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Posted
23 hours ago, Black Zot said:

 

If you twist the definition of "fun" until it dies screaming.


I liked the challenge! Coordinate with the team, survive the onslaught, fight an interesting enemy group… sounds pretty fun. The closest I’ve found to the chaos of the Cyst shards is the spells missions in FW/NW.

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Posted
On 1/4/2023 at 7:47 PM, DougGraves said:

 

or teaming with someone who had teamed with a Kheld

The "Kheldian Cooties" still exist, you can still see Quantum foes pop up after a Kheld has left the team.  Fortunately they are not too bad even for the Khelds on the team. 

 

Thank goodness Khelds don't still generate those Shadow Cysts, though, team wipes were not uncommon on high difficulty because (a) they saw through Stealth, and (b) exploded instantly into a giant spawn of mobs making it very hard to target the crystal in the middle.  Caves were particularly nasty, easy to round a corner and stumble on one when stealthing for a team and therefore solo. . .   

 

While it was an interesting piece of Lore to give Khelds their own extra deadly enemies, I agree Khelds, especially early on before they were buffed, were not such great additions to teams that people were eager to add them in the first place.  They didn't really need another reason to have people reluctant to invite them.  

Posted
On 1/4/2023 at 6:34 AM, SaintD said:

Kheldians are still shit though, so it didn't matter.

 

I like Khelds just fine and have no issues Soloing with them, as long as you pay attention you see the Quantum's/Void Hunters before they see you and can take them out first.

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