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Build Critique SS/Elec Armor


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Hey Guys, 

 

I wanted to try out a SS/Elec Armor Tank. I think I got a pretty solid build. I don't see many of these tank and I like the idea and the pairing for the two sets. 

 

Let me know what you guys think please and thank you. 

 

 

 

 

https://www.midsreborn.com/builds/download.php?uc=1654&c=699&a=1398&f=HEX&dc=78DA6D94494F535114C7FFAF7D15E92094328A1569050A85574A5C68A25123B8905649306E9BA65E4B632DCD6B4D64EFB8738C1B058C1BE3E7701EB66AF4330826CEAB7ADAF30EB9506FF29ADFEB99FEF79CFB6EFAD2B4FFFDBBD41118FE63C56CA592399D2D9D57B6279DCD1772A8AF167AC2FC6F665A9D53A58AB2668A2A57B50BB9CC51FBC2A2DDEF58D3AAA894357FB14C3C5FB555295F5D806F6E71B1681D2F16F20B556F83E7CB4A9DF53730A5B2E542291F609FBA0BBD8566CA859C355352767E2993CE56AACA5EEA2511C3F43C6BA31F03B26A26F0D70D244DB8F043E02783893F02BF19C6BDD0573DFA0B5BB6E183C06786EDF828F089E105D536F4DA8694F44A49AF94F44B493F7E31F8A88F6E2D1A6EF4B1C522551ECDE2F1E0A6D9B0ECC02D81DB0CEDB8237097A103F7185E91BC163D4D0B7AE8355C7799E24A13222F21CA13A23C29825F529A567D97ADE2DB29BE9DB2A76E09EA96C4AF29DAA78BF061D668587A91124833ECC44981530CBB30C710A16605B434460071382E0E3CA74A6DBACE361C660DBB71C8E5C04181FD0C7B7080E10D4507F5690411E5BC499A4648DF4108C3123C22106318C4A8C098409CA19B76D0A5A57177615686F05D604D86B0CE6050508F763EE9A5460B6F496D9FB171EE6BE8C37D2E33456AFB358BAB1F8F5DCE4097055618DC943DAC772C2C938DCA64A332D9A84C76EFC64744D1037A5F06D06E382E41810E86E146071BD029D0C5304182237A9A082EF3F91DC11581AB02D71846715DE006C33E4A33A4A719C2037179C83086658115815586713C6258A5BDC5F46310C3136ED6D30010D72D7169792B35C2D28764C9DE12246A528F99A4E6F3A935375F3CF5A73ED85173F375564B6DF9839E094E3167EA06B2189CE2ABB729C239C9EB5B2C247FD0B90771C670E004C18889B5E62C31CEF2ADD9E23482BE7ABAC434F1FF5BB321F235B63AFD030DBFE6A9

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Here's a couple of observations just based on my own experiences. Please take these with a grain of salt.

 

Nice job capping your psi resistance! That can be pretty tough to do. Personally, pure Psi damage isn't common enough for me to consider building for it. A lot of places that you did build for it would, in my eyes, be better served dropping a helpful proc and/or moving the slot entirely.

 

Likewise with the psi resistance, I feel like those 6-slot winter sets aren't doing too much to aid your survival. You are gaining 10% Fire/Cold DEF from them, which is a drop in the bucket considering you don't have any to naturally build on. Even more so when Elec Armor doesn't have DDR. Especially more so when Rage is reducing your DEF by 20% every 120/60(doublestack) seconds. More spots that you could drop a helpful proc or move the slot entirely (might I suggest Force Feedback procs?).

 

Power Sink is criminally underslotted. You will need to use it. Constantly. Slotting it with a real End Mod is still a net gain over a Performance Shifter proc even with only 1 target hit. It's a very strong drain.

 

I see you like to Fly. That is A-ok! Just keep in mind that Grounded will only offer you KB protection if you fly really close to the ground.

 

Capped slow resistance or bust!

