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Posted

Street Justice pairs well with any really, StJ/Ice was my main back on live.

 

But It would go great with:

Shield: it has extra AoE attack and +Dmg

SR: extra recharge and nothing to fuss with to mess with building your combo lvls

 

Posted

I'm curious about this as well, but from the point of view of what is the ideal attack chain for it? Essentially want to know if I would need to go /sr or /elec to get enough recharge for its top chain or I can pick something else for a different flavor without dps loss. I have 0 experience with StJ from live.

Posted

I'm curios about this as well, but from the point of view of what is the ideal attack chain for it? Essential want to know if I would need to go /sr or /elec to get enough recharge for it's top chain or I can pick something else for a different flavor without dps loss. I have 0 experience with StJ from live.

 

No I don't think it is, but this is what I threw together for StJ/SD

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Dominaut: Level 50 Science Stalker

Primary Power Set: Street Justice

Secondary Power Set: Shield Defense

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Leviathan Mastery

 

Villain Profile:

Level 1: Heavy Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(43), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45), Mk'Bit-Dam%(45)

Level 1: Hide -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(48), Rct-ResDam%(48)

Level 2: Deflection -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(23), RedFrt-EndRdx/Rchg(25), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(40), RedFrt-EndRdx(40)

Level 4: Battle Agility -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(5), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(42), RedFrt-EndRdx(42)

Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(19), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), SprStlGl-Rchg/Hide%(21)

Level 8: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(9), GssSynFr--ToHit/Rchg/EndRdx(9), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(17), GssSynFr--Build%(19)

Level 10: True Grit -- Ags-ResDam/EndRdx(A), Ags-ResDam(11), Ags-ResDam/Rchg(11), NmnCnv-Heal(13), NmnCnv-Heal/EndRdx(15), NmnCnv-Heal/Rchg(15)

Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)

Level 14: Placate -- RechRdx-I(A)

Level 16: Active Defense -- RechRdx-I(A)

Level 18: Spinning Strike -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rchg(31), PstBls-Dmg/Rng(34), PstBls-Acc/Dmg/EndRdx(37), PstBls-Dam%(39)

Level 20: Against All Odds -- EndRdx-I(A)

Level 22: Combat Jumping -- LucoftheG-Rchg+(A)

Level 24: Maneuvers -- LucoftheG-Rchg+(A), HO:Cyto(25)

Level 26: Shin Breaker -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(27), CrsImp-Dmg/Rchg(27), CrsImp-Acc/Dmg/Rchg(29), CrsImp-Dmg/EndRdx/Rchg(29), AchHee-ResDeb%(31)

Level 28: Grant Cover -- LucoftheG-Rchg+(A)

Level 30: Boxing -- Dmg-I(A)

Level 32: Crushing Uppercut -- SprAssMar-Acc/Dmg(A), SprAssMar-Acc/Dmg/Rchg(33), SprAssMar-Dmg/Rchg(33), SprAssMar-Dmg/EndRdx/Rchg(33), SprAssMar-Acc/Dmg/EndRdx/Rchg(34), SprAssMar-Rchg/Rchg Build Up(34)

Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)

Level 38: Tough -- StdPrt-ResDam/Def+(A), HO:Ribo(39), Ags-Psi/Status(48), GldArm-3defTpProc(50)

Level 41: Weave -- LucoftheG-Rchg+(A), HO:Cyto(42)

Level 44: Water Spout -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46), AchHee-ResDeb%(50)

Level 47: Hibernate -- RechRdx-I(A)

Level 49: One with the Shield -- ResDam-I(A)

Level 1: Assassination

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(3), PrfShf-End%(5), PrfShf-EndMod/Rchg(50)

Level 0: Born In Battle

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Marshal

Level 50: Agility Core Paragon

Level 50: Melee Core Embodiment

Level 1: Combo Level 1

Level 1: Combo Level 2

Level 1: Combo Level 3

------------

 

 

 

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Posted

I went SR, easy to cap positionals, and QUICKNESS. Perma hasten without needing to dedicate the alpha slot or every purple set imaginable to it is nice. Though I still slotted all the purple sets....

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