Hyperstrike Posted March 14, 2023 Posted March 14, 2023 Spoiler This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Maybe-Maple: Level 50 Magic TankerPrimary Power Set: Shield DefenseSecondary Power Set: Broad SwordPower Pool: FightingPower Pool: LeapingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Energy Mastery Hero Profile:Level 1: Deflection (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (3) Luck of the Gambler - Defense (3) Unbreakable Guard - Resistance (5) Unbreakable Guard - Resistance/Endurance (5) Unbreakable Guard - RechargeTime/Resistance (7) Unbreakable Guard - Resistance/Endurance/RechargeTimeLevel 1: Hack (A) Superior Might of the Tanker - Accuracy/Damage (19) Superior Might of the Tanker - Damage/Recharge (19) Superior Might of the Tanker - Accuracy/Damage/Recharge (21) Superior Might of the Tanker - Damage/Endurance/Recharge (21) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (23) Superior Might of the Tanker - Recharge/Chance for +Res(All)Level 2: Battle Agility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (7) Luck of the Gambler - Defense (9) Shield Wall - +Res (Teleportation), +5% Res (All) (9) Reactive Defenses - Scaling Resist DamageLevel 4: Slice (A) Superior Gauntleted Fist - Accuracy/Damage (23) Superior Gauntleted Fist - Damage/RechargeTime (25) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (25) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (31) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (31) Superior Gauntleted Fist - RechargeTime/+AbsorbLevel 6: True Grit (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Unbreakable Guard - Resistance (13) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - RechargeTime/Resistance (15) Preventive Medicine - Heal (15) Preventive Medicine - Chance for +AbsorbLevel 8: Active Defense (A) Recharge Reduction IO (11) Recharge Reduction IOLevel 10: Taunt (A) Perfect Zinger - Chance for Psi DamageLevel 12: Against All Odds (A) Perfect Zinger - Chance for Psi DamageLevel 14: Phalanx Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 16: Parry (A) Hecatomb - Damage/Recharge (45) Hecatomb - Damage/Recharge/Accuracy (45) Hecatomb - Recharge/Accuracy (46) Hecatomb - Damage/Endurance (46) Hecatomb - Chance of Damage(Negative) (46) Reactive Defenses - Defense/RechargeTimeLevel 18: Grant Cover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Endurance Reduction IOLevel 20: Kick (A) Force Feedback - Chance for +RechargeLevel 22: Shield Charge (A) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (34) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (34) Superior Avalanche - Recharge/Chance for KnockdownLevel 24: Whirling Sword (A) Fury of the Gladiator - Accuracy/Damage (39) Fury of the Gladiator - Damage/Recharge (39) Fury of the Gladiator - Damage/Endurance/Recharge (40) Fury of the Gladiator - Accuracy/Endurance/Recharge (40) Fury of the Gladiator - Accuracy/Damage/End/Rech (40) Fury of the Gladiator - Chance for Res DebuffLevel 26: Tough (A) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - RechargeTime/Resistance (29) Unbreakable Guard - Resistance/Endurance/RechargeTime (29) Steadfast Protection - Resistance/+Def 3% (31) Gladiator's Armor - TP Protection +3% Def (All)Level 28: Disembowel (A) Superior Blistering Cold - Accuracy/Damage (36) Superior Blistering Cold - Damage/Endurance (36) Superior Blistering Cold - Accuracy/Damage/Endurance (37) Superior Blistering Cold - Accuracy/Damage/Recharge (37) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (37) Superior Blistering Cold - Recharge/Chance for HoldLevel 30: Head Splitter (A) Fury of the Gladiator - Accuracy/Damage (42) Fury of the Gladiator - Damage/Recharge (42) Fury of the Gladiator - Damage/Endurance/Recharge (43) Fury of the Gladiator - Accuracy/Endurance/Recharge (43) Fury of the Gladiator - Accuracy/Damage/End/Rech (43) Armageddon - Chance for Fire DamageLevel 32: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - DefenseLevel 35: Combat Jumping (A) Reactive Defenses - Defense (36) Reactive