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Fun with Stun (FF/Dark/Dark)


Nemu

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I decided to followup on my comments from this thread about how to build a corruptor with a focus on stun. I chose Defender for my own take.

 

Scouring through the primaries/secondaries I found Dark Pit from Dark blast which doesn't need proc gimmicks to stun. I also weighed the pros/cons of powers that can stun with a reasonable ~60 seconds or less base recharge from support sets and settled on Force Field (even though the chance to stun on Force Bomb is only 10% 😞)

 

The game plan is lean on oppressive gloom, invoke panic and dark pit to stack stuns, but as I said in the other thread this is a gimmick so I need other toys to stay alive. Thus the following synergies:

 

FF allows the build to softcap vs all positions + PSI

Dark blast gives me a heal

Force Bomb and Torrent both KD, and I love KD for the mitigation and for the FF procs

Invoke panic is also a fear which helps break alpha strikes, and it also takes a stun proc.

 

If I wanted more stun shenanigans I could drop torrent and pick up tentacles and stick yet another stun proc in it. However the proc chances aren't great and from a pure utility perspective I valued the KD from torrent more.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Bubble Panda: Level 50 Science Defender
Primary Power Set: Force Field
Secondary Power Set: Dark Blast
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Deflection Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (3) Luck of the Gambler - Defense

Level 1: Gloom

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (5) Apocalypse - Damage/Recharge/Accuracy
  • (5) Apocalypse - Recharge/Accuracy
  • (7) Apocalypse - Damage/Endurance
  • (9) Apocalypse - Chance of Damage(Negative)

Level 2: Repulsion Bolt

  • (A) Sudden Acceleration - Knockback to Knockdown

Level 4: Moonbeam

  • (A) Sting of the Manticore - Accuracy/Damage
  • (9) Sting of the Manticore - Damage/Endurance
  • (11) Sting of the Manticore - Accuracy/Interrupt/Range
  • (11) Sting of the Manticore - Damage/Endurance/Recharge
  • (27) Sting of the Manticore - Chance of Damage(Toxic)

Level 6: Insulation Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (7) Luck of the Gambler - Defense

Level 8: Combat Jumping

  • (A) Kismet - Accuracy +6%
  • (42) Winter's Gift - Slow Resistance (20%)

Level 10: Kick

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (46) Superior Blistering Cold - Damage/Endurance

Level 12: Dispersion Bubble

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Shield Wall - Defense/Endurance
  • (13) Shield Wall - Defense/Endurance/Recharge
  • (15) Shield Wall - Defense

Level 14: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (15) Aegis - Resistance/Endurance
  • (17) Aegis - Endurance/Recharge
  • (17) Aegis - Resistance/Endurance/Recharge
  • (25) Aegis - Resistance
  • (25) Aegis - Psionic/Status Resistance

Level 16: Provoke

  • (A) Empty

Level 18: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Shield Wall - Defense/Endurance
  • (19) Shield Wall - Defense
  • (21) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 20: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Reactive Defenses - Defense
  • (23) Reactive Defenses - Defense/Endurance
  • (23) Reactive Defenses - Scaling Resist Damage

Level 22: Force Bomb

  • (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
  • (27) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (34) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
  • (36) Stupefy - Accuracy/Endurance
  • (36) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (36) Force Feedback - Chance for +Recharge

Level 24: Torrent

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (37) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (37) Superior Vigilant Assault - Damage/RechargeTime
  • (37) Sudden Acceleration - Knockback to Knockdown
  • (40) Force Feedback - Chance for +Recharge

Level 26: Damping Bubble

  • (A) Karma - Knockback Protection

Level 28: Life Drain

  • (A) Devastation - Accuracy/Damage
  • (29) Devastation - Damage/Endurance
  • (29) Devastation - Damage/Recharge
  • (31) Devastation - Accuracy/Damage/Recharge
  • (31) Devastation - Accuracy/Damage/Endurance/Recharge
  • (31) Devastation - Chance of Hold

