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Cold/Sonic for hardmode


Meknomancer

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Trying to make it a better buffer but after a pug relentless aeon i'm not convinced about frostwork or even sonics debuffs. Pretty sure a fire/cold or an ice/cold corr would of done as good if not better. Snowstorm comes in handy for dropping smelter bosses to the floor but its more useful on the itf eb's. Sacrificed a lot of the powers i really like on this to get the extra buff in, lost soul drain/soul storm/shockwave/sirens song. Can it be better, do i really need the 3 slots in health/procs in howl/red fortune set in maneuvres. Lost my procced out infirgidate, sad times.Sleet feels like its badly slotted after i lost the achilles and annihilation procs and benumb actually missed right after i hit build up on the Midas which was mildly annoying 😛

 

 

This is still the only way i can post mids apparently so wall of txt time. 

 

 

 

This Hero build was built using Mids Reborn 3.4.5
https://github.com/LoadedCamel/MidsReborn

COLD SONIC HARDMODE: Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Sonic Attack
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1:    Ice Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (3) Luck of the Gambler - Defense


Level 1:    Shriek    
 (A) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
 (3) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
 (5) Superior Defender's Bastion - Accuracy/Damage/Endurance
 (5) Superior Defender's Bastion - Damage/Endurance/Recharge
 (7) Superior Defender's Bastion - Damage/Recharge
 (7) Superior Defender's Bastion - Accuracy/Damage


Level 2:    Scream    
 (A) Superior Winter's Bite - Accuracy/Damage
 (13) Superior Winter's Bite - Damage/RechargeTime
 (13) Superior Winter's Bite - Accuracy/Damage/Endurance
 (15) Superior Winter's Bite - Accuracy/Damage/Recharge
 (15) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
 (17) Gladiator's Javelin - Chance of Damage(Toxic)


Level 4:    Maneuvers    
 (A) Red Fortune - Defense/Endurance
 (17) Red Fortune - Defense/Recharge
 (19) Red Fortune - Endurance/Recharge
 (19) Red Fortune - Defense
 (21) Red Fortune - Endurance
 (21) Red Fortune - Defense/Endurance/Recharge


Level 6:    Glacial Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (23) Luck of the Gambler - Defense


Level 8:    Frostwork    
 (A) Preventive Medicine - Heal/RechargeTime
 (23) Preventive Medicine - Endurance/RechargeTime
 (25) Preventive Medicine - Heal/Endurance
 (25) Preventive Medicine - Heal
 (27) Preventive Medicine - Heal/RechargeTime/Endurance
 (27) Preventive Medicine - Chance for +Absorb


Level 10:    Snow Storm    
 (A) Endurance Reduction IO


Level 12:    Arctic Fog    
 (A) Unbreakable Guard - RechargeTime/Resistance
 (29) Unbreakable Guard - Resistance
 (29) Unbreakable Guard - Resistance/Endurance
 (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (31) Gladiator's Armor - TP Protection +3% Def (All)
 (31) Steadfast Protection - Resistance/+Def 3%


Level 14:    Howl    
 (A) Superior Vigilant Assault - Accuracy/Damage
 (33) Superior Vigilant Assault - Damage/Endurance/RechargeTime
 (33) Superior Vigilant Assault - Accuracy/Damage/Endurance
 (33) Positron's Blast - Chance of Damage(Energy)
 (34) Bombardment - Chance for Fire Damage
 (34) Javelin Volley - Chance of Damage(Lethal)


Level 16:    Hasten    
 (A) Recharge Reduction IO
 (34) Recharge Reduction IO


Level 18:    Benumb    
D-Sync Origin:D-Sync Provocation


Level 20:    Amplify    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 22:    Super Speed    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
 (36) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 24:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (36) Kismet - Accuracy +6%
 (50) Reactive Defenses - Scaling Resist Damage


Level 26:    Sleet    
 (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
 (37) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
 (37) Superior Vigilant Assault - Damage/RechargeTime


Level 28:    Kick    
 (A) Empty


Level 30:    Tough    
 (A) Unbreakable Guard - RechargeTime/Resistance
 (37) Unbreakable Guard - Resistance
 (39) Unbreakable Guard - Resistance/Endurance
 (39) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 32:    Heat Loss    
 (A) Preemptive Optimization - EndMod/Endurance/Recharge
 (39) Preemptive Optimization - EndMod/Accuracy/Recharge
 (40) Preemptive Optimization - EndMod/Accuracy/Endurance
 (40) Preemptive Optimization - EndMod/Recharge
 (40) Preemptive Optimization - EndMod/Endurance
 (42) Preemptive Optimization - Accuracy/Recharge


Level 35:    Dark Embrace    
 (A) Unbreakable Guard - +Max HP
 (42) Unbreakable Guard - Resistance
 (42) Unbreakable Guard - Resistance/Endurance
 (43) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 38:    Screech    
 (A) Apocalypse - Chance of Damage(Negative)
 (43) Apocalypse - Damage/Endurance
 (43) Apocalypse - Recharge/Accuracy
 (45) Apocalypse - Damage/Recharge/Accuracy
 (45) Apocalypse - Damage


