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Posted

/Storm eats up a lot of endurance even at a normal pace; throw in a high global recharge and you have to pull out all the stops to get to a decent recovery scenario.  First thing I do on a /Storm is get to work on the Atlas Medallion, since it is so easy to get and makes your base recovery AND PerfShift% that much better.    If you can swing it, it helps to +5 the endurance enhancements on your toggles like Hurricane, Tactics, and so on, as well as Crushing Field and Wormhole (which is why I go GravAnchor/AbsAmazement in those rather than an ATO, so I can +5 them all where needed).  

 

I've done all of that, T4'd Cardiac and thrown all the recovery uniques in Health, and I still occasionally find myself on the wrong half of the endurance bar, but that's a side effect of running around at about 280% recharge in combat and having Speed of Sound on at all times.    

 

In any event, here's the build my Grav/Storm is running; may not be suitable to most but it works for how I use it; maybe you'll see something in there that you can use in yours, or, be glad you don't use in yours (?) as the case may be.

 

 

  Raniac 1.1.2 - Controller (Gravity Control).mxd

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CEOs come and go, and one just went/The ingredients you got bake the cake you get

Posted

Yeah, my build relies heavily on having Ageless on auto. It is unfortunate that the set up is so endurance heavy because it is a ton of fun, just wish it wasn't so dependent.

Posted

Here's my build. I find that Hybrid Support (10% endurance discount) helps a lot with endurance.

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Uunison: Level 50 Mutation Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Crush -- Dcm-Acc/Dmg(A), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(3), Dcm-Acc/Dmg/Rchg(5), Dcm-Dmg/EndRdx(5)
Level 1: Gale -- Acc-I(A)
Level 2: Gravity Distortion -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprWiloft-EndRdx/Rchg(7), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), SprWiloft-Rchg/Dmg%(11)
Level 4: Lift -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(29)
Level 6: Propel -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(15), OvrFrc-Dmg/End/Rech(17), OvrFrc-Acc/Dmg/End/Rech(17), OvrFrc-Dam/KB(19)
Level 8: Snow Storm -- EndRdx-I(A)
Level 10: Super Jump -- BlsoftheZ-ResKB(A)
Level 12: Crushing Field -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21), SprOvrPrs-Rchg/Energy Font(23), SprOvrPrs-EndRdx/Rchg(50)
Level 14: Steamy Mist -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), ShlWal-ResDam/Re TP(25), ShlWal-Def/EndRdx(27)
Level 16: Freezing Rain -- ShlBrk-Acc/Rchg(A), ShlBrk-DefDeb/EndRdx/Rchg(25), ShlBrk-Acc/EndRdx/Rchg(27)
Level 18: O2 Boost -- Prv-Absorb%(A)
Level 20: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(31), DarWtcDsp-ToHitdeb/Rchg/EndRdx(31), DarWtcDsp-ToHitDeb/Rchg(31)
Level 22: Gravity Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(33), BslGaz-Rchg/Hold(33), BslGaz-EndRdx/Rchg/Hold(34), BslGaz-Acc/EndRdx/Rchg/Hold(34)
Level 24: Dimension Shift -- EndRdx-I(A)
Level 26: Wormhole -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(34), AbsAmz-Acc/Stun/Rchg(36), AbsAmz-Acc/Rchg(36), AbsAmz-EndRdx/Stun(36), SuddAcc--KB/+KD(37)
Level 28: Thunder Clap -- Stp-Acc/Rchg(A), Stp-Stun/Rng(29), Stp-KB%(33), Stp-EndRdx/Stun(37), Stp-Acc/EndRdx(37), Stp-Acc/Stun/Rchg(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40)
Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(43), SuddAcc--KB/+KD(43)
Level 38: Lightning Storm -- Apc-Dmg(A), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46)
Level 41: Hibernate -- RechRdx-I(A)
Level 44: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(46), LucoftheG-Def/Rchg+(46)
Level 47: Ice Storm -- Bmbdmt-+FireDmg(A), Bmbdmt-Dam/Rech(48), Bmbdmt-Acc/Dam/Rech(48), Bmbdmt-Acc/Dam/Rech/End(48), Bmbdmt-Dam(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 10: Double Jump 
Level 4: Ninja Run 
Level 50: Storm Elemental Core Superior Ally 
Level 50: Support Radial Embodiment 
Level 50: Clarion Radial Epiphany 
Level 50: Pyronic Core Final Judgement 
Level 50: Musculature Radial Paragon 
Level 50: Degenerative Core Flawless Interface 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Portal Jockey 
Level 50: Freedom Phalanx Reserve 
------------

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