serxiom Posted December 13, 2022 Posted December 13, 2022 Hey Everyone! I just started with an Elec/Elec troller yesterday and already got planned on MIDs a decent build (i believe) mostly focused to softcapp ranged defenses and recharge. I´d been checking Corruptors and Defenders builds in order to pick or discard some powers for Electrical Affinity. So my question is: how necessary is to pick Galvanic Sentinel? In terms of pets already got 2 Gremlins from Electric Control and also i will be picking Mu Pet as well. It looks unnecessary or not critical to pick Galvanic Sentinel also considering some comments i read regarding this pet being stuck or killed easyly by npcs. Does anyone have a different opinion or experience with this pet that makes me reconsider to pick it as part of my build? Thanks in advance for your feedback!
Doomguide2005 Posted December 13, 2022 Posted December 13, 2022 Post your build perhaps. Liable to get more feedback that way and definitely more specific. 1
serxiom Posted December 13, 2022 Author Posted December 13, 2022 Here is my build. As i said before the goal was to softcap ranged defense (+/-45%) and also get all the recharge bonuss i can. Regarding pets i aimed to get Mu pet over Galvanic Sentinel because i found better utillity with his heals, dps and endurance drain. This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic ControllerPrimary Power Set: Electric ControlSecondary Power Set: Electrical AffinityPower Pool: FightingPower Pool: SpeedPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Mu Mastery Hero Profile:Level 1: Tesla Cage (A) Basilisk's Gaze - Accuracy/Hold (3) Basilisk's Gaze - Accuracy/Recharge (3) Basilisk's Gaze - Recharge/Hold (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 1: Shock (A) Accuracy IOLevel 2: Rejuvenating Circuit (A) Numina's Convalesence - Heal/Endurance (5) Numina's Convalesence - Endurance/Recharge (7) Numina's Convalesence - Heal/Recharge (7) Numina's Convalesence - Heal/Endurance/Recharge (9) Numina's Convalesence - Heal (9) Numina's Convalesence - +Regeneration/+Recovery Level 4: Chain Fences (A) Superior Will of the Controller - Accuracy/Control Duration (11) Superior Will of the Controller - Control Duration/Recharge (11) Superior Will of the Controller - Endurance/Recharge (13) Superior Will of the Controller - Accuracy/Control Duration/Endurance (13) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (15) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 6: Boxing (A) EmptyLevel 8: Jolting Chain (A) Thunderstrike - Accuracy/Damage (15) Thunderstrike - Damage/Endurance (17) Thunderstrike - Damage/Recharge (17) Thunderstrike - Accuracy/Damage/Recharge (19) Thunderstrike - Accuracy/Damage/Endurance (19) Thunderstrike - Damage/Endurance/Recharge Level 10: Conductive Aura (A) Power Transfer - EndMod (43) Power Transfer - Damage/Recharge (43) Power Transfer - Damage/EndMod (45) Power Transfer - Damage/Accuracy/Endurance (46) Power Transfer - Damage/Accuracy/Recharge/Endurance (46) Power Transfer - Chance to Heal Self Level 12: Energizing Circuit (A) Preemptive Optimization - Accuracy/Recharge (21) Preemptive Optimization - EndMod/Endurance (21) Preemptive Optimization - EndMod/Recharge (23) Preemptive Optimization - EndMod/Accuracy/Endurance (23) Preemptive Optimization - EndMod/Accuracy/Recharge (25) Preemptive Optimization - EndMod/Endurance/Recharge Level 14: Hasten (A) Recharge Reduction IO (25) Recharge Reduction IO Level 16: Faraday Cage (A) Impervious Skin - Resistance/Endurance (27) Impervious Skin - Resistance/Recharge (27) Impervious Skin - Endurance/Recharge (29) Impervious Skin - Resistance/Endurance/Recharge (29) Impervious Skin - Status Resistance/Regeneration Level 18: Paralyzing Blast (A) Basilisk's Gaze - Accuracy/Hold (31) Basilisk's Gaze - Accuracy/Recharge (31) Basilisk's Gaze - Recharge/Hold (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 20: Empowering Circuit (A) Adjusted Targeting - To Hit Buff (46) Adjusted Targeting - To Hit Buff/Recharge (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge (50) Adjusted Targeting - Endurance/Recharge (50) Adjusted Targeting - To Hit Buff/Endurance Level 22: Synaptic Overload (A) Coercive Persuasion - Confused (33) Coercive