Level 41:    Power Boost    
 (A) Recharge Reduction IO


Level 44:    Dreadful Wail    
 (A) Superior Avalanche - Accuracy/Damage
 (45) Superior Avalanche - Damage/Endurance
 (46) Superior Avalanche - Accuracy/Damage/Endurance
 (46) Superior Avalanche - Accuracy/Damage/Recharge
 (46) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
 (48) Armageddon - Chance for Fire Damage


Level 47:    Weave    
 (A) Shield Wall - +Res (Teleportation), +5% Res (All)
 (48) Shield Wall - Defense
 (48) Shield Wall - Defense/Endurance
 (50) Shield Wall - Defense/Endurance/Recharge
 (50) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 49:    Tactics    
Hamidon Origin:Cytoskeleton Exposure


Level 1:    Vigilance    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Miracle - +Recovery
 (9) Panacea - +Hit Points/Endurance
 (9) Numina's Convalesence - +Regeneration/+Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (11) Performance Shifter - EndMod
 (11) Power Transfer - Chance to Heal Self


Level 22:    Speed Phase    
Level 50:    Agility Core Paragon    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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5 hours ago, Meknomancer said:

Trying to make it a better buffer but after a pug relentless aeon i'm not convinced about frostwork or even sonics debuffs.

     And what about them seemed to not be worth it, was unconvincing?

5 hours ago, Meknomancer said:

Sacrificed a lot of the powers i really like on this to get the extra buff in, lost soul drain/soul storm/shockwave/sirens song.

     What did you swap those around for in this build?

5 hours ago, Meknomancer said:

Can it be better, do i really need the 3 slots in health/procs in howl/red fortune set in maneuvres. Lost my procced out infirgidate, sad times.Sleet feels like its badly slotted after i lost the achilles and annihilation procs and benumb actually missed right after i hit build up on the Midas which was mildly annoying 😛

     I'd say the primary reason to have the Miracle and Numina's in Health is for exemplar pre-27th content after that recovery needs should be met by Heat Loss (and hopefully one or more teammates (their powers) and/or Incarnates.

 

 

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Frostworks buff is single target which makes it a pain to keep applied on each member of the team, especially pugs when you turn around and someones in another room. Hardmode teams you expect everyone to be huddled together in a small group and when they do that theres always a powerset that i look at and think 'thats doing more for the team than frostwork' , nature or elec affinity buffs for example. Maybe i'm just lazy but i see it as hardwork. Sonic debuffs? thats easy- dps. A fire or ice cold corr will drop mobs so fast and even after the last update to sonic it still feels weak and slow in comparison. Dead stuff doesnt need debuffing and the hard stuff is already debuffed by sleet and benumb, the slow stacking of sonic blast debuffs feels mediocre.

 

I wasn't running tactics/snowstorm/frostwork/screech. 

 

Its for hardmode so relentless aeon, starred itf's, not for exempting down. The miracle was initially put in because i was wondering what the odds were that heatloss might miss and i'd be waiting 90+ seconds for it to recharge. The numina because i take hits on every team regardless of how good they are, nobody running hardmode content doesnt get hit and i thought i'd need a little extra regen to buy time for someone to hit me with a heal or for me to jump in front of the nature toon. Heatloss is 1 of those odd powers like irradiated ground. They both say they need accuracy slotted but i've never seen either one miss and i started playing an ice/cold the day /cold came in on live so thats a lot of playtime and no misses....but its hardmode so i thought better safe than sorry. 

 

After a few runs i'm thinking snowstorm is pretty situational and can probably be dumped for assault, theres a ton of taunting in aeon and a small amount in the itf now which forces target switching at the worst times. I'd like some more e/ne res which is why i was looking at a lotg/4 SW pieces in maneuvers and trying to get the ranged def elsewhere and find an extra slot for powerboost as i use that every time its up to hop into the mob and nuke/heatlosss. Having said that i'm considering just switching over to the ice or fire/cold corr and just being a dps first and buffer second. Takes a certain mindset to play nature/cold/elec affinity/empathy/pain/kin etc on hardmode runs and i'm getting a bit old to be concentrating that much on what everyone else is doing. Still appreciate any advice that would make the toon more survivable as its the closest thing i have to a badge toon 🙂 I find i'm dying at least twice/hardmode run and that takes some getting used too after wandering about like an untouchable god on every other piece of content.

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And the biggest problem with sonic blast and i expect dark blast when i get around to giving it a try, cones. Your trying to stay tight for the buffs but constantly repositioning for the cones which is a pian with the new aggro mechanic, more so on aeon with so many flyers but also on mish 3 of the itf when mobs start coming down the hill. With an ice,fire,elec/cold corr you've got easy aoe's to fire off, scourge kicks in very quickly as everyones running their maxed toons so those sonic debuffs seem a bit of a waste.

