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Newest creation - Nature/Sonic Defender vs extreme 801 AE challenges


Voltak
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On the second day after reaching lvl 50, I decided to experiment and check how strong, how sturdy, my Nature Defender would be in a team support role.

Not much better to test that than in the extremely difficult 801 challenges of City of Heroes.
We do a lvl 6 extreme 801.


I have zero incarnates at this time.
So no level shifts, no destinies, nada.

 

 

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Agree that Nature is very sturdy. My newest 50 is a Nature/Seismic defender (I also have a Fire/Nature controller). I haven't run 801 with him yet (he's on Torch), but he did run MoEden and soloed the Heldenjaeger Fake Nem farm at x8 (for the accolade). I notice that you don't run Entangling Aura. I find that it provides a tremendous amount of mitigation, especially if you pick up one the the epic ST holds to stack on bosses. You might want to try it out.

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How well would the Lockdown proc behave if slotted?  Too random to hold bosses reliably?

 

Four Basilisk and 2 Lockdown one being the proc?  Depends how much Mez/Hold protection the foes possess I'd guess as to value running (and/or +10% recharge opportunity).

Edited by Doomguide2005
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4 minutes ago, Doomguide2005 said:

How well would the Lockdown proc behave if slotted?  Too random to hold bosses reliably?

I've got the Lockdown proc in Char (epic) and it goes off reasonably often, even with 53% recharge slotted (base recharge is 16 seconds). I tried it in Entangling Aura on my Fire/Nature controller and pulled it as it went off infrequently and more often than not tagged minions.

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Uunderdog - Radiation/Radiation Scrapper | Uundertaker - Radiation/Dark Corruptor | Uun - Martial Arts/Invulnerability Scrapper | Uunison - Gravity/Storm Controller | Uuncola - Ice/Temporal Blaster | Uundergrowth - Plant/Martial Dominator

Uunstable - Super Reflexes/Staff Fighting Tanker | Uunreal - Fire/Time Corruptor | Uunrest - Dark/Tactical Arrow Blaster | Uunseen - Illusion/Poison Controller | Uuncool - Cold/Beam Rifle Defender | Uunderground - Earth/Earth Dominator

Uunknown - Mind/Psionic Dominator | Uunplugged - Stone/Electric Brute | Uunfair - Archery/Trick Arrow Corruptor | Uunsung - Dual Pistols/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - War Mace/Willpower Brute

Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster | Uunwrapped - Dark/Dark Dominator | Uunchill - Ice/Kinetics Corruptor | Uunpleasant - Energy/Energy Stalker | Uunbrella - Radiation/Radiation Sentinel | Uunsafari - Beasts/Traps MM

Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - Broad Sword/Shield Scrapper | Uuntouchable - Illusion/Time Controller | Uunferno - Fire/Fire Tank

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18 hours ago, Doomguide2005 said:

Four Basilisk and 2 Lockdown one being the proc?  Depends how much Mez/Hold protection the foes possess I'd guess as to value running (and/or +10% recharge opportunity)

Obviously no set bonuses, but the most economical slotting is 3x end/hold. Entangling Aura is autohit, with a 50% chance of a 4 second mag 2 hold and 80% chance of 4 second mag 1 hold every 2 seconds. Generally, everything below a boss is held after 2 or 3 ticks. Also, it doesn't scale with enemy level so it works equally well against +4s.

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Uunderdog - Radiation/Radiation Scrapper | Uundertaker - Radiation/Dark Corruptor | Uun - Martial Arts/Invulnerability Scrapper | Uunison - Gravity/Storm Controller | Uuncola - Ice/Temporal Blaster | Uundergrowth - Plant/Martial Dominator

Uunstable - Super Reflexes/Staff Fighting Tanker | Uunreal - Fire/Time Corruptor | Uunrest - Dark/Tactical Arrow Blaster | Uunseen - Illusion/Poison Controller | Uuncool - Cold/Beam Rifle Defender | Uunderground - Earth/Earth Dominator

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Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - Broad Sword/Shield Scrapper | Uuntouchable - Illusion/Time Controller | Uunferno - Fire/Fire Tank

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On 8/7/2022 at 2:03 PM, Uun said:

Agree that Nature is very sturdy. My newest 50 is a Nature/Seismic defender (I also have a Fire/Nature controller). I haven't run 801 with him yet (he's on Torch), but he did run MoEden and soloed the Heldenjaeger Fake Nem farm at x8 (for the accolade). I notice that you don't run Entangling Aura. I find that it provides a tremendous amount of mitigation, especially if you pick up one the the epic ST holds to stack on bosses. You might want to try it out.


Totally useless for 801 runs and Relentless ITF and Relentless Aeon. 

Also, the build is EXTREMELY tight already. 

This toon, is for support, and I have more videos now that he has all T4s. 

He did 801 lvl 8.  

Also, the Heldenjaeger for me is easy stuff if done at -1x8, done that with almost all my toons. 

I imagine you mean MoEden in a team. 

If so, that's way way easier than 801s 

Vast majority of players who do Mo Eden will not run them at +4 x8 

When designing this for team support on extremely challenging stuff , you do not want any stuff like entangling aura.  
It is a waste of power slot when something more useful TO DO your specific role. 

You leave the holds for the specialists.  
Nature defender should not be in the business of making holds in extreme challenges. 

Leave that for dominators and in some cases controllers. 

 

 

Edited by Voltak
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15 hours ago, Shocktacular said:

I hope this character will continue to work this well after the new release (and its sonic blast tweaks).  Any thoughts on that?



The upcoming changes will not affect Nature defenders.  
At least, I don't see how. 

Also, in the 801 mission above, without me having any incarnates, my role was support, buff/heals, and so on.  Rarely ever was my duty to blast anything and risk getting aggro on me since we had no tank in team. 

Did you read the developers statements and the testing done ?
The net outcome is a dmg buff, and even more because now the DPA has been adjusted and increased. 
 

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16 hours ago, Psylenz0511 said:

I would like nature affinity more if it had some mezz protection in it like FF, sonic, and EA.

But since Nature should never have any endurance issues at all , so no need for Ageless, then go for Clarion, or even better, go for Clarion Radial.  
Should have no mez issues with either option. 

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17 hours ago, Voltak said:

But since Nature should never have any endurance issues at all , so no need for Ageless, then go for Clarion, or even better, go for Clarion Radial.  
Should have no mez issues with either option. 

My only reply to this is that Clarion does precious little for me at level 49 in a room full of Malta.

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4 hours ago, Psylenz0511 said:

My only reply to this is that Clarion does precious little for me at level 49 in a room full of Malta.

At lvl 49 you have no incarnates.

So incarnates are not going to do anything for you. 

Once you are 50 you can unlock incarnates. 


So what are you getting at ?

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14 hours ago, Voltak said:

At lvl 49 you have no incarnates.

So incarnates are not going to do anything for you. 

Once you are 50 you can unlock incarnates. 


So what are you getting at ?

I am getting at that it's a rough road to 50 for a nature affinity pre-incarnates without clarion.

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6 hours ago, Psylenz0511 said:

I am getting at that it's a rough road to 50 for a nature affinity pre-incarnates without clarion.

But this post is about this build at 50 for these and other similar challenges. 

On your road to 50, you are free to use inspirations vs mez.  Nature has your own heals covered 

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