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Posted

Hi folks,

 

So one of my Tankers has been languishing in an unfinished state for a heck of a long time, and I figure it's time to set that right.  I took a look at a build of @Hyperstrike's that I saw, changed it a bit to suit my tastes.  Any feedback anyone has to offer would be greatly appreciated.

 

I took this out for a spin on Brainstorm and it felt pretty good.  Hyper, if you're reading: the one thing that concerned me from your original build was the full set of Avalanche in Foot Stomp.  I get that it's there for the great set bonuses to E/N and F/C, but when Avalanche procs, it stacks with Foot Stomp's native KB to knock some guys back instead of down.  It struck me as just happening often enough to be aware it's a thing, but not really something to lose sleep over.  Has that been your experience?

 

Thanks for your time everyone.

 

Sincerely,

Generator

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Gatecrasher: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(3), RctArm-ResDam(5), StdPrt-ResDam/Def+(5), UnbGrd-Max HP%(7)
Level 1: Jab -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(50)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9)
Level 4: Haymaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(13), SprMghoft-Acc/Dmg/Rchg(15), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Rchg/Res%(17)
Level 6: Fly -- HO:Micro(A)
Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(21)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Resist Elements -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(23), RctArm-ResDam(23)
Level 14: Resist Energies -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(27)
Level 16: Combat Jumping -- ShlWal-Def/EndRdx(A), ShlWal-Def(27), ShlWal-ResDam/Re TP(29)
Level 18: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(29), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(31), Rct-ResDam%(31), GssSynFr--Build%(33)
Level 20: Knockout Blow -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(33), SprGntFis-Acc/Dmg/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(34), SprGntFis-Acc/Dmg/EndRdx/Rchg(34), SprGntFis-Rchg/+Absorb(34)
Level 22: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/Rchg(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50), SprBlsCol-Rchg/HoldProc(50)
Level 24: Tough -- HO:Ribo(A)
Level 26: Tough Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(36), LucoftheG-Def/Rchg+(36)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(37), RctRtc-Pcptn(37)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def(39), LucoftheG-Def/Rchg+(39)
Level 32: Unstoppable -- GldArm-3defTpProc(A)
Level 35: Hand Clap -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(39), Stp-Acc/EndRdx(40), Stp-Stun/Rng(40), Stp-Acc/Stun/Rchg(40), SuddAcc--KB/+KD(42)
Level 38: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46)
Level 47: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(48)
Level 49: Dull Pain -- DctWnd-Heal/EndRdx/Rchg(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(11)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Agility Radial Paragon
Level 6: Afterburner
Level 50: Diamagnetic Core Flawless Interface
Level 50: Mighty Radial Final Judgement
Level 50: Longbow Radial Superior Ally
Level 50: Ageless Radial Epiphany
Level 50: Assault Core Embodiment
------------

 

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Posted

I'm reading.
Note.  Looks okay.  You're over-slotted on your Defenses.
Note:  You had Invincibility set to ZERO ENEMIES in range.
Here it is with ONE.

Invincibility-ON.jpg.afa6c812b1ac1baa418ca734b6e17a9e.jpg

 

Converting back to dual LOTG (Global and Def) brings E/N  back down to 44.47 and S/L/F/C all remain above 50.

Let's just say I'm *NOT* a big fan of Hand Clap.
And I'm even less of a big fan of Stun sets.
Your crowd controls are more or less complete without EITHER.
Toss in the fact that you're doing NO damage...
Nor are you even accomplishing any sort of potential self-buff (like the Force Feedback proc).
As such, it seems like a waste.


Also, your power pick order is all over the place..
I have a preference for a somewhat natural progression in power order.

Also, things like Jetpacks avoid essentially wasted power picks.

At the level of performance you are operating at, UNSTOPPABLE IS AN UTTER WASTE OF A POWER PICK.
It's simply a 2 minute suicide button.

As is Boxing.  If you're not looking to go fully-improved cross-punch, you're simply better off taking Kick (technically you're almost universally better off taking Kick) and slotting a FF proc in it.

 

Note: The small amount of Recovery gained from the double-slot of PP is just that.  Small.
Suggest tossing in the Regenerative Tissue Proc or the Power Transfer Proc.  Paybe a Preventative Medicine +Absorb.  Any or all of them are useful.

Here's a rework that might be more to your liking.

And I know people hate how slow Hurl is.

