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Tuffy Prophecy Gal: Looking for a MA/Inv Build


smnolimits43

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The easiest thing to do is have an attuned build. Or you can have two builds, one for level 50+ play and one for exemplaring.

 

If you're really looking to just have one build and get the absolute best performance you can while exemplared or at 50+, then using level 30 enhancements and +5 boosting them will get you set bonuses from level 27 and better enhancement bonuses than attuned version. (Exception is PVP sets and Purple sets which do not lose set bonuses when you exemplar below the level at which you could slot them)

 

Edit: As to build recommendations, it helps to have some idea of what your goals are.

Edited by Major_Decoy
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My main has been MA/Inv since just before I3. This is my current build.

 

Spoiler

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Uun: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(13)
Level 1: Resist Physical Damage -- ImpSki-Status(A), StdPrt-ResDam/Def+(40)
Level 2: Cobra Strike -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(7), SprCrtStr-Acc/Dmg/Rchg(7), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(13), SprCrtStr-Rchg/+50% Crit(15)
Level 4: Temp Invulnerability -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(21), Ags-EndRdx/Rchg(23), Ags-ResDam/EndRdx/Rchg(34), Ags-ResDam(36), Ags-Psi/Status(40)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 8: Crane Kick -- OvrFrc-End/Rech(A), OvrFrc-Acc/Dmg/End/Rech(9), OvrFrc-Dam/KB(9), OvrFrc-Acc/Dmg(15), OvrFrc-Acc/Dmg/End(23), OvrFrc-Dmg/End/Rech(33)
Level 10: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(33)
Level 12: Resist Elements -- ResDam-I(A), ResDam-I(34)
Level 14: Super Jump -- WntGif-ResSlow(A)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(46)
Level 18: Crippling Axe Kick -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(25), SprScrStr-Rchg/+Crit(36)
Level 20: Resist Energies -- ResDam-I(A), ResDam-I(40)
Level 22: Focus Chi -- GssSynFr--Build%(A), RctRtc-Pcptn(31)
Level 24: Boxing -- Acc-I(A)
Level 26: Dragon's Tail -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(27), ScrDrv-Dmg/Rchg(27), ScrDrv-Acc/Rchg(29), ScrDrv-Acc/Dmg/EndRdx(29), ScrDrv-Dam%(36)
Level 28: Invincibility -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/EndRdx/Rchg(31), GifoftheA-Def(31), GifoftheA-Run+(46), GifoftheA-Def/Rchg(50), GifoftheA-EndRdx/Rchg(50)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(45)
Level 32: Eagles Claw -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(43), Hct-Dam%(43)
Level 35: Tough Hide -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(46)
Level 38: Weave -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/EndRdx/Rchg(39), GifoftheA-Def(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Physical Perfection -- RgnTss-Regen+(A), Mrc-Rcvry+(45)
Level 47: Energy Torrent -- Artl-Acc/Dam(A), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(48), Artl-End/Rech/Rng(50)
Level 49: Unstoppable -- GldArm-3defTpProc(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(37)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37)
Level 14: Double Jump 
Level 4: Ninja Run 
Level 50: Musculature Core Paragon 
Level 50: Ion Total Core Judgement 
Level 50: Degenerative Total Core Conversion 
Level 50: Tsoo Core Superior Ally 
Level 50: Melee Core Embodiment 
Level 50: Rebirth Radial Epiphany 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

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Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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  • 1 month later

i found this old post, and i'm curious how you slot attuned IOs, in Mids ???  Plus i'm looking for a current and up to date MA/Inv Build

 

would you keep dragon's tail or respec out, and replace it with Eagles Claw ??

 

i have 6 slotted warriors challenge, i'm thinking of getting rid of this power, what are your thoughts ???

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this is what my new build will look like, i havent added enhancements yet to the Mids build.  I would like to make a fully attuned build.  Later on i'll make a lvl 50 IO build.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 49 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick

  • (A) Empty
  • (3) Empty
  • (5) Empty
  • (7) Empty
  • (13) Empty
  • (17) Empty

Level 1: Resist Physical Damage

  • (A) Empty
  • (17) Empty
  • (23) Empty
  • (25) Empty
  • (25) Empty
  • (31) Empty

Level 2: Cobra Strike

  • (A) Empty
  • (3) Empty
  • (5) Empty
  • (7) Empty
  • (13) Empty
  • (15) Empty

