kelika2 Posted January 5, 2023 Share Posted January 5, 2023 Might be time to consider trimming down the activation times and animation speed on both of these. Years ago, the old devs trimmed the animation/activation on Jump Kick. Flurry/Maul can use a similar treatment. 3 seconds is a lot in todays world 1 Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted January 5, 2023 Share Posted January 5, 2023 yeah they dont do nearly enough damage to warrant the cost of those long cast times Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
carroto Posted January 5, 2023 Share Posted January 5, 2023 This was done for Shadow Maul back in 2020. Quote Cast Time reduced from 3.07 to 2.35 seconds Make your own proc chance charts Link to comment Share on other sites More sharing options...
kelika2 Posted January 6, 2023 Author Share Posted January 6, 2023 1 hour ago, carroto said: This was done for Shadow Maul back in 2020. I got my 3 seconds from char creation. blaster's darkness manipulation oh well, just flurry then Link to comment Share on other sites More sharing options...
carroto Posted January 6, 2023 Share Posted January 6, 2023 3 minutes ago, kelika2 said: blaster's darkness manipulation Ah that's the problem then. Looks like Blasters didn't get the love. Quote Shadow Maul (Tanker, Scrapper, Brute, Stalker) So I will gladly sign your petition. Let's catch Blasters up. 1 Make your own proc chance charts Link to comment Share on other sites More sharing options...
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