But for 50% more damage, I'd sacrifice my own mother.  (Kidding...sorta...)  😁
 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7)
Level 1: Jab -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(17)
Level 4: Haymaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(19), SprMghoft-Acc/Dmg/Rchg(19), SprMghoft-Dmg/EndRdx/Rchg(21), SprMghoft-Acc/Dmg/EndRdx/Rchg(21), SprMghoft-Rchg/Res%(23)
Level 6: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(23), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(25), Pnc-Heal(27)
Level 8: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(27), RctArm-ResDam/Rchg(29), RctArm-ResDam/EndRdx/Rchg(29)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 14: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(33), RctArm-ResDam/Rchg(33), RctArm-ResDam/EndRdx/Rchg(33)
Level 16: Kick -- FrcFdb-Rechg%(A)
Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), ShlWal-ResDam/Re TP(34), Rct-ResDam%(34), GssSynFr--Build%(36)
Level 20: Knockout Blow -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/EndRdx/Rchg(37), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Rchg/+Absorb(37)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-Max HP%(39)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(40), RctRtc-Pcptn(42)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 35: Conserve Power -- RechRdx-I(A)
Level 38: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(45)
Level 41: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(48)
Level 44: Physical Perfection -- Prv-Absorb%(A)
Level 47: Energy Torrent -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(50), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50)
Level 49: Fly -- HypSnc-+Special(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 50: Agility Core Paragon
Level 49: Afterburner
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
4 hours ago, Generator said:

I get that it's there for the great set bonuses to E/N and F/C, but when Avalanche procs, it stacks with Foot Stomp's native KB to knock some guys back instead of down. 

 

So I went with Armageddon.  Procs aren't affected by the Rage crash, so you can still do some foot stomping damage, during that 10 sec downtime (and Kick away to try to get the +recharge to fire 😆).

 

Other than that, Hyper's builds are excellent and I used his and @Infinitum's ideas to make NUT.  Slightly different spin in some areas:  took Pyre Mastery for Melt Armor and ST hold Char (with the +absorb proc).  Giggles in +4 ITFs and tanks LR.  Walks through +4/8 fire farms without breaking a sweat.  No, he's not a DPS monster, but that's not his "job".

 

Here's the build, for comparison:

 

https://www.midsreborn.com/builds/download.php?uc=1621&c=774&a=1548&f=HEX&dc=78DA6594594F135114C7EF6DA7504A91A59482850265E9021D5AC0C4353101312C3504D057527480C6A6346D2192A84FE2F2A6A8E133F815147DC22FE0C6A25F8145C5ED693CCCFF4C28E924ED6FEEFFDE39E77FEEB933F13B83CED9D9A1CB423A0752895C6E7A2A91BEAD65EDF1C57C229F5C480BBA2AAE5D9F1A9818189D985E3AA3464B49F161D5F4A036ABA5739A3A9C5E5A4CA5B56C6226994AE697BD3C1DD7529AA64E2E66E87E329FD5D273F979E11C5F5848A9635A22934CCF551883A1E4DC7C9E460E633499D1B45BD5C62DC54DE692085A7D2593BCA98E2F67B5E9782297D7B2CBF5E444A5DF8732FA93474E856E1121BA0B28C2E221362942E9B50A115344B74398AB749B78A21862D563D0F7086C7F088657980FC08F9441720645FE4244CB6F50F90396FC059DFFC04FF49055B02DEBA83444FB18D818073FD3229B19D9D60FB1A40F74F482DD3166147C1312A2941FB296B21D3BDB7098360EC11E2ABC8C0B1765398B217AA88BE5EC4D967F83E8F3E2894DF2546186AFF0613F4F3533FD60A41554297CA5B9AF955F11A16A07ACDB06EBB7C0C8267BFA026E51A66A69ECACAE54FF845833C41C015B87C1F657B019A38C2EF66E73BD44876A5F309F8375AB60FD33EEEC53D6A970B7599B7B14914F738656CED876953B4C8B3D92B7CEB382F4DBE4B9C1EC58C30F8EF01D6C3CE048FB5CE81ED84B9EBDD2D8265D78BB84215A297C1347924D7C6E7D017087D23473954A334FB6743079514B3BD81304158AE837ABF3BB715ADAAA98B560C005F693A70EAECED67109D5759E659E0343E79917C0F045D04F9982A6F7A051905D84B8B03E8ADC659EFCAEBB847A3ABCF7C0C87DF0E848A87C70A4BA81F6C4DE83874E21A26684E83AE574D1E45BE63B30A41CBFF77AA322CC4BA76D8591B1136209AC8F2BE653244A2F56EE3A8EDF70212310F74E884188FB8608DF1679037BD93982060476D1EF83824552AE21716015DC081FBF7C7AF884459D2E112D9662C5525FB1D45F2C95551D7F84F439FA6EC4CC0D737A6860CEACBB0A0635EE82656B8533AFFD058384A360305338F80F2841F346

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

Posted (edited)

Also note: Compared to my build, you're expending 41% more Endurance to do 5% more damage.

