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Shield/Broadsword: RIP ME A NEW ONE PLEASE!


Hyperstrike

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This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Maybe-Maple: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Broad Sword
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (3) Luck of the Gambler - Defense
  • (3) Unbreakable Guard - Resistance
  • (5) Unbreakable Guard - Resistance/Endurance
  • (5) Unbreakable Guard - RechargeTime/Resistance
  • (7) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 1: Hack

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (19) Superior Might of the Tanker - Damage/Recharge
  • (19) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (21) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (21) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (23) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 2: Battle Agility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (7) Luck of the Gambler - Defense
  • (9) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (9) Reactive Defenses - Scaling Resist Damage

Level 4: Slice

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (23) Superior Gauntleted Fist - Damage/RechargeTime
  • (25) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (25) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (31) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (31) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 6: True Grit

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (11) Unbreakable Guard - Resistance
  • (13) Unbreakable Guard - Resistance/Endurance
  • (13) Unbreakable Guard - RechargeTime/Resistance
  • (15) Preventive Medicine - Heal
  • (15) Preventive Medicine - Chance for +Absorb

Level 8: Active Defense

  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO

Level 10: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage

Level 12: Against All Odds

  • (A) Perfect Zinger - Chance for Psi Damage

Level 14: Phalanx Fighting

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 16: Parry

  • (A) Hecatomb - Damage/Recharge
  • (45) Hecatomb - Damage/Recharge/Accuracy
  • (45) Hecatomb - Recharge/Accuracy
  • (46) Hecatomb - Damage/Endurance
  • (46) Hecatomb - Chance of Damage(Negative)
  • (46) Reactive Defenses - Defense/RechargeTime

Level 18: Grant Cover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Endurance Reduction IO

Level 20: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 22: Shield Charge

  • (A) Superior Avalanche - Accuracy/Damage
  • (33) Superior Avalanche - Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Endurance
  • (34) Superior Avalanche - Accuracy/Damage/Recharge
  • (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Avalanche - Recharge/Chance for Knockdown

Level 24: Whirling Sword

  • (A) Fury of the Gladiator - Accuracy/Damage
  • (39) Fury of the Gladiator - Damage/Recharge
  • (39) Fury of the Gladiator - Damage/Endurance/Recharge
  • (40) Fury of the Gladiator - Accuracy/Endurance/Recharge
  • (40) Fury of the Gladiator - Accuracy/Damage/End/Rech
  • (40) Fury of the Gladiator - Chance for Res Debuff

Level 26: Tough

  • (A) Unbreakable Guard - Resistance
  • (27) Unbreakable Guard - Resistance/Endurance
  • (27) Unbreakable Guard - RechargeTime/Resistance
  • (29) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (29) Steadfast Protection - Resistance/+Def 3%
  • (31) Gladiator's Armor - TP Protection +3% Def (All)

Level 28: Disembowel

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (36) Superior Blistering Cold - Damage/Endurance
  • (36) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (37) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (37) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (37) Superior Blistering Cold - Recharge/Chance for Hold

Level 30: Head Splitter

  • (A) Fury of the Gladiator - Accuracy/Damage
  • (42) Fury of the Gladiator - Damage/Recharge
  • (42) Fury of the Gladiator - Damage/Endurance/Recharge
  • (43) Fury of the Gladiator - Accuracy/Endurance/Recharge
  • (43) Fury of the Gladiator - Accuracy/Damage/End/Rech
  • (43) Armageddon - Chance for Fire Damage

Level 32: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Luck of the Gambler - Defense

Level 35: Combat Jumping

  • (A) Reactive Defenses - Defense
  • (36) Reactive Defenses - Defense/Endurance

Level 38: Maneuvers

  • (A) Reactive Defenses - Defense
  • (39) Reactive Defenses - Defense/Endurance

Level 41: Hasten

  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 44: Conserve Power

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO

Level 47: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (50) Rectified Reticle - Increased Perception

Level 49: Assault

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet


Level 1: Sprint

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (17) Numina's Convalesence - +Regeneration/+Recovery
  • (17) Miracle - +Recovery
Level 1: Hurdle
  • (A) Empty
Level 1: Stamina
  • (A) Performance Shifter - EndMod
  • (48) Performance Shifter - Chance for +End
  • (48) Power Transfer - Chance to Heal Self
Level 50: Cardiac Core Paragon

------------



This is just a tentative build.  Currently sitting at 45 with ROUGHLY this build.  All common IOs and frankenslotting.

My familiarity with SD is is nowhere near as close and automatic as Invuln is.

So for those of you with experience, can you savage this build and let me know where you think I can eke out more damage and/or durability?

Leave it at the Alpha slot.  I pretty much know what needs to go into the remainders.

