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Posted

This is both a question about the power sets, synergy, and my crap design.

 

I have never seriously played either set.  I have a Rad/Fire Farmer.  Hours in a tunnel hitting a couple powers prob doesnt count.

 

I was pretty unhappy with this build until I realized it would not face a real challenge until 50+ enemies.  The freedom to use the Alpha Slot made me less unhappy.  

 

With Resilient Core Paragon this build just scrapes over 100% Resistance on Smash/Lethal, and well over on Energy, Fire, Toxic.  This prevents Resistance Debuff.  Just cannot happen.

 

93% Negative, 91% Psi, and Why the F does a Resistance armor have a difficulty getting Res values up?  Sheesh.  Cold 75%.  With Meltdown activated even cold goes over the top of 100.  That power will prob be used more situationally for +dam then survival on this build.  I think!?!   

 

Then there is the "I took every power" issue.  Well, it is an experiment. So..... Time to see what flies off.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Radiation Melee
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Max HP%(7)
Level 1: Contaminated Strike -- KntCmb-Acc/Dmg(A), KntCmb-Knock%(33), FcsSmt-Acc/Dmg(33), FcsSmt-Acc/Dmg/Rchg(40)
Level 2: Gamma Boost -- NmnCnv-Regen/Rcvry+(A)
Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(11), ImpArm-ResPsi(13)
Level 6: Fallout Shelter -- Ags-Psi/Status(A), ImpArm-ResPsi(15)
Level 8: Radiation Therapy -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(15), ThfofEss-Acc/Heal(17), ThfofEss-Acc/EndRdx/Heal(17), ThfofEss-Acc/EndRdx/Rchg(19), ThfofEss-+End%(19)
Level 10: Taunt -- PrfZng-Taunt(A), PrfZng-Dam%(13)
Level 12: Beta Decay -- CldSns-Acc/ToHitDeb(A), CldSns-%Dam(36)
Level 14: Radioactive Smash -- Hct-Dmg(A), Hct-Dmg/Rchg(21), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(23), Hct-Dam%(25)
Level 16: Radiation Siphon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Rchg/HoldProc(29)
Level 18: Particle Shielding -- Prv-Heal(A), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Heal/Rchg(31)
Level 20: Fusion -- RechRdx-I(A), RechRdx-I(33)
Level 22: Proton Sweep -- Mlt-Acc/Dmg(A), Mlt-Acc/EndRdx(34), Mlt-Acc/Dmg/EndRdx(34), Mlt-Dmg/EndRdx(34), FuroftheG-Acc/End/Rech(36), FuroftheG-Acc/Dmg/End/Rech(37)
Level 24: Kick -- FcsSmt-Acc/Dmg(A), FcsSmt-Acc/Dmg/Rchg(42)
Level 26: Ground Zero -- Mlt-Acc/Dmg(A), Mlt-Acc/EndRdx(36), FuroftheG-ResDeb%(37), FuroftheG-Acc/Dmg/End/Rech(37), Mlt-Acc/Dmg/EndRdx(42)
Level 28: Irradiated Ground -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40)
Level 30: Tough -- ImpArm-ResPsi(A)
Level 32: Meltdown -- ImpArm-ResPsi(A)
Level 35: Devastating Blow -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(42), SprMghoft-Acc/Dmg/Rchg(43), SprMghoft-Dmg/EndRdx/Rchg(43), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(45)
Level 38: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46)
Level 41: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(48), ShlWal-Def(48), ShlWal-ResDam/Re TP(48), Rct-ResDam%(50), Ksm-ToHit+(50)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 47: Focused Accuracy -- RctRtc-Pcptn(A)
Level 49: Physical Perfection -- PrfShf-End%(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7)
Level 1: Stamina -- PrfShf-End%(A)
Level 50: Resilient Core Paragon 
------------

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Posted
44 minutes ago, Snarky said:

With Resilient Core Paragon this build just scrapes over 100% Resistance on Smash/Lethal, and well over on Energy, Fire, Toxic.  This prevents Resistance Debuff.  Just cannot happen.

 

 

There are a few exceptions out there that can toss an unresistable resistance debuff your way.   Some NPC Tar Patches (and variants like Nether Well from Black Knights) and radiation Enervating Fields. Desdemona.  Antimatter.  Bile.  Might be a few more.  Not super common but worth monitoring at least one of your resistance stats.  I tend to monitor my lowest resists, knowing the main ones are usually capped.

 

1 hour ago, Snarky said:

With Resilient Core Paragon this build just scrapes over 100% Resistance on Smash/Lethal, and well over on Energy, Fire, Toxic.

 

Are you able to see this in Mid's?  I can't see any effect on Totals with the Alpha enabled/disabled or even just deleted from the build.   It should certainly do something with the 2/3 ED-ignoring thing.

 

1 hour ago, Snarky said:

This is both a question about the power sets, synergy, and my crap design.

 

Not crap, but I think you went overboard on recovery.  Miracle:+Recovery?  Toss it.  There's one new slot to play with.   Physical Perfection?  Unnoticeable.  There's a free power slot... unless you just didn't have a better idea I guess.  If it was me, I'd treat myself to a travel power.   You've got plenty of recovery in Rad Armor already and for those times you're facing serious endurance drainers, that Theft of Essence proc in RT will take care of it.

 

Just a suggestion:  Replace two of those superior Blistering Colds and two of the superior Avalanches with the regular versions.  The 5&6 slot bonuses are worthless (to this build) defense and you can trade it for another 20% slow resist.  If you go with that suggestion on a travel power (super speed or maybe combat jumping if you like mobility in combat) then drop Winter's Gift in there for another 20%.  Or don't if you think 95% slow resist is more than enough, which it probably is.  Or skip one of those regular winter pair swaps if there's another two-slot bonus from some other set that might be better.  You'd still cap your slow resist with that Winter's Gift and one of the regular winter set 2-slot bonuses.

