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Posted

The exciting sequel to my series "The Grave and the Old" has begun, and the first part is now published.

 

Lojac's Brain picks up the story and expands on my world building efforts. Its still being tweaked and that's where you come in.

 

Please provide technical and constructive criticism for mechanics and story as you see fit. I'd love to know how you think this product is developing.

 

Its story based fun, that I hope also provides a challenging tactical experience, and chock full of Easter eggs, drama, comedy, horror, and weird science.

 

"The Grave and the Old" and 'Lojac's Brain" contain lots of custom characters, original (I hope) themes, and there is an SG available to join that these missions are based on.

 

These missions afford opportunities for RP aplenty, but isn't essential to its playability. Its not a farm.

 

Give it a try for Lojac. He's counting on you.

 

~Paws

 

 

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Posted

I'll give it a run Friday morning. Probably won't be quite as detailed as I was in other story.:-)

I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.

Posted

TYVM Crane.

 

I implemented several of your suggestions...most of them...into TGa/tO. I'm most proud of the new enemy group/faction I implemented.

 

Question: Do I have to use html to change font colors?

 

~Paws

Posted

Font color code is a menu option. You can highlight and select it. There’s additional colors if you know the codes. I think @Darmian knows about that. I would think @Ankylosaur would have some expertise in this, too.

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I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.

Posted

Ran it. A few comments:

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I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.

Posted
  On 6/13/2023 at 10:18 PM, cranebump said:

Font color code is a menu option. You can highlight and select it. There’s additional colors if you know the codes. I think @Darmian knows about that. I would think @Ankylosaur would have some expertise in this, too.

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I got some help from @Darmian yesterday, and am currently going back and adding font colors to "The Grave and the Old" and "Lojac's Brain".

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Posted
  On 6/15/2023 at 10:08 PM, cranebump said:

Ran it. A few comments:

  Reveal hidden contents

 

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Thanks for the tips. I am probably overthinking the immersive elements I am putting in, and trying too hard with the collection aspect in that regard.

 

I'll spend some time with it this weekend. As always, I really appreciate your help and the advice of others as I learn to tell stories using this medium.

 

~Paws

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Posted

Lojac's Brain/The Grave and the Old have been updated and (hopefully) refined in mechanics and story to provide a better experience.

 

As always, feedback and suggestions are always desired. (not a farm build)

 

~Paws

Posted
  On 6/13/2023 at 10:18 PM, cranebump said:

Font color code is a menu option. You can highlight and select it

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Yes, you can right click highlighted text to use Font Colors in contact text, mission intro/exit bubbles and clues - loads of places. Any standard HTML hexadecimal codes work, but some are more readable than others - even in the ones on the right click menu.

 

Explore to your Hearst content! (I tend to just used some of the named colors - lighter the better in most cases but not all)

https://htmlcolorcodes.com/

 

I have tried colors in dialog boxes and they worked with unpredictable results, meaning, sometimes without rhyme or reason, so I gave up on that.

AE Arcs: Search for @Ankylosaur    * denotes Dev's Choice

  • Adventures in Lit:  Adventures in Wonderland - 25-54*  |  Adventures in Oz - 40-54  |  Adventures in Neverland - 45-54
  • Notable One-offs: Rularularian - 41-54*  |  The Serpent Beyond the Horizon - 46-52*   |  Robolution - 25-34*  |  The Genesis & Geneticists of The Coming Hamiggedon -  41-54*   |  Spycraft and Spidermen - 40-47  |  Return to Faultline - 40-54 
  • Post-Praetoria Series: All That Glitters: Gold Brickers & Mooks 9 Arcs  |   All That Glimmers:  First Warders & Mu - 9 Arcs  | All That Glints: The Awakened & Council - 3 Arcs  |  All That Glows: Nictus & 5th Column - 3 Arcs*   |  All That Gleams: Epilogue (Neo Tokyo) - 1 Arc
Posted (edited)
  On 6/24/2023 at 7:20 PM, Ankylosaur said:

 

Yes, you can right click highlighted text to use Font Colors in contact text, mission intro/exit bubbles and clues - loads of places. Any standard HTML hexadecimal codes work, but some are more readable than others - even in the ones on the right click menu.