 

With a combo like Elec/SS, you definitely should be leaning into maximum offense. Both sets thrive on pumping as much recharge as you possibly can, to keep yourself healthy, mobs drained, and your punches punching. I would throw DEF to the wind. 1 Cimeroran slash means it gone. A couple of machine guns means it's gone too. Don't even get me started on Banished Pantheon or Carnies.

 

Here's how I run my Elec/SS Tank. Max rage, max offense, max zappy:

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Bracers of Zeus: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Armor

  • (A) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Resistance/Endurance
  • (3) Unbreakable Guard - RechargeTime/Resistance
  • (5) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 1: Punch

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (9) Superior Gauntleted Fist - Damage/RechargeTime
  • (9) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (11) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (11) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (13) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 2: Conductive Shield

  • (A) Unbreakable Guard - Resistance
  • (5) Unbreakable Guard - Resistance/Endurance
  • (7) Unbreakable Guard - RechargeTime/Resistance
  • (7) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 4: Haymaker

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (13) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (15) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (15) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (25) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 6: Static Shield

  • (A) Unbreakable Guard - +Max HP
  • (17) Unbreakable Guard - Resistance
  • (19) Unbreakable Guard - Resistance/Endurance
  • (31) Unbreakable Guard - RechargeTime/Resistance

Level 8: Lightning Field

  • (A) Fury of the Gladiator - Chance for Res Debuff

Level 10: Taunt

  • (A) Empty

Level 12: Grounded

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (31) Steadfast Protection - Resistance/+Def 3%

Level 14: Energize

  • (A) Preventive Medicine - Chance for +Absorb
  • (19) Preventive Medicine - Heal/RechargeTime/Endurance
  • (21) Preventive Medicine - Heal/RechargeTime
  • (21) Preventive Medicine - Endurance/RechargeTime
  • (23) Preventive Medicine - Heal/Endurance
  • (23) Preventive Medicine - Heal

Level 16: Hasten

  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO

Level 18: Super Speed

  • (A) Winter's Gift - Slow Resistance (20%)

Level 20: Knockout Blow

  • (A) Hecatomb - Chance of Damage(Negative)
  • (34) Hecatomb - Damage/Recharge
  • (34) Hecatomb - Damage/Recharge/Accuracy
  • (37) Unbreakable Constraint - Chance for Smashing Damage
  • (37) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (37) Force Feedback - Chance for +Recharge

Level 22: Lightning Reflexes

  • (A) Run Speed IO

Level 24: Power Sink

  • (A) Synapse's Shock - EndMod
  • (25) Synapse's Shock - EndMod/Increased Run Speed
  • (33) Synapse's Shock - Damage/Rechage
  • (33) Synapse's Shock - EndMod/Recharge
  • (33) Synapse's Shock - Damage/Recharge/Accuracy
  • (34) Synapse's Shock - Damage/Accuracy/Endurance

Level 26: Rage

  • (A) Rectified Reticle - Increased Perception
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance

Level 28: Boxing

  • (A) Empty

Level 30: Foot Stomp

  • (A) Armageddon - Chance for Fire Damage
  • (39) Armageddon - Damage/Recharge
  • (39) Armageddon - Damage/Endurance
  • (39) Eradication - Chance for Energy Damage
  • (40) Obliteration - Chance for Smashing Damage
  • (40) Force Feedback - Chance for +Recharge

Level 32: Kick

  • (A) Empty

Level 35: Tough

  • (A) Unbreakable Guard - Resistance
  • (36) Unbreakable Guard - Resistance/Endurance
  • (36) Unbreakable Guard - RechargeTime/Resistance
  • (36) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 38: Cross Punch

  • (A) Superior Avalanche - Accuracy/Damage
  • (40) Superior Avalanche - Accuracy/Damage/Endurance
  • (42) Superior Avalanche - Accuracy/Damage/Recharge
  • (42) Obliteration - Chance for Smashing Damage
  • (42) Eradication - Chance for Energy Damage
  • (43) Force Feedback - Chance for +Recharge