Defenses - Defense/EnduranceLevel 38: Maneuvers (A) Reactive Defenses - Defense (39) Reactive Defenses - Defense/EnduranceLevel 41: Hasten (A) Recharge Reduction IO (42) Recharge Reduction IOLevel 44: Conserve Power (A) Recharge Reduction IO (45) Recharge Reduction IOLevel 47: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (50) Rectified Reticle - Increased PerceptionLevel 49: Assault (A) Endurance Reduction IOLevel 1: Brawl (A) EmptyLevel 1: GauntletLevel 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1640;694;1388;HEX;| |78DA75944B4F135114C7CF74A620A515B1BCA1421128A550C1A52F8C022AD08404E| |3B619E9B56D6CDAA62551F6E263A720E20BD185267E17DDAAE8177003687CEEEA61| |4EFF7811B9499BDFBDE7CCFF3CEE99895D1FF1BE7D33799A0CEFD98C5D2CC62FDAD| |9ABAAE08ED9C9F40CF1AA8ED97397D540CCCE675425EF03E2101F515754B6A8A2D3| |A9B4CA24B06D2A5B632AA354F44C216727E2D3D7728504F9A672B94C742C9D4CCDA| |6B349AFB39B54769E3735D82454A1984AE73DCE7E3AAF54C23F9A4FCF4447B3AA90| |9C8BC7ECE2AC2ACC3571165DFC1BF1F19F41582537513D6F872C72511DE0BBE9804| |53F00BF042AE8B7C0626897CC3BB11CA4F7800F0275B406F828D0409F0446391B43| |93310D6453816CF6D18459866F024B1CDBD4639B74C32AEBCE0B34D14DC02D81437| |41B7047608C63BB7519B7535CC0220F1AE04503BC68C07EFA0C581738C73295C676| |2F4A462545C8B178000F38E12A2D125551D1E558CEF3C3D5DAC3540DCB05B6F8F46| |77CE8CC4356ABD1F3AEA1903CD34FBD80B0C000F5012280AF92F73807A8D5648C5A| |04384241C9DBC5A3EBFF7B3D25F2D3BCA84CF8646CB673A8A7A7D2D50E5A013C130| |8D22AE039E085C0232EA5519769A463925D0F1D079C1008D149C029C0B080C97936| |EB32CDB8C0165C600B2EB00D13DCE6440E6C0DC4513979C2D9B4EA32AD7457F23C4| |CF7000B025DB408B80F581278CC32015D2680A2C2282A8CA2FA50541F8AE21369B1| |C545B5EBF7D38EFBE9C0ABD1C02E9DBA4B276D98E53C37056AD9A55B77E9864B0F5| |C3AD9A55777E9C5DC8601ABEC19D15D22B0F40396B9EAA8FE2647E9B51432442F01| |AF002B0C7EFE4470E8417DC807317A6D16E9ABB4F5E345616BE777A734B987E394A| |5FBF1B921E7EB9E9D02F0DFFCE79C130C4A7F0ED025A30CE30C218B36F6D0F8B25B| |63C1557EA596013F654A4AFF59C37E36E9C5FD011DDBE66A| |-------------------------------------------------------------------| (A) EmptyLevel 2: Rest (A) EmptyLevel 1: Swift (A) EmptyLevel 1: Health (A) Panacea - +Hit Points/Endurance (17) Numina's Convalesence - +Regeneration/+Recovery (17) Miracle - +RecoveryLevel 1: Hurdle (A) EmptyLevel 1: Stamina (A) Performance Shifter - EndMod (48) Performance Shifter - Chance for +End (48) Power Transfer - Chance to Heal SelfLevel 50: Cardiac Core Paragon------------ This is just a tentative build. Currently sitting at 45 with ROUGHLY this build. All common IOs and frankenslotting. My familiarity with SD is is nowhere near as close and automatic as Invuln is. So for those of you with experience, can you savage this build and let me know where you think I can eke out more damage and/or durability? Leave it at the Alpha slot. I pretty much know what needs to go into the remainders. This is going to be a twinked build. So don't worry about cost/availability. I'm liking it a lot as is. But I have dominant Min-Max genes. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
hakurr Posted March 14, 2023 Posted March 14, 2023 ok here is 1 of my builds i have tinkered with i am not sure how it would play but it is getting more damage / recharge / regen / and i think even recovery it does not have conserve power like yours does. take a look see what you think maybe it will help This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science TankerPrimary Power Set: Shield DefenseSecondary Power Set: Broad SwordPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Energy Mastery Hero Profile:Level 1: Deflection (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Endurance/RechargeTime (5) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - RechargeTime/Resistance (17) Unbreakable Guard - Resistance/Endurance/RechargeTime (19) Impervium Armor - Psionic ResistanceLevel 1: Hack (A) Superior Blistering Cold - Accuracy/Damage (7) Superior Blistering Cold - Damage/Endurance (25) Superior Blistering Cold - Accuracy/Damage/Endurance (25) Superior