Level 4: Hover

  • (A) Empty

Level 6: Fly

  • (A) Empty

Level 8: Crane Kick

  • (A) Empty
  • (9) Empty
  • (9) Empty
  • (11) Empty
  • (11) Empty
  • (15) Empty

Level 10: Focus Chi

  • (A) Empty

Level 12: Temp Invulnerability

  • (A) Empty
  • (31) Empty
  • (33) Empty
  • (33) Empty
  • (33) Empty
  • (34) Empty

Level 14: Dull Pain

  • (A) Empty
  • (34) Empty
  • (34) Empty
  • (36) Empty
  • (36) Empty
  • (36) Empty

Level 16: Unyielding

  • (A) Empty
  • (37) Empty
  • (37) Empty
  • (37) Empty
  • (39) Empty
  • (39) Empty

Level 18: Crippling Axe Kick

  • (A) Empty
  • (19) Empty
  • (19) Empty
  • (21) Empty
  • (21) Empty
  • (23) Empty

Level 20: Resist Elements

  • (A) Empty
  • (39) Empty
  • (40) Empty
  • (40) Empty

Level 22: Resist Energies

  • (A) Empty
  • (40) Empty
  • (42) Empty
  • (42) Empty

Level 24: Invincibility

  • (A) Empty
  • (42) Empty

Level 26: Eagles Claw

  • (A) Empty
  • (27) Empty
  • (27) Empty
  • (29) Empty
  • (29) Empty
  • (31) Empty

Level 28: Tough Hide

  • (A) Empty
  • (43) Empty

Level 30: Kick

  • (A) Empty

Level 32: Tough

  • (A) Empty
  • (43) Empty
  • (43) Empty
  • (45) Empty
  • (46) Empty
  • (46) Empty

Level 35: Weave

  • (A) Empty
  • (45) Empty
  • (45) Empty
  • (46) Empty
  • (48) Empty
  • (48) Empty

Level 38: Conserve Power

  • (A) Empty

Level 41: Physical Perfection

  • (A) Empty

Level 44: Hasten

  • (A) Empty

Level 47: Assault

  • (A) Empty

Level 49: Tactics

  • (A) Empty

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit 


Level 1: Sprint
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  • 2 months later

I was looking at my old build, and decide to do another respec, first i would like to have you guys look at this build, and offer some incites.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick

  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Endurance
  • (5) Crushing Impact - Damage/Recharge
  • (7) Crushing Impact - Accuracy/Damage/Recharge
  • (13) Crushing Impact - Accuracy/Damage/Endurance
  • (17) Crushing Impact - Damage/Endurance/Recharge

Level 1: Resist Physical Damage

  • (A) Impervious Skin - Status Resistance/Regeneration
  • (17) Steadfast Protection - Resistance/+Def 3%

Level 2: Cobra Strike

  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Endurance
  • (5) Crushing Impact - Damage/Recharge
  • (7) Crushing Impact - Accuracy/Damage/Recharge
  • (13) Crushing Impact - Accuracy/Damage/Endurance
  • (15) Crushing Impact - Damage/Endurance/Recharge

Level 4: Hover

  • (A) Empty

Level 6: Fly

  • (A) Empty

Level 8: Crane Kick

  • (A) Crushing Impact - Accuracy/Damage
  • (9) Crushing Impact - Damage/Endurance
  • (9) Crushing Impact - Damage/Recharge
  • (11) Crushing Impact - Accuracy/Damage/Recharge
  • (11) Crushing Impact - Accuracy/Damage/Endurance
  • (15) Crushing Impact - Damage/Endurance/Recharge

Level 10: Focus Chi

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (34) Rectified Reticle - Increased Perception

Level 12: Temp Invulnerability

  • (A) Reactive Armor - Resistance/Endurance
  • (23) Reactive Armor - Resistance/Recharge
  • (34) Reactive Armor - Endurance/Recharge
  • (37) Reactive Armor - Resistance/Endurance/Recharge
  • (40) Reactive Armor - Resistance
  • (43) Reactive Armor - Endurance

Level 14: Dull Pain

  • (A) Harmonized Healing - Heal/Endurance
  • (31) Harmonized Healing - Endurance/Recharge
  • (37) Harmonized Healing - Heal/Recharge
  • (39) Harmonized Healing - Heal/Endurance/Recharge
  • (40) Harmonized Healing - Heal
  • (43) Harmonized Healing - Endurance

Level 16: Unyielding

  • (A) Unbreakable Guard - Resistance
  • (25) Unbreakable Guard - Resistance/Endurance
  • (37) Unbreakable Guard - Endurance/RechargeTime
  • (39) Unbreakable Guard - RechargeTime/Resistance
  • (40) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (42) Unbreakable Guard - +Max HP