Level 41: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Kismet - Accuracy +6%
  • (43) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (46) Reactive Defenses - Scaling Resist Damage

Level 44: Mu Lightning

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (45) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (45) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (45) Apocalypse - Chance of Damage(Negative)
  • (46) Gladiator's Javelin - Chance of Damage(Toxic)
  • (46) Decimation - Chance of Build Up

Level 47: Ball Lightning

  • (A) Ragnarok - Chance for Knockdown
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Damage/Endurance
  • (48) Positron's Blast - Chance of Damage(Energy)
  • (50) Bombardment - Chance for Fire Damage
  • (50) Javelin Volley - Chance of Damage(Lethal)

Level 49: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Gauntlet 


Level 1: Brawl

 

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Edited by Spaghetti Betty
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Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

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here is another option you can look at this is more tank but still will do decent damage.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Dura Cell: Level 50 Natural Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Charged Armor

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (3) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Resistance/Endurance
  • (5) Unbreakable Guard - RechargeTime/Resistance

Level 1: Jab

  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (5) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Might of the Tanker - Accuracy/Damage
  • (7) Superior Might of the Tanker - Damage/Recharge
  • (9) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (9) Superior Might of the Tanker - Damage/Endurance/Recharge

Level 2: Lightning Field

  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (11) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Gauntleted Fist - Accuracy/Damage
  • (13) Superior Gauntleted Fist - Damage/RechargeTime
  • (13) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (15) Superior Gauntleted Fist - Damage/Endurance/RechargeTime

Level 4: Haymaker

  • (A) Hecatomb - Chance of Damage(Negative)
  • (15) Hecatomb - Damage/Endurance
  • (17) Hecatomb - Damage
  • (17) Hecatomb - Damage/Recharge
  • (19) Hecatomb - Damage/Recharge/Accuracy
  • (19) Sudden Acceleration - Knockback to Knockdown

Level 6: Conductive Shield

  • (A) Unbreakable Guard - +Max HP
  • (21) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (21) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (23) Unbreakable Guard - Endurance/RechargeTime
  • (25) Unbreakable Guard - RechargeTime/Resistance

Level 8: Static Shield

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (25) Unbreakable Guard - Resistance
  • (27) Unbreakable Guard - Resistance/Endurance
  • (27) Unbreakable Guard - RechargeTime/Resistance

Level 10: Boxing

  • (A) Empty

Level 12: Taunt

  • (A) Perfect Zinger - Threat/Placate/Range

Level 14: Grounded

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (33) Unbreakable Guard - Resistance
  • (33) Unbreakable Guard - Resistance/Endurance
  • (33) Unbreakable Guard - RechargeTime/Resistance

Level 16: Energize

  • (A) Miracle - +Recovery
  • (34) Miracle - Heal
  • (34) Miracle - Heal/Endurance
  • (34) Miracle - Heal/Recharge

Level 18: Lightning Reflexes

  • (A) Run Speed IO
  • (36) Run Speed IO

Level 20: Knockout Blow

  • (A) Force Feedback - Chance for +Recharge
  • (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (43) Superior Blistering Cold - Accuracy/Damage
  • (43) Superior Blistering Cold - Damage/Endurance
  • (45) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (45) Superior Blistering Cold - Accuracy/Damage/Recharge

Level 22: Punch

  • (A) Touch of Death - Chance of Damage(Negative)
  • (29) Touch of Death - Damage/Endurance/Recharge
  • (29) Touch of Death - Accuracy/Damage
  • (31) Touch of Death - Damage/Endurance
  • (31) Touch of Death - Damage/Recharge
  • (31) Sudden Acceleration - Knockback to Knockdown

Level 24: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (36) Gladiator's Armor - TP Protection +3% Def (All)
  • (36) Impervium Armor - Psionic Resistance
  • (37) Impervious Skin - Status Resistance/Regeneration

Level 26: Weave

  • (A) Shield Wall - Defense
  • (37) Shield Wall - Defense/Endurance
  • (37) Shield Wall - Defense/Recharge
  • (39) Shield Wall - Defense/Endurance/Recharge