Persuasion - Confused/Recharge (33) Coercive Persuasion - Confused/Recharge/Accuracy (33) Coercive Persuasion - Recharge/Accuracy (34) Coercive Persuasion - Confused/Endurance (34) Coercive Persuasion - Contagious Confusion Level 24: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 26: Super Jump (A) EmptyLevel 28: Gremlins (A) Expedient Reinforcement - Accuracy/Recharge (34) Expedient Reinforcement - Accuracy/Damage (36) Expedient Reinforcement - Damage/Endurance (36) Expedient Reinforcement - Accuracy/Damage/Recharge (36) Expedient Reinforcement - Endurance/Damage/Recharge (37) Expedient Reinforcement - Resist Bonus Aura for Pets Level 30: Insulating Circuit (A) Preventive Medicine - Heal (37) Preventive Medicine - Heal/Endurance (37) Preventive Medicine - Endurance/RechargeTime (39) Preventive Medicine - Heal/RechargeTime (39) Preventive Medicine - Heal/RechargeTime/Endurance (39) Preventive Medicine - Chance for +Absorb Level 32: Amp Up (A) Recharge Reduction IOLevel 35: Tough (A) Steadfast Protection - Resistance/+Def 3% (40) Gladiator's Armor - TP Protection +3% Def (All) Level 38: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense Level 41: Power Sink (A) Performance Shifter - EndMod/Recharge (42) Efficacy Adaptor - EndMod/Recharge (42) Preemptive Optimization - EndMod/Recharge Level 44: Charged Armor (A) Reactive Armor - Resistance/Endurance (45) Reactive Armor - Resistance/Recharge (45) Reactive Armor - Resistance Level 47: Summon Guardian (A) Expedient Reinforcement - Accuracy/Recharge (48) Expedient Reinforcement - Accuracy/Damage (48) Expedient Reinforcement - Damage/Endurance (48) Expedient Reinforcement - Accuracy/Damage/Recharge Level 49: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 1: Containment Level 1: Brawl
Zect Posted December 14, 2022 Posted December 14, 2022 In order to sap effectively in CoX, you need to be able to wipe out enemies' blue bar ASAP, ideally much faster than you or the party can drain their red bar, otherwise you may as well just kill them; and keep their recovery severely debuffed, to delay their next end tick for as long as possible. Galvanic sentinel provides #2, but not #1; it is really there for solo fenders/corrs to bounce buffs and heals back on to themselves. In fact, nothing in elec affinity really provides #1; for this reason it is not a good sapping set, despite having elec in the name. Good sapping sets are sets such as kin (transference) or elec blast (short circuit, thunderous blast), backed up by things like power boost, charge up or clarion radial to massively boost end drain amounts to overcome high AV resistances. Right now, the only good sapping power in this so-called "sapping" build is power sink, which means your sapping power will be weak until fairly late, and venturing into melee to use it seems at odds with the focus on ranged defense. This build also has lackluster damage potential, due to a lack of damage procs and poor slot-efficiency. It is defensively very strong, but as far as doing things to affect the enemies goes, you'll have to lower your expectations. 1
serxiom Posted December 14, 2022 Author Posted December 14, 2022 5 hours ago, Zect said: Right now, the only good sapping power in this so-called "sapping" build is power sink, which means your sapping power will be weak until fairly late Ok you are wrong here. Electric Conntrol/Assault got -end inherents all accross the powerset. Im lvl 32 and without Powersink i can keep all npcs drained already. 5 hours ago, Zect said: This build also has lackluster damage potential, due to a lack of damage procs and poor slot-efficiency I would like to see your "efficient" build for this combo and see your goals. Im assuming you played these sets? Let us see what you got so we can learn. Then we can compare your totals vs mine. Just critique without any constructive feedback and proposal doesnt help.
serxiom Posted December 14, 2022 Author Posted December 14, 2022 6 hours ago, Death2Tyrants said: It's a mixed bag. I would drop Amp Up for the GS if not another power. Your main sapping is coming from CF and CA. CA is properly slotted for the task, CF isn't IMO. Thanks a lot. This is a helpful advice. Ill move ATO to other place and re-slott CF. Thanks!
