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Brickstown prisoner event: Broken?


Voltor
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Just sent an alt to run the event and when I got there the kill counter showed 19 of 20 prisoners apprehended, but all the prisoners were available to attack and apprehend.

 

Then the Freakshow spawned but the counter said 16 of 18, yet all 18 were there to be defeated.

 

Then came the super powered prisoner wave and the counter said 2 of 3 defeated at the start but had to defeat all three.

 

Then the timer started but it shows  Next Event Starts in: 54:32:50 and appears to be counting upwards873990383_prisonertimer.jpg.b1c70ffc68e0636cef41b79cbdfb4253.jpg

Edited by Voltor
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  • Voltor changed the title to Brickstown prisoner event: Broken?

Okay after a few minutes the event reset and again the Prisoner Apprehended counter shows 19 of 20 apprehended but they are all spawned and ready.

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I fixed it once!!! I find the prisoner wanders away and he’s hanging with buds. Like really far away and I think he chased something, forgot what he was doing and decided to hang out.  
 

I had an old dog and playing fetch was the same thing. Unfortunately i wander around and just can’t street sweep to find that one guy most times. 
 

if I had the power to fix this event I would put up an invisible wall to contain the prisoners, let them get to the street but either auto teleport, invisible wall or some other mechanism to contain the event to a 1 block radius / parking lot east of Zig. 

 


"She who lives by the cybernetic monstrosity powered by living coral, all too often dies by the cybernetic monstrosity powered by living coral."  -Doc Buzzsaw


 

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