Level 30: Blackstar

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (33) Superior Defender's Bastion - Damage/Recharge
  • (33) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (33) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (34) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

Level 32: Tactics

  • (A) Endurance Reduction IO

Level 35: Oppressive Gloom

  • Hamidon Origin:Endoplasm Exposure

Level 38: Dark Pit

  • (A) Absolute Amazement - Stun/Recharge
  • (39) Absolute Amazement - Stun
  • (39) Absolute Amazement - Stun/Recharge/Accuracy
  • (39) Absolute Amazement - Recharge/Accuracy
  • (40) Absolute Amazement - Stun/Endurance
  • (40) Razzle Dazzle - Chance of Immobilize

Level 41: Intimidate

  • (A) Empty

Level 44: Invoke Panic

  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (45) Nightmare - Accuracy/Recharge
  • (45) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (45) Unspeakable Terror - Disorient Bonus

Level 47: Dark Embrace

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (47) Unbreakable Guard - Resistance
  • (47) Unbreakable Guard - Resistance/Endurance
  • (48) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (48) Unbreakable Guard - +Max HP

Level 49: Soul Drain

  • (A) Superior Avalanche - Accuracy/Damage
  • (49) Superior Avalanche - Damage/Endurance
  • (49) Superior Avalanche - Accuracy/Damage/Endurance
  • (50) Superior Avalanche - Accuracy/Damage/Recharge
  • (50) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (50) Superior Avalanche - Recharge/Chance for Knockdown

Level 1: Vigilance


Level 1: Brawl

 

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|-------------------------------------------------------------------|

 

This is a late blooming build and I made some conscious decisions to focus on getting defense prior to level 35 which is the earliest I can pick up oppressive gloom. The rest of the stun kit comes shortly after that pick. From an exemplar perspective this build will still be tanky despite the lack of stuns for earlier levels because of that decision to invest in defense power picks early on.

 

Game play when the build gets all its toys looks like this: Target the boss, hug the boss, alternate invoke panic and dark pit, force bomb and do other stuff while those are on cooldown, steal bamboo from boss while it's dazed, Nom Nom Nom Nom Nom!

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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2 minutes ago, Doomguide2005 said:

Might want to look at Storm/Dark as well as it has both Dark Pit and Thunderclap.  Both are mag 2 stunning bosses as well when used together with the AoE immobilize to keep wandering to a minimum.

I have one I am growing.  Drop freezing rain first (to help with pit and claps accuracy issues) and toss pit, then run in and clap.  It's fun on big teams with big spawns.  Animation times leave something to be desired though.

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If I recall correctly, and I think I do, even though there is only a 10% stun chance in Force Bomb, you can still slot stun procs that will go off even if the stun does not activate.  The Absolute Amazement proc comes first to mind.  Razzle Dazzle immob is interesting, and I don't know if that activates before during or after the knockback is activated.  And if you want to double down on knockback, hello Stupefy!

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Who run Bartertown?

 

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Seems a little bit endurance heavy.  Gonna have to lean on Ageless Core or Cardiac Core pretty hard - to the point where they might be good additions to note on the build.

 

Otherwise, seems fun.  Maybe throw a control radial in there for chance to fear, immobilize, and stun with gloom, moonbeam, and torrent.

 

 

Edited by Kalean
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Good points. My first draft had hasten and tentacles with the stun proc instead of the presence pool and that was truly endurance heavy due to the fact that I was spamming tentacles/torrent. The hasten crash also contributed to quite a few "oops where all my toggles go?" moments. This one is more manageable as a complete build for exemped content but I imagine those leveling the traditional way will lean on recovery serums and blue pills quite a bit until they have their slots filled out. End game I took vigor because all 3 attributes that it boosts helps my build. I took spectral interface for the immob. Destiny is a toss up. I took ageless for the debuff resist and the +rech but I could just as well swap it out for incan/barrier if the situation called for those.

Edited by Nemu

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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