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Posted

/Storm eats up a lot of endurance even at a normal pace; throw in a high global recharge and you have to pull out all the stops to get to a decent recovery scenario.  First thing I do on a /Storm is get to work on the Atlas Medallion, since it is so easy to get and makes your base recovery AND PerfShift% that much better.    If you can swing it, it helps to +5 the endurance enhancements on your toggles like Hurricane, Tactics, and so on, as well as Crushing Field and Wormhole (which is why I go GravAnchor/AbsAmazement in those rather than an ATO, so I can +5 them all where needed).  

 

I've done all of that, T4'd Cardiac and thrown all the recovery uniques in Health, and I still occasionally find myself on the wrong half of the endurance bar, but that's a side effect of running around at about 280% recharge in combat and having Speed of Sound on at all times.    

 

In any event, here's the build my Grav/Storm is running; may not be suitable to most but it works for how I use it; maybe you'll see something in there that you can use in yours, or, be glad you don't use in yours (?) as the case may be.

 

 

  Raniac 1.1.2 - Controller (Gravity Control).mxd

  • Thanks 2

Anything you can have, we have it.  Even got a devil in the attic.

Posted

Yeah, my build relies heavily on having Ageless on auto. It is unfortunate that the set up is so endurance heavy because it is a ton of fun, just wish it wasn't so dependent.

Posted

Here's my build. I find that Hybrid Support (10% endurance discount) helps a lot with endurance.

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Uunison: Level 50 Mutation Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Crush -- Dcm-Acc/Dmg(A), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(3), Dcm-Acc/Dmg/Rchg(5), Dcm-Dmg/EndRdx(5)
Level 1: Gale -- Acc-I(A)
Level 2: Gravity Distortion -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprWiloft-EndRdx/Rchg(7), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), SprWiloft-Rchg/Dmg%(11)
Level 4: Lift -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(29)
Level 6: Propel -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(15), OvrFrc-Dmg/End/Rech(17), OvrFrc-Acc/Dmg/End/Rech(17), OvrFrc-Dam/KB(19)
Level 8: Snow Storm -- EndRdx-I(A)
Level 10: Super Jump -- BlsoftheZ-ResKB(A)
Level 12: Crushing Field -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21), SprOvrPrs-Rchg/Energy Font(23), SprOvrPrs-EndRdx/Rchg(50)
Level 14: Steamy Mist -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), ShlWal-ResDam/Re TP(25), ShlWal-Def/EndRdx(27)
Level 16: Freezing Rain -- ShlBrk-Acc/Rchg(A), ShlBrk-DefDeb/EndRdx/Rchg(25), ShlBrk-Acc/EndRdx/Rchg(27)
Level 18: O2 Boost -- Prv-Absorb%(A)
Level 20: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(31), DarWtcDsp-ToHitdeb/Rchg/EndRdx(31), DarWtcDsp-ToHitDeb/Rchg(31)
Level 22: Gravity Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(33), BslGaz-Rchg/Hold(33), BslGaz-EndRdx/Rchg/Hold(34), BslGaz-Acc/EndRdx/Rchg/Hold(34)
Level 24: Dimension Shift -- EndRdx-I(A)
Level 26: Wormhole -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(34), AbsAmz-Acc/Stun/Rchg(36), AbsAmz-Acc/Rchg(36), AbsAmz-EndRdx/Stun(36), SuddAcc--KB/+KD(37)
Level 28: Thunder Clap -- Stp-Acc/Rchg(A), Stp-Stun/Rng(29), Stp-KB%(33), Stp-EndRdx/Stun(37), Stp-Acc/EndRdx(37), Stp-Acc/Stun/Rchg(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40)
Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(43), SuddAcc--KB/+KD(43)
Level 38: Lightning Storm -- Apc-Dmg(A), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46)
Level 41: Hibernate -- RechRdx-I(A)
Level 44: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(46), LucoftheG-Def/Rchg+(46)
Level 47: Ice Storm -- Bmbdmt-+FireDmg(A), Bmbdmt-Dam/Rech(48), Bmbdmt-Acc/Dam/Rech(48), Bmbdmt-Acc/Dam/Rech/End(48), Bmbdmt-Dam(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 10: Double Jump 
Level 4: Ninja Run 
Level 50: Storm Elemental Core Superior Ally 
Level 50: Support Radial Embodiment 
Level 50: Clarion Radial Epiphany 
Level 50: Pyronic Core Final Judgement 
Level 50: Musculature Radial Paragon 
Level 50: Degenerative Core Flawless Interface 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Portal Jockey 
Level 50: Freedom Phalanx Reserve 
------------

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