Level 18: Crippling Axe Kick

  • (A) Mako's Bite - Accuracy/Damage
  • (19) Mako's Bite - Damage/Endurance
  • (19) Mako's Bite - Damage/Recharge
  • (21) Mako's Bite - Accuracy/Endurance/Recharge
  • (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (23) Mako's Bite - Chance of Damage(Lethal)

Level 20: Resist Elements

  • (A) Empty
  • (33) Empty

Level 22: Resist Energies

  • (A) Empty
  • (34) Empty

Level 24: Invincibility

  • (A) Serendipity - Defense/Endurance
  • (25) Serendipity - Defense/Recharge
  • (36) Serendipity - Endurance/Recharge
  • (39) Serendipity - Defense/Endurance/Recharge
  • (42) Serendipity - Defense
  • (43) Serendipity - Endurance

Level 26: Eagles Claw

  • (A) Touch of Death - Accuracy/Damage
  • (27) Touch of Death - Damage/Endurance
  • (27) Touch of Death - Damage/Recharge
  • (29) Touch of Death - Accuracy/Damage/Endurance
  • (29) Touch of Death - Damage/Endurance/Recharge
  • (31) Touch of Death - Chance of Damage(Negative)

Level 28: Tough Hide

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (42) Reactive Defenses - Defense/Endurance/RechargeTime

Level 30: Kick

  • (A) Empty
  • (31) Empty

Level 32: Tough

  • (A) Unbreakable Guard - Resistance
  • (33) Unbreakable Guard - Resistance/Endurance
  • (33) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 35: Weave

  • (A) Serendipity - Defense/Endurance
  • (36) Serendipity - Defense/Endurance/Recharge
  • (36) Serendipity - Endurance

Level 38: Hasten

  • (A) Empty

Level 41: Conserve Power

  • (A) Empty

Level 44: Physical Perfection

  • (A) Empty

Level 47: Dragon's Tail

  • (A) Multi-Strike - Accuracy/Damage
  • (48) Multi-Strike - Damage/Endurance/Recharge
  • (48) Multi-Strike - Accuracy/Damage/Endurance
  • (48) Multi-Strike - Damage/Recharge
  • (50) Multi-Strike - Accuracy/Endurance
  • (50) Sudden Acceleration - Knockback to Knockdown

Level 49: Stealth

  • (A) Empty

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit 


Level 1: Sprint
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Build is not complete - you still have 5 slots to place and quite a few empty slots.

  • I'm guessing this is a budget or leveling build, as you're slotting mostly yellow sets. You get OK enhancement values but the set bonuses they provide don't do a whole lot for you. You would do better with orange sets, which aren't that much more expensive. In particular, Harmonized Healing, Serendipity and Multi-Strike are pretty crappy sets.
  • If you can afford it, slot the 2 ATO sets.
  • Slot the Gladiator's Armor +def unique.
  • Slot kb>kd in Crane Kick.
  • Not sure why you're slotting Reactive Defenses def/end/rchg in Tough Hide. This is an auto power that uses no endurance. Switch to straight defense or the scaling resistance unique.
  • No need for kb>kd in Dragon's Tail. Power doesn't do kb.
  • No need for 2 slots in Swift or Kick

Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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On 2/17/2023 at 9:06 AM, Uun said:

Build is not complete - you still have 5 slots to place and quite a few empty slots.

  • I'm guessing this is a budget or leveling build, as you're slotting mostly yellow sets. You get OK enhancement values but the set bonuses they provide don't do a whole lot for you. You would do better with orange sets, which aren't that much more expensive. In particular, Harmonized Healing, Serendipity and Multi-Strike are pretty crappy sets.
  • If you can afford it, slot the 2 ATO sets.
  • Slot the Gladiator's Armor +def unique.
  • Slot kb>kd in Crane Kick.
  • Not sure why you're slotting Reactive Defenses def/end/rchg in Tough Hide. This is an auto power that uses no endurance. Switch to straight defense or the scaling resistance unique.
  • No need for kb>kd in Dragon's Tail. Power doesn't do kb.
  • No need for 2 slots in Swift or Kick

are you sure about the kb in Dragon's Tail ??

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2 minutes ago, smnolimits43 said:

are you sure about the kb in Dragon's Tail ??

 

The only way you will knock something back with Dragon's Tail is if the enemy's KB Protection is less than .67 (or something happy to be corrected on the exact #).