Level 28: Power Sink

  • (A) Performance Shifter - Chance for +End
  • (39) Performance Shifter - EndMod/Accuracy
  • (39) Performance Shifter - EndMod
  • (40) Performance Shifter - EndMod/Recharge
  • (42) Performance Shifter - EndMod/Accuracy/Recharge

Level 30: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (40) Reactive Defenses - Scaling Resist Damage
  • (42) Kismet - Accuracy +6%

Level 32: Hasten

  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 35: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 38: Foot Stomp

  • (A) Armageddon - Chance for Fire Damage
  • (45) Armageddon - Damage/Endurance
  • (46) Armageddon - Damage
  • (46) Armageddon - Damage/Recharge
  • (46) Armageddon - Damage/Recharge/Accuracy
  • (48) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 41: Focused Accuracy

  • (A) Rectified Reticle - Increased Perception

Level 44: Physical Perfection

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (48) Numina's Convalesence - Heal
  • (48) Numina's Convalesence - Heal/Endurance
  • (50) Numina's Convalesence - Endurance/Recharge
  • (50) Numina's Convalesence - Heal/Recharge
  • (50) Numina's Convalesence - Heal/Endurance/Recharge

Level 47: Rage

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 49: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 1: Gauntlet 


Level 1: Brawl
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i’ve also been considering this combo and am on the verge of making it. i’m after a team tank that‘s reasonably durable and receptive to buffs

 

energy seems “nice”. i wish energize gave more of a +regen buff

 

to take tough or not is also a challenge - not needed at higher levels as set bonuses + the res all proc caps S/L resist, could be useful for penny yins though

Edited by MoonSheep

If you're not dying you're not living

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On 4/15/2023 at 3:07 PM, hakurr said:

(48) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

 

Foot Stomp is already mag .67, meaning it's KD unless your purple patching your enemies in which case the converter won't help. Might be best to drop this in favor of something else.

 

 

I know you weren't looking for feedback but I'd be a criminal for not pointing it out. 

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11 hours ago, twozerofoxtrot said:

Foot Stomp is already mag .67, meaning it's KD unless your purple patching your enemies in which case the converter won't help. Might be best to drop this in favor of something else.

are you saying it wont prevent the knock back? the only reason i ask is i have used it in game and it defiantly made a difference 

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I'd double down on @Spaghetti Betty's approach and go ALL all out on offense/procs

 

There are a few ways to handle survival

 

1 - kill stuff fast

2 - use soft/hard control tools at your disposal (knockdowns are super useful)

3 - cap resists/softcap defense

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Charged Armor

  • (A) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Resistance/Endurance
  • (5) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 1: Punch

  • (A) Hecatomb - Damage
  • (7) Hecatomb - Damage/Recharge
  • (7) Hecatomb - Damage/Recharge/Accuracy
  • (45) Hecatomb - Recharge/Accuracy
  • (46) Hecatomb - Damage/Endurance

Level 2: Conductive Shield

  • (A) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Resistance/Endurance
  • (5) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 4: Kick

  • (A) Empty

Level 6: Static Shield

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (9) Unbreakable Guard - Resistance
  • (11) Unbreakable Guard - Resistance/Endurance
  • (11) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (49) Steadfast Protection - Knockback Protection

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (9) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (40) Winter's Gift - Slow Resistance (20%)

Level 10: Infiltration

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 12: Energize

  • (A) Preventive Medicine - Heal
  • (13) Preventive Medicine - Heal/Endurance
  • (13) Preventive Medicine - Endurance/RechargeTime
  • (27) Preventive Medicine - Heal/RechargeTime
  • (27) Preventive Medicine - Heal/RechargeTime/Endurance
  • (29) Preventive Medicine - Chance for +Absorb

Level 14: Tough

  • (A) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance
  • (15) Unbreakable Guard - +Max HP

