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Alter coloring options for Trip Mine and Time Bomb


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For both Trip Mine and Time Bomb in the Traps set, it appears that the secondary color for each power is irrelevant -- for Trip Mine, the triggering lasers and the explosion both take the primary color you pick, and with Time Bomb, both the blinking light on the aerial and the explosion use the primary color. It would be nice to be able to use the secondary color for the explosion, so you could (for example) emplace Trip Mines that had green lasers for the trigger, but an orange explosion; it feels a little confining to have to accept a less-than-desirable 'impending boom' visual for the sake of having a nice boom.

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... Wait, wait... someone took Time Bomb?

 

And kept it long enough to even consider the color?

 

*marks on calendar.*

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Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec.

 

I tried to combine Circle and DE, but all I got were garden variety evil mages.

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