This is going to be a twinked build.  So don't worry about cost/availability.

I'm liking it a lot as is.  But I have dominant Min-Max genes.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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ok here is 1 of my builds i have tinkered with i am not sure how it would play but it is getting more damage / recharge / regen / and i think even recovery it does not have conserve power like yours does. take a look see what you think maybe it will help 

 

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Broad Sword
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection

  • (A) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Endurance/RechargeTime
  • (5) Unbreakable Guard - Resistance/Endurance
  • (13) Unbreakable Guard - RechargeTime/Resistance
  • (17) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (19) Impervium Armor - Psionic Resistance

Level 1: Hack

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (7) Superior Blistering Cold - Damage/Endurance
  • (25) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (25) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (33) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (33) Superior Blistering Cold - Recharge/Chance for Hold

Level 2: Battle Agility

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (3) Shield Wall - Defense
  • (9) Shield Wall - Defense/Endurance
  • (15) Shield Wall - Defense/Endurance/Recharge
  • (33) Shield Wall - Defense/Recharge
  • (34) Shield Wall - Endurance/Recharge

Level 4: True Grit

  • (A) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (11) Unbreakable Guard - +Max HP
  • (11) Unbreakable Guard - RechargeTime/Resistance
  • (37) Impervium Armor - Psionic Resistance

Level 6: Slice

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (13) Superior Gauntleted Fist - Damage/RechargeTime
  • (45) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (46) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (46) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (48) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 8: Active Defense

  • (A) Recharge Reduction IO

Level 10: Combat Jumping

  • (A) Reactive Defenses - Scaling Resist Damage
  • (43) Reactive Defenses - Defense/Endurance

Level 12: Against All Odds

  • (A) Endurance Reduction IO

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 16: Parry

  • (A) Hecatomb - Chance of Damage(Negative)
  • (17) Hecatomb - Damage/Endurance
  • (21) Hecatomb - Damage
  • (21) Hecatomb - Damage/Recharge
  • (23) Hecatomb - Damage/Recharge/Accuracy
  • (23) Hecatomb - Recharge/Accuracy

Level 18: Phalanx Fighting

  • (A) Shield Wall - Defense
  • (19) Shield Wall - Defense/Endurance
  • (43) Shield Wall - Defense/Recharge
  • (45) Shield Wall - Defense/Endurance/Recharge

Level 20: Grant Cover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 22: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance

Level 24: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 26: Shield Charge

  • (A) Superior Avalanche - Damage/Endurance
  • (27) Superior Avalanche - Accuracy/Damage
  • (27) Superior Avalanche - Accuracy/Damage/Endurance
  • (29) Superior Avalanche - Accuracy/Damage/Recharge
  • (29) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (31) Force Feedback - Chance for +Recharge

Level 28: Whirling Sword

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (40) Superior Might of the Tanker - Damage/Recharge
  • (42) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (42) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (43) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (45) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 30: Tough

  • (A) Unbreakable Guard - Resistance
  • (34) Unbreakable Guard - Resistance/Endurance
  • (36) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (36) Unbreakable Guard - RechargeTime/Resistance
  • (37) Impervium Armor - Psionic Resistance

Level 32: Weave

  • (A) Shield Wall - Defense/Endurance
  • (34) Shield Wall - Defense/Recharge
  • (46) Shield Wall - Endurance/Recharge
  • (48) Shield Wall - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 35: Focused Accuracy

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 38: Head Splitter

  • (A) Armageddon - Damage/Endurance
  • (39) Armageddon - Damage/Recharge
  • (39) Armageddon - Damage
  • (40) Armageddon - Damage/Recharge/Accuracy
  • (40) Armageddon - Chance for Fire Damage
  • (42) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 41: Assault

  • (A) Endurance Reduction IO
  • (50) Endurance Reduction IO

Level 44: Physical Perfection

  • (A) Performance Shifter - Chance for +End

Level 47: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage

Level 49: Super Speed

  • (A) Quickfoot - Endurance/RunSpeed

Level 1: Gauntlet 


Level 1: Brawl
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I don't think you're actually getting more DPS.
The calculator's showing you getting about 210.8138 for 3 EPS
My original build's doing 215.99 for 2.46
And this is assuming you're at full recharge 100% of the time.  Which you ARE NOT.

Your Recharge is NOT higher.
You're getting a couple seconds of burst speed from Shield Charge on the FF proc.
So, IF it procs, you get a momentary boost of a couple seconds.
If you don't, you don't, and your steady-state Recharge is 116%

The FF proc is one of those "gotchas" that people miss during

Parry's mostly superfluous in both builds.  As they're BOTH above Incarnate soft-cap for Melee.

