srmalloy Posted April 8, 2023 Posted April 8, 2023 For both Trip Mine and Time Bomb in the Traps set, it appears that the secondary color for each power is irrelevant -- for Trip Mine, the triggering lasers and the explosion both take the primary color you pick, and with Time Bomb, both the blinking light on the aerial and the explosion use the primary color. It would be nice to be able to use the secondary color for the explosion, so you could (for example) emplace Trip Mines that had green lasers for the trigger, but an orange explosion; it feels a little confining to have to accept a less-than-desirable 'impending boom' visual for the sake of having a nice boom. 1 1
biostem Posted April 8, 2023 Posted April 8, 2023 It'd be cool if the mine model could take the tint as well...
Greycat Posted April 8, 2023 Posted April 8, 2023 ... Wait, wait... someone took Time Bomb? And kept it long enough to even consider the color? *marks on calendar.* 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
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