Blistering Cold - Accuracy/Damage/Recharge (33) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (33) Superior Blistering Cold - Recharge/Chance for HoldLevel 2: Battle Agility (A) Shield Wall - +Res (Teleportation), +5% Res (All) (3) Shield Wall - Defense (9) Shield Wall - Defense/Endurance (15) Shield Wall - Defense/Endurance/Recharge (33) Shield Wall - Defense/Recharge (34) Shield Wall - Endurance/RechargeLevel 4: True Grit (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Unbreakable Guard - +Max HP (11) Unbreakable Guard - RechargeTime/Resistance (37) Impervium Armor - Psionic ResistanceLevel 6: Slice (A) Superior Gauntleted Fist - Accuracy/Damage (13) Superior Gauntleted Fist - Damage/RechargeTime (45) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (46) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (46) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (48) Superior Gauntleted Fist - RechargeTime/+AbsorbLevel 8: Active Defense (A) Recharge Reduction IOLevel 10: Combat Jumping (A) Reactive Defenses - Scaling Resist Damage (43) Reactive Defenses - Defense/EnduranceLevel 12: Against All Odds (A) Endurance Reduction IOLevel 14: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IOLevel 16: Parry (A) Hecatomb - Chance of Damage(Negative) (17) Hecatomb - Damage/Endurance (21) Hecatomb - Damage (21) Hecatomb - Damage/Recharge (23) Hecatomb - Damage/Recharge/Accuracy (23) Hecatomb - Recharge/AccuracyLevel 18: Phalanx Fighting (A) Shield Wall - Defense (19) Shield Wall - Defense/Endurance (43) Shield Wall - Defense/Recharge (45) Shield Wall - Defense/Endurance/RechargeLevel 20: Grant Cover (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 22: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (31) Gaussian's Synchronized Fire-Control - To Hit Buff (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (39) Gaussian's Synchronized Fire-Control - Recharge/EnduranceLevel 24: Kick (A) Force Feedback - Chance for +RechargeLevel 26: Shield Charge (A) Superior Avalanche - Damage/Endurance (27) Superior Avalanche - Accuracy/Damage (27) Superior Avalanche - Accuracy/Damage/Endurance (29) Superior Avalanche - Accuracy/Damage/Recharge (29) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (31) Force Feedback - Chance for +RechargeLevel 28: Whirling Sword (A) Superior Might of the Tanker - Accuracy/Damage (40) Superior Might of the Tanker - Damage/Recharge (42) Superior Might of the Tanker - Accuracy/Damage/Recharge (42) Superior Might of the Tanker - Damage/Endurance/Recharge (43) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (45) Superior Might of the Tanker - Recharge/Chance for +Res(All)Level 30: Tough (A) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime (36) Unbreakable Guard - RechargeTime/Resistance (37) Impervium Armor - Psionic ResistanceLevel 32: Weave (A) Shield Wall - Defense/Endurance (34) Shield Wall - Defense/Recharge (46) Shield Wall - Endurance/Recharge (48) Shield Wall - Defense/Endurance/Recharge (48) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 35: Focused Accuracy (A) Gaussian's Synchronized Fire-Control - To Hit Buff/EnduranceLevel 38: Head Splitter (A) Armageddon - Damage/Endurance (39) Armageddon - Damage/Recharge (39) Armageddon - Damage (40) Armageddon - Damage/Recharge/Accuracy (40) Armageddon - Chance for Fire Damage (42) Overwhelming Force - Damage/Chance for Knockdown/Knockback to KnockdownLevel 41: Assault (A) Endurance Reduction IO (50) Endurance Reduction IOLevel 44: Physical Perfection (A) Performance Shifter - Chance for +EndLevel 47: Taunt (A) Perfect Zinger - Chance for Psi DamageLevel 49: Super Speed (A) Quickfoot - Endurance/RunSpeedLevel 1: Gauntlet Level 1: Brawl
