FoxyPrime Posted August 14, 2022 Posted August 14, 2022 I know it detoggles when mezzed, but I've never found any other toggle in the game that does this. I really think it should just play by the same rules as the others and not detoggle.
biostem Posted August 14, 2022 Posted August 14, 2022 59 minutes ago, FoxyPrime said: I know it detoggles when mezzed, but I've never found any other toggle in the game that does this. I really think it should just play by the same rules as the others and not detoggle. Toggles that affect enemies exhibit this behavior. Beta Decay from radiation armor also does this if you get mezzed. That being said, I believe a toggle rework is in the upcoming patch that addresses this... 3
FoxyPrime Posted August 14, 2022 Author Posted August 14, 2022 Just now, biostem said: Toggles that affect enemies exhibit this behavior. Beta Decay from radiation armor also does this if you get mezzed. That being said, I believe a toggle rework is in the upcoming patch that addresses this... Oh cool. Thanks for informing me. 1
arcane Posted August 14, 2022 Posted August 14, 2022 3 hours ago, FoxyPrime said: I know it detoggles when mezzed, but I've never found any other toggle in the game that does this. I really think it should just play by the same rules as the others and not detoggle. It will no longer detoggle very soon.
BrandX Posted August 14, 2022 Posted August 14, 2022 2 hours ago, FoxyPrime said: Oh cool. Thanks for informing me. As said, happens to all toggles that effect the enemy. Blazing Aura will detoggle if the Fire Armor user gets mezzed. The difference is, Fire Armor has a toggle mez protection, while Shield's click mez protection can have gaps if you don't have the recharge equal to the duration. Also, you'd likely see it during an ITF as killing Rommy puts out a powerful stun, that eats through most stun resist (double Clicks Mezes and some sets with double stun protection can get by it...plus using a mez protection inspiration of course)
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