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Range limit on defeat credit


srmalloy
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I had taken my Seismic/Energy Blaster out to Boomtown to work on her defeat count for Council War Walkers, and was sailing around the base with Boost Range up sniping out the walkers. After two orbits and fourteen downed walkers, I checked her progress bar, and it hadn't moved. I wasn't getting defeat credit for the walkers.

 

With Boost Range up, I could shoot from over 270 feet out. If I wasn't getting credit at that distance, where was the limit? 200 feet gave credit, 220 didn't. 210 did, 215 didn't. I finally narrowed down the limit to 212 feet -- at that distance, defeating a walker gave me credit toward the badge count; at 213 feet the defeat isn't counted.

 

Given that I was able to make longer shots with my AR/EM Blaster back on Live, although I have no recollection of whether I was getting badge credit for defeats at that range, I have to wonder how long this limit has been in the game, and the various ways of getting around it that I'll have to experiment with as opportunity presents itself. For example, if I'm shooting from 250+ feet away, will having an invisible teammate near my target give the team, and therefore me, defeat credit? However, that doesn't change the fact that a single character defeating a mob with no assistance from any other source of damage will fail to get credit for the defeat if they're too far away from their target. Boost Range lets a Blaster snipe from well in excess of 200'; you should be able to get defeat credit as long as you're the one shooting.

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Feh. And pets don't count. I was tooling around Striga with a Demons/Plant MM, designating targets for my demons and flying on to the next target, and I don't get defeat credit unless I'm within 212 feet of the target at the time they go down.

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On 2/28/2023 at 12:42 AM, srmalloy said:

Feh. And pets don't count. I was tooling around Striga with a Demons/Plant MM, designating targets for my demons and flying on to the next target, and I don't get defeat credit unless I'm within 212 feet of the target at the time they go down.

It's been like that a long time. Especially the pets thing.

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It's definitely interesting to know the exact max distance for rewards. It seems a bit strange that although you can kill mobs at greater than that range and you are not rewarded, but I suppose there's almost no risk to you at that range in the first place.

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50 minutes ago, Astralock said:

This is also why Brutes and Tankers tend to receive far fewer Vanguard merits on zone mothership raids than instanced mothership raids.

Well, that would answer the question of whether a nearby teammate would suffice to get credit. Pity.

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8 hours ago, GM Crumpet said:

It's been like that a long time. Especially the pets thing.

What makes it hard to understand is that you get the "You have defeated X" message, and you get the XP and inf for the defeat, all the way out to the maximum range you can attack from... but the badge credit cuts off at 212 feet. It should all be triggered by the defeat of your target, and if you're being told you defeated them, and getting XP and influence for the defeat, you should be getting badge credit, too.

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