 

In this case, the knockdown is effectively knockback. This happens with every power that has knockdown, and will still happen even if you put a conversion IO in the power.

 

Typically you'll run into this situation if you're fighting mobs that are underleveled (so the 'purple patch' scales their KB prot down vs. you) or if you're fighting an enemy with like, negative KB protection, such as Clockwork. 

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ok what would you slot first the attacks or the armors ??

 

how would you slot all of the invulnerable powers ?? as well as tough and hide ??

 

i need to know how many slots i have for them??  and what you guys would do with free slots i will have ??

 

are any of these questions helping develop the final build ??

 

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7 hours ago, smnolimits43 said:

What are ATOs ???

 

Each Archetype has 2 sets of unique IOs that only that AT can use.

 

EDIT: This link will help:

 

https://homecoming.wiki/wiki/Archetype_Enhancements

 

Scrapper sets are Scrapper's Strike and Critical Strikes.  They are Orange (Rare) Attuned Sets which can be found under Melee Damage in the Auction House.  They should be available for around 10mil or less for the standard (Orange) versions, and can be slotted as early as level 10.  They can be combined with a Catalyst to make the Superior versions (Purple/Very Rare/ Level 50 only).

 

Within each set is a special piece (proc).  For scrappers the SS proc adds a constant small bonus to critical hit chances. This one can be slotted into any attack and is always active.

 

The Critical Strikes piece, often referred to on the forums as ATO2, is the literal game changer for Scrappers.  Prioritize it.  It works like a standard PPM proc, and when it triggers the chance to land a Critical Hit increases by a whopping 50% for about 3 seconds (and change).

 

Depending on build goals, the set bonuses from each can be pretty good, but from level 10 onwards it is definitely worth running proc from each set.

 

All ATs, btw, have 2 sets that are unique to them.  Not all are created equal; the best ones are generally considered to be the Scrapper, Stalker, and Tanker versions.  For Scrappers it is widely acknowledge that ATO2 is an absolute, necessary, game-changer.

 

If you take a look at the build @Uun posted, they have slotted the sets in Cobra and Crippling.

 

7 hours ago, smnolimits43 said:

the 2 slots in swift and kick was a mistake ??

 

Generally speaking. Yes. Unless you're going for a specific set bonus granted at 2 pieces. Pretty rare that this is useful - if you're looking for Slow Resist via Winter sets those are usually more better off in a power you'll actually use.

 

For Swift - just slot it with either a Run or Flight IO (in the default slot) depending on if you are a flier or a ground pounder. If you want/need more movement speed there are better ways to get it.

 

For Kick - meh, at 50 it shouldn't see any use. Some folks drop a Force Feedback into it for emergency use, but that's not really all that great anyway.

 

Edited by InvaderStych
link added

You see a mousetrap? I see free cheese and a f$%^ing challenge.

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8 hours ago, smnolimits43 said:

are you sure about the kb in Dragon's Tail ??

Dragon's Tail is 75% chance of mag 0.67 knockback. Any knockback with a magnitude less than 1.0 is knockdown unless you're fighting foes weak to knockback (i.e. Clockwork) or well below your level.

https://cod.uberguy.net/html/power.html?power=scrapper_melee.martial_arts.dragons_tail&at=scrapper

 

8 hours ago, smnolimits43 said:

where should i slot the Gladiator's Armor +def unique.

It can be slotted in any damage resistance power. 

 

8 hours ago, smnolimits43 said:

where can i find the scaling  resistance unique ???

It's part of the Reactive Defenses set. It provides 3% damage resistance at full health and increases to 13% as your health drops. You can purchase it on the Auction House for 3-5 million inf and it can be slotted in any defense power.

https://homecoming.wiki/wiki/Reactive_Defenses:_Scaling_Damage_Resistance

 

8 hours ago, smnolimits43 said:

how would you slot all of the invulnerable powers ?? as well as tough and hide ??

For damage resistance and defense toggles, you can generally hit ED max and get adequate end reduction with 3 slots (res, res/end, res/end/rech or def, def/end, def/end/rech). For auto powers, you can get away with 2 slots if you slot 50+5 resistance or defense IOs. That said, you'll want to 6-slot several of the toggles for the set bonuses. 

 

If you're taking Tough in addition to Resist Physical Damage, Temporary Invulnerability and Unyielding, you'll be over the 75% cap for S/L resistance and you don't need to fully slot all of them for damage resistance. I use RPD as a mule for 1 or more of the uniques. 

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Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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