Hyperstrike Posted March 14, 2023 Author Posted March 14, 2023 (edited) I don't think you're actually getting more DPS. The calculator's showing you getting about 210.8138 for 3 EPS My original build's doing 215.99 for 2.46 And this is assuming you're at full recharge 100% of the time. Which you ARE NOT. Your Recharge is NOT higher. You're getting a couple seconds of burst speed from Shield Charge on the FF proc. So, IF it procs, you get a momentary boost of a couple seconds. If you don't, you don't, and your steady-state Recharge is 116% The FF proc is one of those "gotchas" that people miss during Parry's mostly superfluous in both builds. As they're BOTH above Incarnate soft-cap for Melee. If you have this build on an actual toon, I suggest trying it out. I'm fairly sure you're going to run into at least MINOR End issues. I know my Frankenslotter's got to be careful Some of which can be offset by getting your Accolades. Thanks for the feedback in any case. Edited March 14, 2023 by Hyperstrike If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Hyperstrike Posted March 14, 2023 Author Posted March 14, 2023 3 hours ago, hakurr said: thank you i really did not know about that I know this because I've made an ass of myself a few times with things like this. Quote Look! I've created a build with sixty gajillion percent recharge! ALSO, the FF proc DOES NOT STACK. So having 2 copies doesn't mean you get 200% Recharge boost. Nor that it lasts 2x as long. Just that you have more chances of proc'ing within a given time period. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Spaghetti Betty Posted March 14, 2023 Posted March 14, 2023 (edited) Here's how I would go about it. This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Dork Souls: Level 50 Natural TankerPrimary Power Set: Shield DefenseSecondary Power Set: Broad SwordPower Pool: LeapingPower Pool: SorceryPower Pool: FightingPower Pool: SpeedAncillary Pool: Energy Mastery Hero Profile:Level 1: Deflection (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (11) Luck of the Gambler - Defense (11) Unbreakable Guard - +Max HP (13) Unbreakable Guard - Resistance (13) Unbreakable Guard - Resistance/Endurance (15) Unbreakable Guard - RechargeTime/Resistance Level 1: Hack (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (15) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (17) Superior Might of the Tanker - Damage/Endurance/Recharge (17) Superior Might of the Tanker - Accuracy/Damage/Recharge (19) Superior Might of the Tanker - Damage/Recharge (19) Superior Might of the Tanker - Accuracy/Damage Level 2: Battle Agility (A) Shield Wall - +Res (Teleportation), +5% Res (All) (21) Shield Wall - Defense (21) Shield Wall - Defense/Endurance (23) Shield Wall - Defense/Recharge Level 4: Slice (A) Superior Gauntleted Fist - RechargeTime/+Absorb (25) Superior Gauntleted Fist - Accuracy/Damage (27) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (27) Superior Avalanche - Accuracy/Damage (29) Superior Avalanche - Recharge/Chance for Knockdown (29) Fury of the Gladiator - Chance for Res Debuff Level 6: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Kismet - Accuracy +6% (25) Reactive Defenses - Scaling Resist Damage Level 8: Active Defense (A) Recharge Reduction IO Level 10: Against All Odds (A) Endurance Reduction IO Level 12: Taunt (A) Empty Level 14: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 16: True Grit (A) Unbreakable Guard - Resistance (45) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - RechargeTime/Resistance (45) Preventive Medicine - Heal (46) Preventive Medicine - Heal/Endurance (46) Preventive Medicine - Heal/RechargeTime Level 18: Phalanx Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 20: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (43) Gaussian's Synchronized Fire-Control - To Hit Buff Level 22: Spirit Ward (A) Preventive Medicine - Chance for +Absorb Level 24: Arcane Bolt (A) Superior Winter's Bite - Accuracy/Damage (43) Superior Winter's Bite - Accuracy/Damage/Endurance (43) Superior Winter's Bite - Accuracy/Damage/Recharge Level 26: Shield Charge (A) Superior Gauntleted Fist - Damage/RechargeTime (31) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (31) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (31) Superior Avalanche - Accuracy/Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Recharge