Level 16: Cross Punch

  • (A) Superior Avalanche - Accuracy/Damage
  • (17) Superior Avalanche - Accuracy/Damage/Endurance
  • (17) Scirocco's Dervish - Chance of Damage(Lethal)
  • (19) Obliteration - Chance for Smashing Damage
  • (19) Eradication - Chance for Energy Damage
  • (25) Force Feedback - Chance for +Recharge

Level 18: Lightning Reflexes

  • (A) Run Speed IO

Level 20: Knockout Blow

  • (A) Touch of Death - Chance of Damage(Negative)
  • (21) Perfect Zinger - Chance for Psi Damage
  • (21) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (23) Hecatomb - Chance of Damage(Negative)
  • (23) Unbreakable Constraint - Chance for Smashing Damage
  • (25) Force Feedback - Chance for +Recharge

Level 22: Power Sink

  • (A) Synapse's Shock - EndMod
  • (34) Synapse's Shock - Damage/Rechage
  • (36) Synapse's Shock - EndMod/Recharge
  • (36) Synapse's Shock - Damage/Recharge/Accuracy
  • (36) Synapse's Shock - EndMod/Increased Run Speed
  • (45) Synapse's Shock - Damage/Accuracy/Endurance

Level 24: Rage

  • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (39) Adjusted Targeting - Recharge
  • (45) Adjusted Targeting - To Hit Buff/Recharge

Level 26: Hand Clap

  • (A) Absolute Amazement - Recharge/Accuracy
  • (37) Explosive Strike - Chance for Smashing Damage
  • (40) Perfect Zinger - Chance for Psi Damage
  • (40) Sudden Acceleration - Knockback to Knockdown
  • (43) Force Feedback - Chance for +Recharge

Level 28: Hasten

  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO

Level 30: Foot Stomp

  • (A) Scirocco's Dervish - Chance of Damage(Lethal)
  • (31) Obliteration - Chance for Smashing Damage
  • (31) Perfect Zinger - Chance for Psi Damage
  • (31) Eradication - Chance for Energy Damage
  • (34) Armageddon - Chance for Fire Damage
  • (34) Force Feedback - Chance for +Recharge

Level 32: Lightning Field

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (33) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (33) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (33) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (46) Superior Avalanche - Damage/Endurance
  • (46) Superior Avalanche - Recharge/Chance for Knockdown

Level 35: School of Sharks

  • (A) Ragnarok - Damage
  • (37) Ragnarok - Damage/Recharge
  • (37) Ragnarok - Damage/Recharge/Accuracy
  • (47) Ragnarok - Recharge/Accuracy
  • (47) Ragnarok - Damage/Endurance

Level 38: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (39) Reactive Defenses - Scaling Resist Damage

Level 41: Arctic Breath

  • (A) Impeded Swiftness - Chance of Damage(Smashing)
  • (42) Shield Breaker - Chance for Lethal Damage
  • (42) Touch of Lady Grey - Chance for Negative Damage
  • (42) Ice Mistral's Torment - Chance for Cold Damage
  • (43) Positron's Blast - Chance of Damage(Energy)
  • (43) Bombardment - Chance for Fire Damage

Level 44: Grounded

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (48) Gladiator's Armor - Resistance
  • (48) Gladiator's Armor - End/Resist

Level 47: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage

Level 49: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet


Level 1: Sprint

 

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The idea here is to let rage take care of your damage and acc boost and then go wild on procs, which are not affected by rage crash. During rage crash you can use footstomp + handclap for mitigation, both also take force feedback procs to boost your recharge so you can rage more. Arctic breath is another proc monster pseudo nuke that you can get in your 40s and it will help you alpha strike a mob as you make your approach. Energize and Powersink also helps you with your end because there's NO end reduction in all the powers I procced.

