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I cannot believe I am making THIS thread. Power Pools available at level 2, please. Or


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Posted

So.. like... I mean.  Ok.

 

Here I am excited as fuck for weeks about the power availability changes thinking I am finally free of the tyranny of Tier 1 secondary attacks as a Dominator.  Until I started doing some respecs.  Sure my Grav and Mind dominators were not hard at all.  But then I got to level 2 in the respec on other dominators and realized.. I am right back to where I was due to the primary set generally only having an immobilize or some other crap available at level 2.

 

Or having the tier3 secondary available at level 2.  I guess.  God, I feel like such a fucking asshole asking for this after a gigantic patch.

  • Haha 1
Posted (edited)

Because noone saw this ask coming.

 

Edit: Why not just grab a 2nd primary power at level 2? You have 2 choices there. And then the pool at 4.

Edited by Rudra
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Posted

Because at level 2 those are the only options available

Primary: t1, t2, t3

Secondary: t1, t2

 

When most soft control effects are just crap for a dominator its back to being a wasted power slot or where we were before

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Posted (edited)
10 hours ago, Rudra said:

Why not just grab a 2nd primary power at level 2? You have 2 choices there.

 

1 hour ago, kelika2 said:

Because at level 2 those are the only options available

Primary: t1, t2, t3

Secondary: t1, t2

 That did not answer the question. At level 1 with the changes made, you have 4 powers to pick from, 2 primary and 2 secondary. At level 2, you still have 3 available, 2 primary and 1 secondary. So you still have options available and are not "forced" back into taking the T1 secondary everyone advocating for this change was so keen on avoiding and that you cite as the basic problem in the OP.

 

For dominators, that means if you took your hold at level 1, you still have a ST immob and an AoE immob available for keeping foes at bay. Foes that have a single ranged attack and a single melee attack. Some of which lack any real range, like the Shotgun lieutenants of the Skulls and Hellions. (Edit: And most pistol using enemies as well.) So an AoE immob would at least keep enemies at range, forcing them to use their weaker ranged attack. And since it is an AoE, you can even pin down some of those foes outside of their range, forcing them to sit there and glare at you.

Edited by Rudra
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Posted
11 minutes ago, Rudra said:

 

 That did not answer the question. At level 1 with the changes made, you have 4 powers to pick from, 2 primary and 2 secondary. At level 2, you still have 3 available, 2 primary and 1 secondary. So you still have options available and are not "forced" back into taking the T1 secondary everyone advocating for this change was so keen on avoiding and that you cite as the basic problem in the OP.

 

For dominators, that means if you took your hold at level 1, you still have a ST immob and an AoE immob available for keeping foes at bay. Foes that have a single ranged attack and a single melee attack. Some of which lack any real range, like the Shotgun lieutenants of the Skulls and Hellions. (Edit: And most pistol using enemies as well.) So an AoE immob would at least keep enemies at range, forcing them to use their weaker ranged attack. And since it is an AoE, you can even pin down some of those foes outside of their range, forcing them to sit there and glare at you.

Oh no I am talking from a team perspective and people who fire off immobilizes left and right should be taken out back and beaten with a catgirl stick

Posted
27 minutes ago, Greycat said:

Amazes me that anyone would think an immob is useless...

maybe soloing i can see it being useful

but in groups there is so little setup time or need since things die so quick

and since most immobilize effects are DoT theres no time to tick

and when considering other peoples cones or pbaoes rooting a group right off the bat is detrimental.

 

But maybe instead of changing the leveling system again I can also go for single target controller/dominator immobilize effects getting the Midnight Grasp treatment with upfront damage and minor DoT.  That would go well with the recent patch + the fact most control sets has an immobilize at t1 or t3.  mind/grav aside

Posted
14 minutes ago, kelika2 said:

maybe soloing i can see it being useful

but in groups there is so little setup time or need since things die so quick

and since most immobilize effects are DoT theres no time to tick

and when considering other peoples cones or pbaoes rooting a group right off the bat is detrimental.

 

But maybe instead of changing the leveling system again I can also go for single target controller/dominator immobilize effects getting the Midnight Grasp treatment with upfront damage and minor DoT.  That would go well with the recent patch + the fact most control sets has an immobilize at t1 or t3.  mind/grav aside

 

Group:

- Mob is standing there.

- Hit AOE immob.

- Mob doesn't spread out from wandering, gets smashed with AOEs.

 

Has nothing to do with DOTs, and all anyone needs to do is... pay attention to the way the mobs are set up.

 

(Then again, you can push immob'd mobs together if you use hurricane or force bubble... OH WAIT THAT GOT GUTTED WITH THE NEW FFs.)

  • Thanks 1
Posted

Can also just drop an AoE immob on the group after the tanker, brute, or whomever is gathering the aggro gets their attention. No more runners! Yay!

Posted
20 minutes ago, Greycat said:

(Then again, you can push immob'd mobs together if you use hurricane or force bubble... OH WAIT THAT GOT GUTTED WITH THE NEW FFs.)

I really hope at some point they add the KB2KD disabling Repels to Hurricane.

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