KaizenSoze Posted February 9, 2023 Share Posted February 9, 2023 Continuing my love of Trick Arrow. I have created a virtually unkillable flying debuffer. Can inflict 80% -resist on a single target High levels of defense, some resists, and Poison Gas Arrow, so they can take the alpha Plays completely at range All the awesome Trick Arrow debuff The toon exists and is vet 10. So, this is not a theory build. Spoiler This Hero build was built using Mids Reborn 3.4.6https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural DefenderPrimary Power Set: Trick ArrowSecondary Power Set: Beam RiflePower Pool: FlightPower Pool: SpeedPower Pool: FightingAncillary Pool: Mace Mastery Hero Profile:Level 1: Flash Arrow (A) Siphon Insight - ToHit Debuff (3) Siphon Insight - Accuracy/ToHit Debuff (3) Siphon Insight - Accuracy/Recharge (5) Siphon Insight - ToHit Debuff/Endurance/Recharge (5) Siphon Insight - Chance for +ToHitLevel 1: Charged Shot (A) Thunderstrike - Accuracy/Damage (7) Thunderstrike - Damage/Recharge (7) Thunderstrike - Damage/EnduranceLevel 2: Entangling Arrow (A) Trap of the Hunter - Accuracy/RechargeLevel 4: Cutting Beam (A) Superior Defender's Bastion - Accuracy/Damage (13) Superior Defender's Bastion - Damage/Recharge (15) Superior Defender's Bastion - Damage/Endurance/Recharge (15) Superior Defender's Bastion - Accuracy/Damage/Endurance (17) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (17) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE HealLevel 6: Glue Arrow (A) Pacing of the Turtle - Accuracy/Slow (46) Pacing of the Turtle - Damage/Slow (46) Pacing of the Turtle - Accuracy/Endurance (46) Pacing of the Turtle - Range/Slow (48) Pacing of the Turtle - Endurance/Recharge/Slow (50) Pacing of the Turtle - Chance of -RechargeLevel 8: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (19) Blessing of the Zephyr - Knockback Reduction (4 points)Level 10: Disintegrate (A) Superior Winter's Bite - Accuracy/Damage (19) Superior Winter's Bite - Damage/RechargeTime (21) Superior Winter's Bite - Accuracy/Damage/Endurance (21) Superior Winter's Bite - Accuracy/Damage/Recharge (23) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (23) Superior Winter's Bite - Recharge/Chance for -Speed & -RechargeLevel 12: Acid Arrow (A) Accuracy IOLevel 14: Hover (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, RangeLevel 16: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build UpLevel 18: Disruption Arrow (A) Recharge Reduction IOLevel 20: Lancer Shot (A) Apocalypse - Damage (25) Apocalypse - Damage/Recharge (27) Apocalypse - Damage/Recharge/Accuracy (27) Apocalypse - Recharge/Accuracy (29) Apocalypse - Damage/Endurance (29) Apocalypse - Chance of Damage(Negative)Level 22: Oil Slick Arrow (A) Artillery - Accuracy/Damage (31) Artillery - Damage/Endurance (31) Artillery - Accuracy/Damage/Recharge (31) Artillery - Damage/Recharge (33) Artillery - Accuracy/Recharge/Range (33) Artillery - Endurance/Recharge/RangeLevel 24: Penetrating Ray (A) Overwhelming Force - Accuracy/Damage (33) Overwhelming Force - Endurance/Recharge (34) Overwhelming Force - Accuracy/Damage/Endurance (34) Overwhelming Force - Damage/Endurance/Recharge (34) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (36) Force Feedback - Chance for +RechargeLevel 26: Hasten (A) Recharge Reduction IO (36) Recharge Reduction IOLevel 28: Piercing Beam (A) Artillery - Accuracy/Damage (36) Artillery - Damage/Endurance (37) Artillery - Damage/Recharge (37) Artillery - Accuracy/Damage/Recharge (37) Artillery - Accuracy/Recharge/Range (39) Artillery - Endurance/Recharge/RangeLevel 30: Overcharge (A) Superior Vigilant Assault - Accuracy/Damage (39) Superior Vigilant Assault - Damage/RechargeTime (39) Superior Vigilant Assault - Damage/Endurance/RechargeTime (40) Superior Vigilant Assault - Accuracy/Damage/Endurance (40) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime (40) Superior Vigilant Assault - RechargeTime/PBAoE +AbsorbLevel 32: EMP Arrow (A) Lockdown - Accuracy/Hold (42) Lockdown - Accuracy/Recharge (42) Lockdown - Recharge/Hold (42) Lockdown - Endurance/Recharge/Hold (43) Lockdown - Accuracy/Endurance/Recharge/Hold (43) Lockdown - Chance for +2 Mag HoldLevel 35: Scorpion Shield (A) Luck of the Gambler - Defense/Endurance (43) Luck of the Gambler - Defense (45) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 38: Poison Gas Arrow (A) Lethargic Repose - Accuracy/RechargeLevel 41: Boxing (A) Accuracy IOLevel 44: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (45) Gladiator's Armor - End/Resist (45) Steadfast Protection - Resistance/+Def 3%Level 47: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense (48) Luck of the Gambler - Defense/EnduranceLevel 49: Evasive Maneuvers (A) Winter's Gift - Slow Resistance (20%) (50) Shield Wall - +Res (Teleportation), +5% Res (All) (50) Hypersonic - Flying / Increased Fly ProtectionLevel 1: VigilanceLevel 1: Brawl (A) EmptyLevel 1: Sprint (A) Celerity - +StealthLevel 2: Rest (A) Endurance Modification IOLevel 1: Swift (A) Run Speed IOLevel 1: Hurdle (A) Jumping IOLevel 1: Health (A) Numina's Convalesence - +Regeneration/+Recovery (9) Panacea - +Hit Points/Endurance (9) Preventive Medicine - Chance for +Absorb (11) Miracle - +RecoveryLevel 1: Stamina (A) Performance Shifter - Chance for +End (11) Performance Shifter - EndMod (13) Endurance Modification IOLevel 49: Quick FormLevel 8: AfterburnerLevel 50: Musculature Radial ParagonLevel 50: Reactive Radial Flawless InterfaceLevel 50: Ageless Core Epiphany------------ 2 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted February 11, 2023 Share Posted February 11, 2023 TA is a great set. I made a few very interesting TA chars on live. The base concept of this kind of jars in a way - a bow and a rifle and interchangeable attacks seems weird but it could be a lot of fun to play. I don't know much about BR but your stats are impressive There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
KaizenSoze Posted February 11, 2023 Author Share Posted February 11, 2023 (edited) 4 hours ago, Scarlet Shocker said: TA is a great set. I made a few very interesting TA chars on live. The base concept of this kind of jars in a way - a bow and a rifle and interchangeable attacks seems weird but it could be a lot of fun to play. I don't know much about BR but your stats are impressive Thank you. I used Beam Rifle for several reasons, the all ranged, -resist, lighting oil slick, and the AOE is decent. Cutting Beam when flying hits quite a few targets. Edited February 11, 2023 by KaizenSoze 1 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata Link to comment Share on other sites More sharing options...
JayboH Posted February 13, 2023 Share Posted February 13, 2023 On 2/11/2023 at 3:11 AM, Scarlet Shocker said: TA is a great set. Yup. I was very jazzed at the set being tackled after something like an 8 year wait. I was all over the alpha/beta when I had time and gave as much feedback as I could. Turned out great. I think the only thing I still wanted was for EMP to have a lower cooldown - not much, just some. Easily one of the most fun debuff sets in the entire game now period. Flint Eastwood Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted February 13, 2023 Share Posted February 13, 2023 On 2/11/2023 at 1:46 PM, KaizenSoze said: Thank you. I used Beam Rifle for several reasons, the all ranged, -resist, lighting oil slick, and the AOE is decent. Cutting Beam when flying hits quite a few targets. Interesting. It sounds like fun - glad it works well for you. 5 hours ago, JayboH said: Yup. I was very jazzed at the set being tackled after something like an 8 year wait. I was all over the alpha/beta when I had time and gave as much feedback as I could. Turned out great. I think the only thing I still wanted was for EMP to have a lower cooldown - not much, just some. Easily one of the most fun debuff sets in the entire game now period. On live I had a Fire/TA controller that was super fun. I might have to recreate something similar. 1 There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
JayboH Posted February 24, 2023 Share Posted February 24, 2023 On 2/13/2023 at 10:57 AM, Scarlet Shocker said: On live I had a Fire/TA controller that was super fun. I might have to recreate something similar. You are in for a treat. Flint Eastwood Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted February 24, 2023 Share Posted February 24, 2023 I have a Defender, Voice of Scythia - TA/Sonic that I just rolled. Got on a high level team at level 8 and felt like I was still pulling my weight when exemped down and only a couple of powers. Was a lot of fun and quite survivable if I don't aggro mobs 1 There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
