Rock_Flash_Guardian Posted May 15 Share Posted May 15 Currently, a single power can be set up using Ctrl+click to set that power up to auto fire upon recharge. It would be helpful to allow multiple powers to be set this way. For example, Hasten and an aim or taunt both firing as soon as able. Just my 2 inf. Link to comment Share on other sites More sharing options...
InvaderStych Posted May 15 Share Posted May 15 Can already be done through a variety of methods via binding. Here's an example that barely scratches the surface of what is possible: A "+left$$powexecauto Hasten$$powexecauto Active Defense" D "+right$$powexecauto Active Defense$$powexecauto Hasten" S "+backward$$powexecauto Active Defense$$powexecauto Hasten" W "+forward$$powexecauto Hasten$$powexecauto Active Defense" 1 1 "... And I'd kill to get away; I'd die to make my own way. And I'd lose to celebrate; I'd win to see the good days. And I'll never stop the fighting, so bring to me your worst. I'll never stop believing that I could rule the world one day ..." Link to comment Share on other sites More sharing options...
Psyonico Posted May 15 Share Posted May 15 The reason that you can only have 1 auto power is to limit AFK fighting. Yes, AFK Farming exists, but if you could set multiple attacks to auto-fire it would become a lot more common and faster, something the devs don't want. 1 What this team needs is more Defenders Link to comment Share on other sites More sharing options...
ClawsandEffect Posted May 15 Share Posted May 15 (edited) It was a deliberate design decision to only allow one power on autofire. The thought process apparently being if you want to play the game you should actually have to *play* the game. Instead of setting powers up on autofire and walking away for the afternoon. I promise you if multiple powers on autofire was possible, it is guaranteed that people would find somewhere out in the game world that easily killed enemies repeatedly spawn and just kill them all day. I can actually think of one off the top of my head. There's a mission in Dark Astoria that has never ending spawns of Talons of Vengeance. If you could set up a character with a non-targeted AoE, a heal, their non-targeted Judgement, and their Destiny all on autofire at once, you could stand there literally all week long farming them. The devs do not want that scenario to be possible. Edited May 15 by ClawsandEffect 1 Link to comment Share on other sites More sharing options...
Clave Dark 5 Posted May 16 Share Posted May 16 5 hours ago, Psyonico said: The reason that you can only have 1 auto power is to limit AFK fighting. Yes, AFK Farming exists, but if you could set multiple attacks to auto-fire it would become a lot more common and faster, something the devs don't want. This is why Masterminds were the favored leeching method during Halloween Trick or Treating: set your pets Aggressive, click your one helpful power, say a heal, then do something else while people click the doors and you reap the benefits. Yeah, the game doesn't need more of this. _____________________________ Hi, I'm Clave Dark 5! You may remember me from such characters as King Pumpkin Spice, Stupid Like A Fox, Capt Sam's Space Zoo, The Pink Bamfer, Trash Ghost, Maid Of Metal... as well as a few really stupid AE arcs! Link to comment Share on other sites More sharing options...
srmalloy Posted May 16 Share Posted May 16 18 hours ago, Clave Dark 5 said: set your pets Aggressive, click your one helpful power, say a heal, then do something else while people click the doors and you reap the benefits. This breaks to a degree when people do the league teleport to the GMs, because pets automatically accept the teleport regardless of the MM's teleport settings, so they'd get teleported to the GM, then if they weren't one of the sets that had a teleport to close with the MM if they got too far away, they'd run back from the port aggroing everything in their path. More annoying is the ball of robots in Group Flight in the middle of the courtyard with the MM idling. 1 Link to comment Share on other sites More sharing options...
Rudra Posted May 16 Share Posted May 16 9 minutes ago, srmalloy said: This breaks to a degree when people do the league teleport to the GMs, because pets automatically accept the teleport regardless of the MM's teleport settings, so they'd get teleported to the GM, then if they weren't one of the sets that had a teleport to close with the MM if they got too far away, they'd run back from the port aggroing everything in their path. There are MM pets that don't teleport to the MM when they get too far away?! I've always seen my pets teleport to me when the distance between us was too great. What that distance is seems to be inconsistent, even when staying on the same character, but I've never seen my pets not teleport to me eventually. (I don't play beasts or undead though, so not much experience with them.) 11 minutes ago, srmalloy said: More annoying is the ball of robots in Group Flight in the middle of the courtyard with the MM idling. Amen. Link to comment Share on other sites More sharing options...
Clave Dark 5 Posted May 17 Share Posted May 17 4 hours ago, srmalloy said: More annoying is the ball of robots in Group Flight in the middle of the courtyard with the MM idling. That's what I usually saw, and the MMs were not members of a league, so they didn't TP. _____________________________ Hi, I'm Clave Dark 5! You may remember me from such characters as King Pumpkin Spice, Stupid Like A Fox, Capt Sam's Space Zoo, The Pink Bamfer, Trash Ghost, Maid Of Metal... as well as a few really stupid AE arcs! Link to comment Share on other sites More sharing options...
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