Level 28: Disembowel (A) Hecatomb - Chance of Damage(Negative) (34) Hecatomb - Damage/Endurance (34) Hecatomb - Recharge/Accuracy (34) Hecatomb - Damage/Recharge/Accuracy (36) Hecatomb - Damage/Recharge (36) Force Feedback - Chance for +Recharge Level 30: Head Splitter (A) Armageddon - Chance for Fire Damage (36) Armageddon - Damage/Endurance (37) Armageddon - Recharge/Accuracy (37) Armageddon - Damage/Recharge/Accuracy (37) Armageddon - Damage/Recharge (39) Force Feedback - Chance for +Recharge Level 32: Rune of Protection (A) Unbreakable Guard - Resistance (33) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - RechargeTime/Resistance (48) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 35: Boxing (A) Empty Level 38: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (39) Steadfast Protection - Resistance/+Def 3% (50) Steadfast Protection - Resistance/Endurance Level 41: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Red Fortune - Defense (42) Red Fortune - Defense/Endurance (42) Red Fortune - Defense/Recharge (50) Red Fortune - Defense/Endurance/Recharge (50) Red Fortune - Endurance Level 44: Focused Accuracy (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge (46) Adjusted Targeting - To Hit Buff/Endurance (48) Adjusted Targeting - Endurance/Recharge Level 47: Hasten (A) Recharge Reduction IO (48) Recharge Reduction IO Level 49: Grant Cover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Sprint Data Chunk: Spoiler | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1721;742;1484;HEX;| |78DA75945B4F1351108067BB5B0B4B0B22B40501292816682DD4376FD16801E5624| |86A7C33CD4A8FD0D074C9B64479172F8F6A84448D82F182FA374C7CD157AF7FC01B| |62A2467D3075B6B383A7359CA4ED7766A6337366E69CB17309EF8BE7A38740F11EC| |91AF97CEA84919B1696E7B85198B58C2CE0D213A6351D4A9AB3D9BC07B76D64914A| |8833229717B1E4544664D3BC6D72B463222B44ECB0651AE954F2AC69A5C13B6E9AD| |9D8A8306632B949DA244D6B425873BED2663033395540954EAA1921D20D03339989| |D8404E589373A931235F40E3264C218C9F840FBF14E0557403F8711BD740874686D| |F6A09BCF09DE107412DFC24B8160679D96EDEB1C95B82CDF086E135C11678C5F092| |6000B351A46C54054648D308C30C8304011822B88EB155F9082A5CD64A9A26384FB| |0152E30DC2268856586838E3FEC8A5B72E372732502F0C76E98EDEF1BD90E619E1E| |65BD6E45F040047FE3D5701435D5B2A61A3A48B38069D64825C24D11170431AE4F9| |6FBA085A20CA2B84E3E581D3720CA0D887203A2F09E60177C60F844700CDDD44B6E| |A09E0FB6882935C8011AE091ABA4D9092B046178C8F080E13E412FDC23B8D24543B| |31EC00FAB14FA2A6A82724D83B0A2397F7ECCF0846004D36C966CB5669827CD36B8| |C87089E1364108EE10DCC4A3B4C84769810865D701BD0C3D0CDD04DB21CC304F700| |3DDB4FD9BC0A2BB0D0EB0C97E821DB08F612FC31EAE9AE36601CFDD2EF5546DE7CE| |85B87321EE5C1FFC225070103AE541E8A4015151DE2517B10B76AB4E3CBBB838987| |108106868DB2D97A19B7BDD03B50C3A430D411C7C0C75044BE83F22878CC092CB99| |AABB2E27ED65824E0C19936C9518DF853E86616C6DBF3C20FD9C55AB56FE6ED81FF| |BCC3D5AF9B3541CDDC0705C93ED50AE907C552F77C0F66BFA7FEF5D071553839394| |D326184608DBE0DCA92ABE53557CA7BE6CE0FE6B851CAD17A94C2E58D31CF8A8390| |13F133CED2D7F018ACF50109405A5E547515CAEC929BD4260540A4E570AC62B057F| |012A18EFD1| |-------------------------------------------------------------------| Mine uses a lot of active tricks to hit favorable numbers during combat. Nothing you probably haven't seen before. My build would utilize Rune and Melee Core to maintain hefty (hard cap S/L and near hardcap for most except Toxic and Psi) RES. Your build's END usage is also stellar compared to mine, but I'm showing over 3k HP as a tradeoff. I have to question having so much melee DEF. Yeah, my DEF is a little low (just barely at softcap because I wanted other things). but in my experience, the only times you would need DEF that high is when there should already be a buffer of some sort helping close the gap. If you're fighting something that can hit through 85% DEF, you weren't gonna be able to solo it for other reasons. Just some food for thought. Hope I can help. Edited March 15, 2023 by Spaghetti Betty 1 Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets!