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This is the current version of the build I have been tinkering with for a toon I'm currently leveling. It focuses on survival and dishing out buffs and debuffs as efficiently as possible. Softcap M/R/AoE def, S&L res and as much energy/negative resist as I could fit in, nearly perma hasten, as well as every -res proc to maximize the -res stacking. I'm not sure how it will perform yet but I think it has promise.

 

Spoiler

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Icescream Man: Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Sonic Attack
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Ice Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(3)
Level 1: Shriek -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(3), SprVglAss-Acc/Dmg/EndRdx/Rchg(5)
Level 2: Infrigidate -- AnlWkn-Acc/DefDeb(A), AchHee-ResDeb%(7)
Level 4: Howl -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(7), Artl-Acc/Dam(9), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11)
Level 6: Glacial Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), GldArm-3defTpProc(13)
Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(15), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-ResDam/Re TP(48)
Level 10: Hover -- LucoftheG-Def/Rchg+(A)
Level 12: Arctic Fog -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(19)
Level 14: Frostwork -- Pnc-Heal/+End(A), Pnc-Heal/Rchg(21), Pnc-EndRdx/Rchg(21), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(23)
Level 16: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(25), GssSynFr--ToHit(25), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(29)
Level 18: Benumb -- DSyncO:DSyncThreatAccRech(A), RechRdx-I(29)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam/EndRdx(31), Ags-ResDam(33), Ags-Psi/Status(33)
Level 26: Sleet -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Dmg/Rchg(33), SprVglAss-Dmg/EndRdx/Rchg(34)
Level 28: Siren's Song -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Dmg/EndRdx(36), Ann-ResDeb%(36)
Level 30: Weave -- ShlWal-Def/EndRdx/Rchg(A), ShlWal-Def(37), ShlWal-Def/EndRdx(37), ShlWal-Def/Rchg(37)
Level 32: Heat Loss -- SynSck-Dam/Acc/End(A), SynSck-EndMod/+RunSpeed(39), SynSck-EndMod(39), SynSck-Dam/Rech(39), SynSck-EndMod/Rech(40), SynSck-Dam/Rech/Acc(40)
Level 35: Screech -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(40), SprDfnBst-Dmg/EndRdx/Rchg(42), SprDfnBst-Acc/Dmg/EndRdx(42), SprDfnBst-Acc/Dmg/EndRdx/Rchg(42), SprDfnBst-Rchg/Heal%(43)
Level 38: Dreadful Wail -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), FuroftheG-ResDeb%(45)
Level 41: Dark Embrace -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(47)
Level 44: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(47), BlsoftheZ-Travel/EndRdx(47)
Level 47: Power Boost -- RechRdx-I(A)
Level 49: Evasive Maneuvers -- Rct-ResDam%(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), Prv-Absorb%(5)
Level 1: Stamina -- PrfShf-End%(A)
Level 49: Afterburner 
Level 50: Ion Core Final Judgement 
Level 50: Support Radial Embodiment 
Level 50: Barrier Core Epiphany 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
Level 50: Agility Core Paragon 
Level 50: Reactive Core Flawless Interface 
------------

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		|-------------------------------------------------------------------|

 

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That looks great, i love your def numbers and resists. I only see 1 problem and thats your single target attack chain which seems non existent. I can see hardmode teams that will love having you along everything else seems to benefit the team greatly. Looks like more than enough recharge to keep frostwork on everyone perma.

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On 9/18/2022 at 12:19 PM, Meknomancer said:

That looks great, i love your def numbers and resists. I only see 1 problem and thats your single target attack chain which seems non existent. I can see hardmode teams that will love having you along everything else seems to benefit the team greatly. Looks like more than enough recharge to keep frostwork on everyone perma.

Yeah, the ST chain was neglected in favor of other things in the build. I figured that shriek, screech and infrigidate would dish out debuffs with the quickest casting times.

For more ST damage from this build one could drop the shield wall set in maneuvers (and lose a bit of E/N res), stick with two lotg in maneuvers, and put a few damage procs into infrigidate. I believe even with the agility alpha it will still have a decent proc rate. Could also considering grabbing another slot from somewhere to get 4 damage procs in infrigidate.

Edited by Armaaz
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Its a tough choice when your building them, go for an all team buffy debuffer or screw that and build for damage, having a problem deciding which as theres been plenty of times on hardmode tf's where you want to blast stuff but realise its a waste of time dps wise and you'd end up getting left behind and murdered. Currently running 3 builds on mine now and the 3rd build is into its 3rd respec already. I really loved having elec for the immob which is useless on hardmode and then dominate for the hold and st dps but they are so resistant to mez and i need the set bonuses so proccing it wasn't an option and it turns out you only have one choice really. Soul mastery and powerboost.

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