If you have this build on an actual toon, I suggest trying it out.
I'm fairly sure you're going to run into at least MINOR End issues.  I know my Frankenslotter's got to be careful
Some of which can be offset by getting your Accolades.

Thanks for the feedback in any case.

Edited by Hyperstrike

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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3 hours ago, hakurr said:

thank you i really did not know about that 



I know this because I've made an ass of myself a few times with things like this.

Quote

Look!  I've created a build with sixty gajillion percent recharge!



ALSO, the FF proc DOES NOT STACK.
So having 2 copies doesn't mean you get 200% Recharge boost.  Nor that it lasts 2x as long.
Just that you have more chances of proc'ing  within a given time period.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Here's how I would go about it.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Dork Souls: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Broad Sword
Power Pool: Leaping
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (11) Luck of the Gambler - Defense
  • (11) Unbreakable Guard - +Max HP
  • (13) Unbreakable Guard - Resistance
  • (13) Unbreakable Guard - Resistance/Endurance
  • (15) Unbreakable Guard - RechargeTime/Resistance

Level 1: Hack

  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (15) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (17) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (17) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (19) Superior Might of the Tanker - Damage/Recharge
  • (19) Superior Might of the Tanker - Accuracy/Damage

Level 2: Battle Agility

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (21) Shield Wall - Defense
  • (21) Shield Wall - Defense/Endurance
  • (23) Shield Wall - Defense/Recharge

Level 4: Slice

  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (25) Superior Gauntleted Fist - Accuracy/Damage
  • (27) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (27) Superior Avalanche - Accuracy/Damage
  • (29) Superior Avalanche - Recharge/Chance for Knockdown
  • (29) Fury of the Gladiator - Chance for Res Debuff

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (23) Kismet - Accuracy +6%
  • (25) Reactive Defenses - Scaling Resist Damage

Level 8: Active Defense

  • (A) Recharge Reduction IO

Level 10: Against All Odds

  • (A) Endurance Reduction IO

Level 12: Taunt

  • (A) Empty

Level 14: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%)

Level 16: True Grit

  • (A) Unbreakable Guard - Resistance
  • (45) Unbreakable Guard - Resistance/Endurance
  • (45) Unbreakable Guard - RechargeTime/Resistance
  • (45) Preventive Medicine - Heal
  • (46) Preventive Medicine - Heal/Endurance
  • (46) Preventive Medicine - Heal/RechargeTime

Level 18: Phalanx Fighting

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 20: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff

Level 22: Spirit Ward

  • (A) Preventive Medicine - Chance for +Absorb

Level 24: Arcane Bolt

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (43) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (43) Superior Winter's Bite - Accuracy/Damage/Recharge

Level 26: Shield Charge

  • (A) Superior Gauntleted Fist - Damage/RechargeTime
  • (31) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (31) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (31) Superior Avalanche - Accuracy/Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Recharge

Level 28: Disembowel

  • (A) Hecatomb - Chance of Damage(Negative)
  • (34) Hecatomb - Damage/Endurance
  • (34) Hecatomb - Recharge/Accuracy
  • (34) Hecatomb - Damage/Recharge/Accuracy
  • (36) Hecatomb - Damage/Recharge
  • (36) Force Feedback - Chance for +Recharge

Level 30: Head Splitter

  • (A) Armageddon - Chance for Fire Damage
  • (36) Armageddon - Damage/Endurance
  • (37) Armageddon - Recharge/Accuracy
  • (37) Armageddon - Damage/Recharge/Accuracy
  • (37) Armageddon - Damage/Recharge
  • (39) Force Feedback - Chance for +Recharge

Level 32: Rune of Protection

  • (A) Unbreakable Guard - Resistance
  • (33) Unbreakable Guard - Resistance/Endurance
  • (33) Unbreakable Guard - RechargeTime/Resistance
  • (48) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 35: Boxing

  • (A) Empty

Level 38: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (39) Steadfast Protection - Resistance/+Def 3%
  • (50) Steadfast Protection - Resistance/Endurance

Level 41: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Red Fortune - Defense
  • (42) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense/Recharge
  • (50) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Endurance

Level 44: Focused Accuracy

  • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (46) Adjusted Targeting - To Hit Buff/Endurance
  • (48) Adjusted Targeting - Endurance/Recharge

Level 47: Hasten

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 49: Grant Cover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet 


Level 1: Sprint

 

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Spoiler
| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|012A18EFD1|
		|-------------------------------------------------------------------|

 

Mine uses a lot of active tricks to hit favorable numbers during combat. Nothing you probably haven't seen before. My build would utilize Rune and Melee Core to maintain hefty (hard cap S/L and near hardcap for most except Toxic and Psi) RES. Your build's END usage is also stellar compared to mine, but I'm showing over 3k HP as a tradeoff.