Mezmera Posted March 14, 2023 Posted March 14, 2023 (edited) I'll give you a general take on what I like to do with the armor. First off I always go with one of the alpha's t4 with defense values either Nerve or Agility since it gives you good values over ED curve and you can short slot some defenses with Gamblers and still pull in good numbers. Another thing I like to do on my tank is also build in decent psi resists from some Impervium Armors. I build in as much resistances that I can aiming specifically for toxic/psi/energy/negative since you can come across a lot of fire/cold bonuses easy. And I +5 everything that I can. Deflection: I do 2 Titanium Coating, Steadfast unique, Impervium Psi res and the 2 lotg like yours. If I wasn't going for psi resist I'd slot this as you have it and put the Steadfast into True Grit. True Grit: 2 Titanium Coating, Impervium Psi res, 3 Numinas with the Unique (or Preventative Medicine). I have the full Preventative set in a heal so I use half the Numi's here. Battle Agility: 4 Shield Walls all +5. You can enhance the DDR in this power so I make sure to slot the defense very well in this one Active Defenses: 1 50+5 recharge Against All Odds: 1 50+5 End Redux. Not sure how well that psi proc will fire for efficiency's sake. Grant Cover: 1 50+5 Lotg +recharge Phalanx Fighting: 1 50+5 lotg +recharge (this has a very tight aoe to get use out of stacking allies so I find this power to be skippable if I had to skip an armor) Shield Charge: 6 Armageddon's. One With the Shield: At least 4 Unbreakable Guards and I put the unique here. This is a nice Oh Shit power which doesn't carry a harsh crash and it gives a nice HP buff for a while. Nice power to have in your pocket. Edited March 14, 2023 by Mezmera
Hyperstrike Posted March 14, 2023 Author Posted March 14, 2023 1 hour ago, Mezmera said: I'll give you a general take on what I like to do with the armor. First off I always go with one of the alpha's t4 with defense values either Nerve or Agility since it gives you good values over ED curve and you can short slot some defenses with Gamblers and still pull in good numbers. Another thing I like to do on my tank is also build in decent psi resists from some Impervium Armors. I build in as much resistances that I can aiming specifically for toxic/psi/energy/negative since you can come across a lot of fire/cold bonuses easy. And I +5 everything that I can. Deflection: I do 2 Titanium Coating, Steadfast unique, Impervium Psi res and the 2 lotg like yours. If I wasn't going for psi resist I'd slot this as you have it and put the Steadfast into True Grit. True Grit: 2 Titanium Coating, Impervium Psi res, 3 Numinas with the Unique (or Preventative Medicine). I have the full Preventative set in a heal so I use half the Numi's here. Battle Agility: 4 Shield Walls all +5. You can enhance the DDR in this power so I make sure to slot the defense very well in this one Active Defenses: 1 50+5 recharge Against All Odds: 1 50+5 End Redux. Not sure how well that psi proc will fire for efficiency's sake. Grant Cover: 1 50+5 Lotg +recharge Phalanx Fighting: 1 50+5 lotg +recharge (this has a very tight aoe to get use out of stacking allies so I find this power to be skippable if I had to skip an armor) Shield Charge: 6 Armageddon's. One With the Shield: At least 4 Unbreakable Guards and I put the unique here. This is a nice Oh Shit power which doesn't carry a harsh crash and it gives a nice HP buff for a while. Nice power to have in your pocket. I'm looking to avoid OWS as it has a crash. Not a serious one. But I'm an evil, horrible Crashiphobe. Also, if I can't bump the Recharge (which of course you can't) it seriously limits the utility. And if you've followed me for a while, you know I'm all about being lazy and building towards what is essentially a "steady state" build. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Mezmera Posted March 14, 2023 Posted March 14, 2023 18 minutes ago, Hyperstrike said: I'm looking to avoid OWS as it has a crash. Not a serious one. But I'm an evil, horrible Crashiphobe. Also, if I can't bump the Recharge (which of course you can't) it seriously limits the utility. And if you've followed me for a while, you know I'm all about being lazy and building towards what is essentially a "steady state" build. Well what's better than building a "steady state" tank? One that is steady and can add some extra cheesecake on the side from time to time when it could really come in handy. I try to avoid using OWS if I don't have to but it's a decent little power to slot for some more bonuses and it's a manageable crash, nothing as absurd as Unstoppable.
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