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Demons/nature?


day_blind

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The only issues you may encounter are that the demons are kind of a hybrid melee/ranged set, which means that the various "patch" powers you can place down from nature may be tough to place effectively, and nature's heal goes off in the direction you're facing, and won't turn you to face whom you have targeted, so there's a bit of a learning curve there...

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Its not a bad pairing, nature works well with everything on every AT. And you can just drop the lifegiving spores and use the aggressive goto command on it and they'll attack everything nearby and return to it afterwards. That allows you to postion yourself and line up the cone if any of them need healing. Which they rarely do. Wild growth and the t2 pets own thermal buffs make them possibly the toughest mm pets in game. I have a build in mids. Its not mine, theres no way i'd skip a travel power:

 

Spoiler

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

DEMONS NATURE MACE: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Nature Affinity
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1:    Summon Demonlings    
 (A) Superior Mark of Supremacy - Accuracy/Damage
 (3) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (3) Soulbound Allegiance - Damage
 (5) Soulbound Allegiance - Damage/Recharge/Accuracy
 (5) Soulbound Allegiance - Chance for Build Up
 (7) Expedient Reinforcement - Resist Bonus Aura for Pets


Level 1:    Corrosive Enzymes    
 (A) Accuracy IO


Level 2:    Regrowth    
 (A) Panacea - Heal/Endurance
 (9) Panacea - Endurance/Recharge
 (11) Panacea - Heal/Recharge
 (11) Panacea - Heal/Endurance/Recharge
 (13) Panacea - Heal


Level 4:    Wild Growth    
 (A) Steadfast Protection - Resistance/Endurance
 (13) Steadfast Protection - Resistance/+Def 3%
 (15) Steadfast Protection - Knockback Protection
 (15) Unbreakable Guard - +Max HP
 (17) Gladiator's Armor - TP Protection +3% Def (All)


Level 6:    Enchant Demon    
 (A) Endurance Reduction IO


Level 8:    Crack Whip    
 (A) Ragnarok - Damage/Recharge
 (17) Ragnarok - Damage/Recharge/Accuracy
 (19) Ragnarok - Recharge/Accuracy
 (19) Ragnarok - Damage/Endurance
 (21) Ragnarok - Chance for Knockdown
 (21) Force Feedback - Chance for +Recharge


Level 10:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 12:    Summon Demons    
 (A) Superior Mark of Supremacy - Damage
 (23) Superior Mark of Supremacy - Accuracy/Damage/Endurance
 (23) Call to Arms - Accuracy/Damage/Recharge
 (25) Call to Arms - Damage/Endurance
 (25) Call to Arms - Accuracy/Damage
 (27) Call to Arms - Defense Bonus Aura for Pets


Level 14:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (27) Red Fortune - Defense/Endurance
 (29) Red Fortune - Defense/Recharge
 (29) Red Fortune - Defense/Endurance/Recharge
 (31) Red Fortune - Defense
 (31) Red Fortune - Endurance


Level 16:    Lifegiving Spores    
 (A) Panacea - Heal/Endurance
 (31) Panacea - Endurance/Recharge
 (33) Panacea - Heal/Recharge
 (33) Panacea - Heal/Endurance/Recharge
 (33) Panacea - Heal
 (34) Panacea - +Hit Points/Endurance


Level 18:    Hell on Earth    
 (A) Recharge Reduction IO
 (34) Expedient Reinforcement - Accuracy/Recharge
 (34) Expedient Reinforcement - Accuracy/Damage
 (36) Expedient Reinforcement - Accuracy/Damage/Recharge
 (36) Expedient Reinforcement - Endurance/Damage/Recharge
 (36) Expedient Reinforcement - Damage/Endurance


Level 20:    Wild Bastion    
 (A) Preventive Medicine - Heal
 (37) Preventive Medicine - Heal/Endurance
 (37) Preventive Medicine - Endurance/RechargeTime
 (37) Preventive Medicine - Heal/RechargeTime
 (39) Preventive Medicine - Heal/RechargeTime/Endurance
 (39) Preventive Medicine - Chance for +Absorb


Level 22:    Spore Cloud    
 (A) Dark Watcher's Despair - To Hit Debuff
 (39) Dark Watcher's Despair - To Hit Debuff/Endurance


Level 24:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 26:    Summon Demon Prince    
 (A) Superior Mark of Supremacy - Accuracy/Endurance
 (40) Superior Mark of Supremacy - Damage/Endurance
 (40) Superior Command of the Mastermind - Accuracy/Damage
 (40) Superior Command of the Mastermind - Damage/Endurance
 (42) Superior Command of the Mastermind - Accuracy/Damage/Recharge
 (42) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura


Level 28:    Tactics    
 (A) Gaussian's Synchronized Fire-Control - To Hit Buff
 (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
 (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
 (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
 (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
 (45) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 30:    Vengeance    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 32:    Abyssal Empowerment    
 (A) Endurance Reduction IO


Level 35:    Entangling Aura    
 (A) Gladiator's Net - Accuracy/Recharge
 (45) Gladiator's Net - Recharge/Hold
 (45) Gladiator's Net - Endurance/Recharge/Hold
 (46) Gladiator's Net - Accuracy/Hold
 (46) Gladiator's Net - Accuracy/Endurance/Recharge/Hold


Level 38:    Overgrowth    
 (A) Recharge Reduction IO
 (50) Recharge Reduction IO


Level 41:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (46) Red Fortune - Defense/Endurance
 (48) Red Fortune - Defense/Recharge
 (48) Red Fortune - Defense/Endurance/Recharge
 (48) Red Fortune - Defense
 (50) Red Fortune - Endurance


Level 44:    Assault    
 (A) Endurance Reduction IO


Level 47:    Power Boost    
 (A) Recharge Reduction IO


Level 49:    Hasten    
 (A) Recharge Reduction IO
 (50) Recharge Reduction IO


Level 1:    Supremacy    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Miracle - +Recovery
 (7) Numina's Convalesence - +Regeneration/+Recovery


Level 1:    Stamina    
 (A) Performance Shifter - EndMod
 (9) Performance Shifter - Chance for +End


Level 1:    Cold Demonling    
Level 26:    Demon Prince    
Level 12:    Ember Demon    
Level 1:    Fiery Demonling    
Level 1:    Hellfire Demonling    
Level 12:    Hellfire Gargoyle    
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|EC01B04035D25E51C4341A3140CA3C0250583A52643A582A3A526FF005B11E030|
|-------------------------------------------------------------------|

 

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On 1/4/2023 at 7:07 PM, day_blind said:

Really love the idea of demons and nature, has a very Anton Arcane feel that is super exciting but have I no idea where to start with this one or if it is a bad pairing.

I tried it. Problem is that you need to drag them all into a mob on passive to have them in front of you for cone heals and entanglement protection. More work than beasts/nature regardless of macros. Nature imo is meant for melee pets based on this.

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On 1/4/2023 at 9:24 PM, biostem said:

The only issues you may encounter are that the demons are kind of a hybrid melee/ranged set, which means that the various "patch" powers you can place down from nature may be tough to place effectively, and nature's heal goes off in the direction you're facing, and won't turn you to face whom you have targeted, so there's a bit of a learning curve there...


Demons (along with Necro and, I presume, Thugs) really benefit from closely controlling pet placement. GoTo commands are the shizzle.

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