00Troy00 Posted April 23 Share Posted April 23 I don't want a secondary that's going to be crazy busy, and I don't necessarily want to live in melee either. Thanks! Link to comment Share on other sites More sharing options...
The Bagman Posted April 25 Share Posted April 25 Temp seems to be default choice for the "best bang for your buck" in many builds. I like Fire/Fire myself for thematic purposes but temporal "seems" like a good all rounder. I'm sure the experts would give you the numbers 🙂 Link to comment Share on other sites More sharing options...
Dungeoness Eloora Posted April 25 Share Posted April 25 I have a beam/temporal blaster. It's super safe and boring and 100% ranged, with very little need to use any secondary powers, especially in groups. @dungeoness and @eloora on Excelsior <Federation of United Cosmic Knights> Link to comment Share on other sites More sharing options...
SeraphimKensai Posted April 25 Share Posted April 25 I'd suggest looking at Tactical Arrow or Plant Manipulation. Link to comment Share on other sites More sharing options...
00Troy00 Posted April 25 Author Share Posted April 25 4 hours ago, Dungeoness Eloora said: I have a beam/temporal blaster. It's super safe and boring and 100% ranged, with very little need to use any secondary powers, especially in groups. I must've misunderstood. I thought temporal was kind of like kinetics in that it brings you in closer. I'll havw to take another look at it. Link to comment Share on other sites More sharing options...
kelika2 Posted April 26 Share Posted April 26 fire/trick arrow snare patch and oil is all you really want Link to comment Share on other sites More sharing options...
AlienMafia Posted April 27 Share Posted April 27 Fire/sonic with very good utility, another AoE and a toggle that reduces enemies res around you for even more damage from inferno. Link to comment Share on other sites More sharing options...
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