 

I have to question having so much melee DEF. Yeah, my DEF is a little low (just barely at softcap because I wanted other things). but in my experience, the only times you would need DEF that high is when there should already be a buffer of some sort helping close the gap. If you're fighting something that can hit through 85% DEF, you weren't gonna be able to solo it for other reasons.

 

Just some food for thought. Hope I can help.

Edited by Spaghetti Betty
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Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

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I'll give you a general take on what I like to do with the armor.  

 

First off I always go with one of the alpha's t4 with defense values either Nerve or Agility since it gives you good values over ED curve and you can short slot some defenses with Gamblers and still pull in good numbers.  

 

Another thing I like to do on my tank is also build in decent psi resists from some Impervium Armors.  I build in as much resistances that I can aiming specifically for toxic/psi/energy/negative since you can come across a lot of fire/cold bonuses easy.  And I +5 everything that I can.

 

Deflection: I do 2 Titanium Coating, Steadfast unique, Impervium Psi res and the 2 lotg like yours.  If I wasn't going for psi resist I'd slot this as you have it and put the Steadfast into True Grit.

True Grit: 2 Titanium Coating, Impervium Psi res, 3 Numinas with the Unique (or Preventative Medicine).  I have the full Preventative set in a heal so I use half the Numi's here.

Battle Agility: 4 Shield Walls all +5.  You can enhance the DDR in this power so I make sure to slot the defense very well in this one

Active Defenses: 1 50+5 recharge

Against All Odds: 1 50+5 End Redux.  Not sure how well that psi proc will fire for efficiency's sake. 

Grant Cover: 1 50+5 Lotg +recharge

Phalanx Fighting: 1 50+5 lotg +recharge (this has a very tight aoe to get use out of stacking allies so I find this power to be skippable if I had to skip an armor)

Shield Charge: 6 Armageddon's. 

One With the Shield: At least 4 Unbreakable Guards and I put the unique here.  This is a nice Oh Shit power which doesn't carry a harsh crash and it gives a nice HP buff for a while.  Nice power to have in your pocket.  

Edited by Mezmera
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1 hour ago, Mezmera said:

I'll give you a general take on what I like to do with the armor.  

 

First off I always go with one of the alpha's t4 with defense values either Nerve or Agility since it gives you good values over ED curve and you can short slot some defenses with Gamblers and still pull in good numbers.  

 

Another thing I like to do on my tank is also build in decent psi resists from some Impervium Armors.  I build in as much resistances that I can aiming specifically for toxic/psi/energy/negative since you can come across a lot of fire/cold bonuses easy.  And I +5 everything that I can.

 

Deflection: I do 2 Titanium Coating, Steadfast unique, Impervium Psi res and the 2 lotg like yours.  If I wasn't going for psi resist I'd slot this as you have it and put the Steadfast into True Grit.

True Grit: 2 Titanium Coating, Impervium Psi res, 3 Numinas with the Unique (or Preventative Medicine).  I have the full Preventative set in a heal so I use half the Numi's here.

Battle Agility: 4 Shield Walls all +5.  You can enhance the DDR in this power so I make sure to slot the defense very well in this one

Active Defenses: 1 50+5 recharge

Against All Odds: 1 50+5 End Redux.  Not sure how well that psi proc will fire for efficiency's sake. 

Grant Cover: 1 50+5 Lotg +recharge

Phalanx Fighting: 1 50+5 lotg +recharge (this has a very tight aoe to get use out of stacking allies so I find this power to be skippable if I had to skip an armor)

Shield Charge: 6 Armageddon's. 

One With the Shield: At least 4 Unbreakable Guards and I put the unique here.  This is a nice Oh Shit power which doesn't carry a harsh crash and it gives a nice HP buff for a while.  Nice power to have in your pocket.  


I'm looking to avoid OWS as it has a crash.  Not a serious one.  But I'm an evil, horrible Crashiphobe.
Also, if I can't bump the Recharge (which of course you can't) it seriously limits the utility.
And if you've followed me for a while, you know I'm all about being lazy and building towards what is essentially a "steady state" build.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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18 minutes ago, Hyperstrike said:


I'm looking to avoid OWS as it has a crash.  Not a serious one.  But I'm an evil, horrible Crashiphobe.
Also, if I can't bump the Recharge (which of course you can't) it seriously limits the utility.
And if you've followed me for a while, you know I'm all about being lazy and building towards what is essentially a "steady state" build.

 

Well what's better than building a "steady state" tank?  One that is steady and can add some extra cheesecake on the side from time to time when it could really come in handy. 

 

I try to avoid using OWS if I don't have to but it's a decent little power to slot for some more bonuses and it's a manageable crash, nothing as absurd as Unstoppable.  

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