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Posted

I was testing a build on the Test server and noticed the values showing in the Power Monitor were notably different for Smash/Lethal resistance than what Mid's showed. Well, sometimes Mid's is off, so I toggled off all the powers in Mid's that I knew gave S/L resistance and toggled all power containing sets with bonuses to S/L resistance to an empty setting. Oddly still showed 4.13% S/L resist.

 

Finally realized Evolving Armor gave S/L resist. But wait...I do not recall seeing that amount in the Power Monitor...checked, and no, not showing in the Power Monitor regardless of being turned on or off. Just to be sure it was not a matter of the Test server, I checked Live and same thing.

 

Okay, check in the Info for the power in game and sure enough, it says it gives S/L resistance. Check City of Data 2.0, same thing...supposed to give S/L resistance.

 

So which is not working properly...Power Monitor or the power?

Posted (edited)

Did you have a foe in range when you were checking power monitor? IIRC Evolving Armor does nothing but drain endurance with no enemies in range. It will only start giving resistance when you have an enemy in its aura.

 

EDIT: Just checked, this is the behavior I'm seeing, at least on the Brute version of the set.

Edited by ViciousCabaret
checked
Posted
8 hours ago, Major_Decoy said:

For any power that scales with number of enemies in range Mids defaults to one enemy in range.

 

That is it!  It doesn't show anything until there is an enemy in range then you get base and one stack  per enemy. I did not realize the resistance scaled. 

 

 Thx!

Posted (edited)

Bio armor still has some bugs,  but the most notable is in the players favor.  Evolving armor gives more stacks than it should sometimes (all the time?).

 

Edited by TheZag

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