SeraphimKensai Posted December 14, 2022 Posted December 14, 2022 I'd find a way to proc slot the hell out of jolting chain at the very least as the chains can proc, and that will help your DPS. 1
Carnifax Posted December 14, 2022 Posted December 14, 2022 (edited) Elec / Poison isn't bad as a Sapper because Poisons Poison Trap does -Recovery rather than the -Regen of Traps Poison Trap. Note that procs perform poorly in chain powers like Jolting but I put them in anyway. Poison Gas Trap procs well. Mine is an Elec/Poison/Earth (because you'll be in close for the 2 auras anyway and Earth epic gives good defenses and excellent close up damage) but here's a remix of mine as a Elec/Poison/Mu which might help. Note Static Field does a decent amount of -End too. Not suggesting you dump Elec Affinity if you like it, just some slotting pointers. Playwise Elec / Sapping is a bit of a "layered" control build. You don't have the same level of "stop you dead" like something like Plant, instead you're layering Sleeps, Knockdowns, Confuse and Sapping via the auras, PGT and Chain Fences along with your holds. Elec Control means you'll always be busy 🙂 Spoiler This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Malwire: Level 50 Technology ControllerPrimary Power Set: Electric ControlSecondary Power Set: PoisonPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipPower Pool: LeapingAncillary Pool: Mu Mastery Hero Profile:Level 1: Tesla Cage (A) Superior Will of the Controller - Accuracy/Control Duration (3) Superior Will of the Controller - Control Duration/Recharge (3) Superior Will of the Controller - Endurance/Recharge (5) Superior Will of the Controller - Accuracy/Control Duration/Endurance (5) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (7) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 1: Alkaloid (A) Healing IO Level 2: Envenom Hamidon Origin:Lysosome Exposure Level 4: Weaken Hamidon Origin:Lysosome Exposure Level 6: Jolting Chain (A) Accuracy IO (15) Apocalypse - Chance of Damage(Negative) (15) Gladiator's Javelin - Chance of Damage(Toxic) (17) Explosive Strike - Chance for Smashing Damage (17) Force Feedback - Chance for +Recharge Level 8: Chain Fences (A) Preemptive Optimization - Accuracy/Recharge (19) Preemptive Optimization - EndMod/Endurance (19) Preemptive Optimization - EndMod/Recharge (21) Preemptive Optimization - EndMod/Accuracy/Endurance (21) Preemptive Optimization - EndMod/Endurance/Recharge (23) Preemptive Optimization - EndMod/Accuracy/Recharge Level 10: Conductive Aura (A) Endurance Modification IO (23) Endurance Modification IO Level 12: Static Field (A) Preemptive Optimization - EndMod/Endurance/Recharge (50) Preemptive Optimization - EndMod/Recharge Level 14: Kick (A) Empty Level 16: Tough (A) Steadfast Protection - Resistance/+Def 3% (25) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - +Max HP (27) Unbreakable Guard - Resistance (29) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 18: Paralyzing Blast (A) Lockdown - Accuracy/Hold (29) Lockdown - Accuracy/Recharge (31) Lockdown - Recharge/Hold (31) Lockdown - Endurance/Recharge/Hold (31) Lockdown - Accuracy/Endurance/Recharge/Hold (33) Lockdown - Chance for +2 Mag Hold Level 20: Hasten (A) Recharge Reduction IO (25) Recharge Reduction IO Level 22: Antidote (A) Gladiator's Armor - TP Protection +3% Def (All) Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Defense Buff IO (34) Luck of the Gambler - Defense Level 26: Synaptic Overload (A) Coercive Persuasion - Confused/Endurance (34) Coercive Persuasion - Recharge/Accuracy (34) Coercive Persuasion - Confused/Recharge/Accuracy (36) Coercive Persuasion - Confused/Recharge (36) Coercive Persuasion - Confused (36) Coercive Persuasion - Contagious Confusion Level 28: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Defense Buff IO (37) Luck of the Gambler - Defense Level 30: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Gremlins (A) Expedient Reinforcement - Accuracy/Damage (37) Expedient Reinforcement - Accuracy/Recharge (37) Expedient Reinforcement - Damage/Endurance (39) Expedient Reinforcement - Resist Bonus Aura for Pets (39) Expedient