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Posted

Might be time to consider trimming down the activation times and animation speed on both of these.

Years ago, the old devs trimmed the animation/activation on Jump Kick.  Flurry/Maul can use a similar treatment.  3 seconds is a lot in todays world

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Posted
1 hour ago, carroto said:

This was done for Shadow Maul back in 2020.

 

I got my 3 seconds from char creation.  blaster's darkness manipulation

oh well, just flurry then

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