 

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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My take on same build.   Moved a few slots around.  Resist went down a bit but def vs melee goes up, rechange up a bit, end use improved a bit.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Jeff MOD 1: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Charged Armor

  • (A) Gladiator's Armor - Resistance
  • (3) Gladiator's Armor - End/Resist
  • (3) Gladiator's Armor - Recharge/Resist
  • (5) Gladiator's Armor - Resistance/Rech/End

Level 1: Jab

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (5) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (7) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (7) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (9) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 2: Lightning Field

  • (A) Superior Avalanche - Accuracy/Damage
  • (9) Superior Avalanche - Damage/Endurance
  • (11) Superior Avalanche - Accuracy/Damage/Endurance
  • (11) Superior Avalanche - Accuracy/Damage/Recharge
  • (13) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (13) Superior Avalanche - Recharge/Chance for Knockdown

Level 4: Haymaker

  • (A) Hecatomb - Damage/Recharge
  • (15) Hecatomb - Damage/Recharge/Accuracy
  • (15) Hecatomb - Recharge/Accuracy
  • (17) Hecatomb - Damage/Endurance
  • (17) Hecatomb - Chance of Damage(Negative)

Level 6: Conductive Shield

  • (A) Unbreakable Guard - Resistance
  • (19) Unbreakable Guard - Resistance/Endurance
  • (19) Unbreakable Guard - Endurance/RechargeTime
  • (21) Unbreakable Guard - RechargeTime/Resistance
  • (21) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (23) Unbreakable Guard - +Max HP

Level 8: Static Shield

  • (A) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (25) Unbreakable Guard - RechargeTime/Resistance
  • (25) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 10: Boxing

  • (A) Rope A Dope - Accuracy/Stun

Level 12: Taunt

  • (A) Mocking Beratement - Threat/Placate/Recharge/Range

Level 14: Grounded

  • (A) Unbreakable Guard - Resistance
  • (27) Unbreakable Guard - Resistance/Endurance
  • (27) Unbreakable Guard - RechargeTime/Resistance
  • (29) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 16: Energize

  • (A) Miracle - Heal/Recharge
  • (29) Miracle - Heal/Endurance/Recharge
  • (31) Miracle - Heal/Endurance
  • (31) Miracle - +Recovery

Level 18: Lightning Reflexes

  • (A) Run Speed IO

Level 20: Knockout Blow

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (31) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (33) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (33) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (33) Superior Blistering Cold - Recharge/Chance for Hold

Level 22: Punch

  • (A) Touch of Death - Accuracy/Damage
  • (34) Touch of Death - Damage/Endurance
  • (34) Touch of Death - Damage/Recharge
  • (34) Touch of Death - Accuracy/Damage/Endurance
  • (36) Touch of Death - Damage/Endurance/Recharge
  • (36) Touch of Death - Chance of Damage(Negative)

Level 24: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (36) Gladiator's Armor - TP Protection +3% Def (All)
  • (37) Impervium Armor - Psionic Resistance
  • (37) Impervious Skin - Status Resistance/Regeneration

Level 26: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance

Level 28: Power Sink

  • (A) Performance Shifter - Chance for +End
  • (39) Performance Shifter - EndMod/Recharge
  • (39) Performance Shifter - EndMod/Accuracy/Recharge
  • (40) Performance Shifter - EndMod/Accuracy
  • (40) Performance Shifter - Accuracy/Recharge

Level 30: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (42) Reactive Defenses - Scaling Resist Damage
  • (42) Kismet - Accuracy +6%

Level 32: Hasten

  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 35: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 38: Foot Stomp

  • (A) Armageddon - Damage/Recharge
  • (43) Armageddon - Damage/Recharge/Accuracy
  • (43) Armageddon - Recharge/Accuracy
  • (43) Armageddon - Damage/Endurance
  • (45) Armageddon - Chance for Fire Damage

Level 41: Rage

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 44: Focused Accuracy

  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (50) Rectified Reticle - Increased Perception

Level 47: Physical Perfection

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (48) Numina's Convalesence - Heal
  • (48) Numina's Convalesence - Heal/Endurance
  • (48) Numina's Convalesence - Heal/Recharge

Level 49: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet 


Level 1: Sprint

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