 

I don't think you can have too much debuff resistance on a Rad Armor.  Unless you're loaded up on team defense buffs and Incarnate DDR, everything hits you.  Because I like to exemplar a lot, I also move Focused Accuracy to its earliest slot at level 35 for the toHit debuff resistance.

 

There's also a bit of shenanigans you can play involving Irradiated Ground and procs.  It's not an aura.  It actually drops a new patch every 5 seconds which means, unlike most pseudo-pets or damage auras, it checks procs every 5 seconds, effectively, rather than every ten.  If you can bear not having that purple set's bonuses, you can proc up IR something fierce... or so I hear.  I've never actually been able to play Rad Melee very long before becoming totally bored by it.  I'm sure it's far superior to my Rad/Staffer in damage... it's just not any fun to me.  YMMV.  It seems fairly popular that I've seen.

 

Speaking of fun though... move the Superior Avalanche Knockdown proc from Atom Smasher into Ground Zero.  The four-slot bonus in SprAv is crap too so Atom Smasher doesn't need it.   You can use the extra slot from Miracle to put some other useful proc in Atom Smasher.   The beauty of putting the knockdown in GZ is it hits up to 30 targets (though that includes allies) in a 22.5ft radius sphere (thanks Tanker radius buff!).  In other words, "Everybody Take a Seat!"  The proc chance will be capped at 90% instead of 43ish% in Atom Smasher.  Sure you'd use AS more often but man is it satisfying to roll into a nice big pack and knock em all on their asses with GZ! 😈

  • Thanks 1
Posted

With the build you have, go Cardiac.  You still sit on capped Resists.
 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

The R.A.W.R.: Level 50 Science Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Savage Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), GldArm-3defTpProc(5)
Level 1: Savage Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(11)
Level 2: Gamma Boost -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(15), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(17), Pnc-Heal(17)
Level 4: Shred -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Rchg/KDProc(23)
Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25), StdPrt-ResDam/Def+(27)
Level 8: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(31)
Level 10: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rng(31)
Level 12: Radiation Therapy -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(33)
Level 14: Beta Decay -- AchHee-ResDeb%(A)
Level 16: Vicious Slash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(34), Hct-Dam%(36)
Level 18: Particle Shielding -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(37)
Level 20: Blood Thirst -- HO:Membr(A), HO:Membr(37)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39)
Level 26: Ground Zero -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(40), Mlt-Dmg/Rchg(40), Mlt-Acc/Dmg/EndRdx(40), Mlt-Dmg/EndRdx/Rchg(42)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), ShlWal-ResDam/Re TP(43), Rct-ResDam%(43), Ksm-ToHit+(43)
Level 32: Meltdown -- RechRdx-I(A)
Level 35: Hemorrhage -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(45), SprMghoft-Acc/Dmg/Rchg(45), SprMghoft-Dmg/EndRdx/Rchg(45), SprMghoft-Acc/Dmg/EndRdx/Rchg(46), SprMghoft-Rchg/Res%(46)
Level 38: Savage Leap -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(46), SprGntFis-Acc/Dmg/Rchg(48), SprGntFis-Dmg/EndRdx/Rchg(48), SprGntFis-Acc/Dmg/EndRdx/Rchg(48), SprGntFis-Rchg/+Absorb(50)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 47: Focused Accuracy -- HO:Cyto(A)
Level 49: Super Jump -- Lnch-+Special(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(13)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 1: Blood Frenzy
Level 49: Double Jump
Level 50: Cardiac Core Paragon
------------

 

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Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

The R.A.W.R.: Level 50 Science Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Savage Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), GldArm-3defTpProc(5)
Level 1: Savage Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(11)
Level 2: Gamma Boost -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(15), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(17), Pnc-Heal(17)
Level 4: Shred -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Rchg/KDProc(23)
Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25), StdPrt-ResDam/Def+(27)
Level 8: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(31)
Level 10: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rng(31)
Level 12: Radiation Therapy -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(33)
Level 14: Beta Decay -- AchHee-ResDeb%(A)
Level 16: Vicious Slash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(34), Hct-Dam%(36)
Level 18: Particle Shielding -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(37)
Level 20: Blood Thirst -- HO:Membr(A), HO:Membr(37)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39)
Level 26: Ground Zero -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(40), Mlt-Dmg/Rchg(40), Mlt-Acc/Dmg/EndRdx(40), Mlt-Dmg/EndRdx/Rchg(42)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), ShlWal-ResDam/Re TP(43), Rct-ResDam%(43), Ksm-ToHit+(43)
Level 32: Meltdown -- RechRdx-I(A)
Level 35: Hemorrhage -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(45), SprMghoft-Acc/Dmg/Rchg(45), SprMghoft-Dmg/EndRdx/Rchg(45), SprMghoft-Acc/Dmg/EndRdx/Rchg(46), SprMghoft-Rchg/Res%(46)
Level 38: Savage Leap -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(46), SprGntFis-Acc/Dmg/Rchg(48), SprGntFis-Dmg/EndRdx/Rchg(48), SprGntFis-Acc/Dmg/EndRdx/Rchg(48), SprGntFis-Rchg/+Absorb(50)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 47: Focused Accuracy -- HO:Cyto(A)
Level 49: Super Jump -- Lnch-+Special(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(13)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 1: Blood Frenzy
Level 49: Double Jump
Level 50: Cardiac Core Paragon
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

  • Thanks 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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