build, i find that i forget to trigger it.

If you are using auto-fire for Hasten (and have the recharge to make it perma) it allows you to forget about having to manually fire it. But that also means you can't use your auto-fire on anything else (like mez protection potentiallyl).

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