KaizenSoze Posted February 24, 2023 Author Share Posted February 24, 2023 4 hours ago, Scarlet Shocker said: I have a Defender, Voice of Scythia - TA/Sonic that I just rolled. Got on a high level team at level 8 and felt like I was still pulling my weight when exemped down and only a couple of powers. Was a lot of fun and quite survivable if I don't aggro mobs Flash arrow is invaluable at low levels as no one has any defense. Glue is super useful keep mobs off the very squishy chars. Trick arrow starts out very strong. One of the many reasons I love it. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted February 24, 2023 Share Posted February 24, 2023 I read elsewhere that with the right combination of powers & procs Flash Arrow gives you near stalker levels of invis. I think (working from memory) that Flash Arrow, Stealth (PP) and a Stealth proc make you all but undetectable in the right situation. I don't fully comprehend how stealth works but I do think it offers some amazing mitigation There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
Psyonico Posted February 24, 2023 Share Posted February 24, 2023 Stealth alone makes you "effectively" as invisible as a stalker. You've got boss level invisibility, so nothing will see you without +perception. Usually the things with extra perception can see through everything. 1 What this team needs is more Defenders Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted March 18, 2023 Share Posted March 18, 2023 On 2/24/2023 at 11:12 AM, JayboH said: You are in for a treat. I'm having a great time with this one! It's absolutely amazing. It's not a killing machine per se, but it is survivable, has massive debuffs and is a lot of fun to play. I've not yet got it quite slotted out but it's a ton of fun even before it's fully finished 1 There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
Doomguide2005 Posted April 4, 2023 Share Posted April 4, 2023 On 2/24/2023 at 4:01 PM, Scarlet Shocker said: I read elsewhere that with the right combination of powers & procs Flash Arrow gives you near stalker levels of invis. I think (working from memory) that Flash Arrow, Stealth (PP) and a Stealth proc make you all but undetectable in the right situation. I don't fully comprehend how stealth works but I do think it offers some amazing mitigation Flash Arrow is a huge Perception Debuff (and a none too shabby To Hit debuff 🙄). A typical Boss has a 54ft perception. The distance at which one will be detected is (Perception - Stealth). So a character with no stealth will be seen at 54ft. Flash Arrow is a 450 ft debuff putting the boss at 54 minus 450 ft perception. That's not only Stalker good effectively, it's better than Superior Invisibility good as it drops the boss to a negative 396ft perception. It's important to remember that critters don't follow quite the same rules as players. Once they aggro they remain aware of your exact position until they become "peaceful" (wiki's wording which I would interpret as falling off your aggro list). That's why once you hit the foes with pretty much any other attack they seem capable of directly attacking you (because they do know exactly where you are regardless of perception/stealth). Of course at that point the value of FA's to hit debuff comes into play and while they 'see' you they'll do a lot of whiff, whiff, whiffing. Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted April 4, 2023 Share Posted April 4, 2023 5 hours ago, Doomguide2005 said: Flash Arrow is a huge Perception Debuff (and a none too shabby To Hit debuff 🙄). A typical Boss has a 54ft perception. The distance at which one will be detected is (Perception - Stealth). So a character with no stealth will be seen at 54ft. Flash Arrow is a 450 ft debuff putting the boss at 54 minus 450 ft perception. That's not only Stalker good effectively, it's better than Superior Invisibility good as it drops the boss to a negative 396ft perception. It's important to remember that critters don't follow quite the same rules as players. Once they aggro they remain aware of your exact position until they become "peaceful" (wiki's wording which I would interpret as falling off your aggro list). That's why once you hit the foes with pretty much any other attack they seem capable of directly attacking you (because they do know exactly where you are regardless of perception/stealth). Of course at that point the value of FA's to hit debuff comes into play and while they 'see' you they'll do a lot of whiff, whiff, whiffing. you know, I always wondered how Stealth worked but that's useful info thanks. I am finding that if I can get a set-piece going on my TA/Sonic she becomes quite tough to take down even solo, and is incredibly rewarding to play. 1 There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
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