Also, as noted: Procs aren't affected by Rage crashes.  And if it doesn't proc much, I'm okay with that.
I tend to build for "dependable" output, not trying to "gimmick" things via proc builds.
Because, simply, trying to figure optimal damage output with procs makes my poor, empty widdle head hurt.

Edited by Hyperstrike

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted (edited)
57 minutes ago, Hyperstrike said:

I'm reading....

(snipped)

 

Hey there,

 

First off, thanks for taking the time to read it over, I appreciate it.  Let me see if I can address a few of your comments.

 

If I may re-raise my initial question: do you find the occasional knockback of foes (from when Avalanche and Foot Stomp stack) to be no big deal?  As I initially said, it didn't strike me as anything to worry about.  (If you answered that question, my apologies, I missed it.)

 

Regarding the pick order of powers, I 100% agree with your method.  That's how I normally do it too, and before I did this "for real," I fully intend to give it one or two more passes and make sure I didn't put anything far out from where I would be expecting it.

 

So is there no value in overage on defense, either to protect against debuffs, or to help in Incarnate content?  I know 45% gets you to a great place (and I'm aware that going over you start running into problems of opportunity cost), but I figured, especially with the new difficulty increases coming, building in some margin for error is probably worthwhile.

 

I didn't want to swap too many Defense powers out to LOTGs, because I recognized the 4-piece is giving a nice chunk of E/N resists.

 

Hand Clap is one of those powers I have an irrational affection for.  I use its Elec melee equivalent on a couple of other characters, figured I'd try it here. That said, I'll tinker with this some.  If I stop giving mobs the clap (that's the other bonus, stupid VD jokes), I could put Punch back in, and then I won't feel like I have to slot Boxing (because I don't like Hasten, I felt I need the additional attack, otherwise my ST feels "gappy").  As for that choice of Boxing vs Kick, let's just say I've always felt that Kick's animation looks stupid, and I'll take the hit in only using Boxing to not do it.  (My neuroses are many; I'm hoping on this point, we can just acknowledge and move on.)

 

Unstoppable is ONLY there as a place to hang the Gladiator's Armor +Def piece.  I wasn't missing the power pick, and this kept me from having to divert a slot to another Res power.  I'll re-evaluate if I end up making another build of this.

 

The +50% value you cite for Hurl, is that what, relative to LBE?  I can't ditch the eyes, they're a thing for Gate.  I like Hurl, but between the two, in this context, I have to use LBE.

 

I'm at work and looking this over on my phone, but first chance I get (tonight?  probably? if not, then tomorrow) I'll pore over your suggested revamp with an eye towards how I want to finalize my own.

 

Thanks again for taking the time.

 

Generator

 

EDIT: I also rarely build with a ton of procs, mainly b/c I have trouble deciding when it's worth it.  I'd rather just build for enhancement & set bonuses.

Edited by Generator
Posted

One thing you may want to adjust - especially with the upcoming typed defense changes - is to raise your resistances on psi and toxic.  Otherwise there are a few high level factions that were tagging defense for S/L that will now tag toxic or psi.  Luckily to offset we were granted new psi/toxic res and defense in a few powers but that should be bolstered - IMO. Res to each of those should be at least 70% - then boost your melee def to anything North of 45% and that should cover the majority of exotic dmg that could impact you now.  As long as you target selectively you build will largely be bulletproof.

Posted

Avalanche, I've never really found a problem.  Mainly because it's low level KD, rather than KB.


And yes, there's SOME value.  HOWEVER, Invincibility is going to provide most of that.

Fully saturated on the build I showed you, you're above 60% on SLENFC.
EN Resist: If you're above soft-cap and you're in the 60-70% range, you're essentially immortal to all but a few pieces of content in the game.  An extra 5-10% doesn't make that huge of a difference.

Unstoppable being the only place to stick Gladiator's Armor +Def.
Uh.  No.  You stick it in the first available Defense power.  In this case, Invincibility.

LBE vs Hurl: Cosmetics.  That's all you gotta say.

And yes, most of my builds are built with an eye towards enhancement value, rather than gimmicks.

 

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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