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Kinetics powers and Sleeps


wRECk69

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Yes. If you look at any of the powers on CoD, "Notify Mobs" (lower left corner) is set to "Always".

Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender

Uunicycle - BS/Shield Scrapper | Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel

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1 hour ago, Uun said:

Yes. If you look at any of the powers on CoD, "Notify Mobs" (lower left corner) is set to "Always".

Thanks, Uun!  I have never noticed that field in CoD before!  That helps me tremendously!

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12 hours ago, Psyonico said:

no, it will not wake a sleeping mob.

 

it will, however, cause them to aggro (even though they are still asleep)

Thanks, Psyonico!  That answers my question.  I was considering a secondary to pair with Mind Control, and was thinking about a set where I could sleep a mob and then SP/SS/FS myself (or a team) before blasting away.  And that helps me to understand that field in CoD!

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17 hours ago, wRECk69 said:

Thanks, Psyonico!  That answers my question.  I was considering a secondary to pair with Mind Control, and was thinking about a set where I could sleep a mob and then SP/SS/FS myself (or a team) before blasting away.  And that helps me to understand that field in CoD!

It works quite well solo. You can even fire off terrify+fireball (or maybe it was the reverse order) and they will both get containment before waking the spawn because of the delay in damage delivery. Proc'd out terrify + fireball at damage cap will do some serious damage to the spawn. 

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