Reinforcement - Accuracy/Damage/Recharge (39) Expedient Reinforcement - Endurance/Damage/Recharge Level 35: Poison Trap (A) Ghost Widow's Embrace - Chance of Damage(Psionic) (40) Neuronic Shutdown - Chance of Damage(Psionic) (40) Obliteration - Chance for Smashing Damage (40) Armageddon - Chance for Fire Damage (42) Eradication - Chance for Energy Damage (42) Scirocco's Dervish - Chance of Damage(Lethal) Level 38: Venomous Gas Hamidon Origin:Enzyme Exposure Level 41: Power Sink (A) Preemptive Optimization - Accuracy/Recharge (43) Preemptive Optimization - EndMod/Endurance (43) Preemptive Optimization - EndMod/Recharge (45) Preemptive Optimization - EndMod/Accuracy/Endurance (45) Preemptive Optimization - EndMod/Accuracy/Recharge (45) Preemptive Optimization - EndMod/Endurance/Recharge Level 44: Charged Armor (A) Unbreakable Guard - Resistance (46) Unbreakable Guard - Resistance/Endurance (46) Unbreakable Guard - RechargeTime/Resistance (46) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 47: Ball Lightning (A) Artillery - Accuracy/Damage (48) Artillery - Damage/Endurance (48) Artillery - Damage/Recharge (48) Artillery - Accuracy/Damage/Recharge (50) Artillery - Accuracy/Recharge/Range (50) Artillery - Endurance/Recharge/Range Level 49: Super Speed (A) Celerity - +Stealth Level 1: Containment Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 2: Swift (A) Empty Level 2: Hurdle (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance (9) Preventive Medicine - Chance for +Absorb Level 2: Stamina (A) Performance Shifter - Chance for +End (11) Endurance Modification IO (11) Endurance Modification IO Level 49: Speed Phase ------------ Edited December 14, 2022 by Carnifax 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
serxiom Posted December 14, 2022 Author Posted December 14, 2022 26 minutes ago, SeraphimKensai said: I'd find a way to proc slot the hell out of jolting chain at the very least as the chains can proc, and that will help your DPS. Thats what i thought as well. However if i do so with my current build ill be losing softcap defense. Maybe ill sacrifice some + rech bonus from the holds and use 6 set Lockdown to replace +def im losing from jolting chain. Ill comeback later with an alternative build. Thanks for the suggestion.
serxiom Posted December 14, 2022 Author Posted December 14, 2022 16 minutes ago, Carnifax said: Not suggesting you dump Elec Affinity if you like it, just some slotting pointers That Elec/Poison build looks fun to play with. The reason to pick Elec Affinity was not repating sets that already have in other characters. I got a Beam/Poiosn defender which is a monster in TFs. Never tried ELA and i was curious to see if the set provides me enough buffs/debuffs to solo end content. I just got the Gremlins last night and didnt play solo with them yet, i want to see if the buffs from ELA are enough to get the pets to tank and do enough DPS. Im stealing your build for my next /Poison Troller. Thanks for sharing
Carnifax Posted December 14, 2022 Posted December 14, 2022 7 minutes ago, serxiom said: Im stealing your build for my next /Poison Troller. Thanks for sharing If you're using the NoRepeats rule I'd suggest Ice/Poison/Earth with as much Sorcery as you can stuff into the build. My Ice/Traps/Earth/Sorcery plays quite like the Elec/Poison but the pet is less stupid (Gremlins are even thicker than Fire Imps). 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
SeraphimKensai Posted December 14, 2022 Posted December 14, 2022 Reading this thread got me to roll my third electric control toon on HC, I liked where @Carnifax's head was at pairing with poison, as it's one of my favorite debuff sets (despite it could use a pass in regards to splash AoE size, and alternate animations). IM pretty experienced with both sets, but thought the pairing would work well together, as I'm thinking of some build ideas with plans to cycle clarion radial and melee radial for mez protection while leaning into the end sapping and various debuffs of poison (-def, -tohit, -regen, -recov, -damage, and -special). 1 1
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