 

Explore to your Hearst content! (I tend to just used some of the named colors - lighter the better in most cases but not all)

https://htmlcolorcodes.com/

 

I have tried colors in dialog boxes and they worked with unpredictable results, meaning, sometimes without rhyme or reason, so I gave up on that.

Expand  

Thank you!

 

I've discovered the right click options, and have revised TGa/tO and Lojac's Brain with colored font options. In addition, I've tried to color code certain instances across all missions, such as yellow for drawing attention to text that should specifically be paid attention to, orange for faction/enemy group proper names, etc...

 

I'm hoping this will add a sense of continuity as well as being helpful for players who "speed read" or gloss over text in favor of the action.

 

I've been playing thru different non-farm missions in AE to get a sense of what others are doing and paying better attention to in-game missions that i have been running thru for literally decades in some instances. Someone posted about a discord group for AE missions that I intend to join as soon as I re-familiarize myself with discord.

 

I've implemented most of the advice you and others have given me. The reccomendation of an SFA dossier is being considered, but you are correct in that I believe there are some critical pieces of lore you missed in The Grave and the Old. Regardless, I have added a note to Lojac's Brain advising playing the other first, despite it being labled as a sequel.

 

Again, thank everyone for their insight and feedback. If you haven't tried these arcs out folks, please do so. As much fun as I have expressing my creativity, I would be more thrilled to have others enjoy them as well. If anyone wants me to try out a mission(s) that I havent yet, just send me a dm in game to @blackpaws. I'll try it as soon as I can and give feedback.

 

~Paws

Edited by raven9864
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  • 2 weeks later
Posted

So, when I'm not making AE missions, I'm also crafting bases. I have 2 1/2 and I'm the only player in any of them. Having said that, I actually have an SG and base for Strikeforce Alpha, the supergroup I've been using in my AE story arcs. Its a big ol place that's not being used, so I figured why not offer it as a reward of sorts for playing thru The Grave and the Old. I've added some text with the option of me adding your character to the SG if you would like at the end of mission 4. (Storage options will open up after a short vetting period) If you don't want to join but are still curious, the passcode is SFA-25519.

 

Maybe we can even get some RP going around it.

 

Enjoy.

 

~Paws

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Posted

Part 2 of Lojac's Brain is now published.

 

Lojac's Brain (Sequel to The Grave and the Old)

Part 2-Drums in the Deep

 

As always, your consideration, feedback, and enjoyment of this mission is welcomed, encouraged, and hoped for.

 

~Paws

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Posted (edited)

Giving it a run.

  Reveal hidden contents

 

Edited by cranebump

I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.

  • 3 weeks later
Posted

Tweaks and fixes applied to Missions 1 & 2.

 

Beginning work on Mission 3 (finale).

 

Password for Strikeforce Alpha's base is: SFA-25519. 

Anyone is welcome to visit and anyone that wants to actually join this SG is welcome to do so. Currently its just me and my alts.

 

I'll update in the near future with password entry for The Trust Fund AND The Death Knights!

 

As always, please give my missions a try and leave any commentary you like. Hit those stars and submit a comment!

 

~Paws

 

P.S.-if you have something you want me to try, just LMK. I'm trying to work in other creator's efforts into my gameplay as time allows.

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Posted
  1. Part 3 of Lojac's Brain has now been published. This is the finale for the saga of Strikeforce Alpha for now, as I turn to other avenues of writing AE missions. I intend to expand on The Trust Fund and The Death Knights next.
  2. As always, I would appreciate an and all feedback from my esteemed peers.
  3. If you play all 3 missions, there is an ending option that I hope some of you will take advantage of.
  4. During the course of writing Part 3, "Obsidian Oedipus", I also made some very minor tweaks to mission details for parts 1 & 2.

As always, if you have something you'd like me to run thru, just give the word.

 

As someone told me recently (please forgive me for not remembering exactly who) "AE is the real end game content".

 

I hope you enjoy "Lojac's Brain", the sequel to "The Grave and the Old".

 

TYIA

 

~Paws

  • 3 weeks later
Posted

So, didn't take notes on the first sorry,but for the second:


 

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Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game...

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Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
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Posted
  On 8/17/2023 at 11:06 AM, Clave Dark 5 said:

So, didn't take notes on the first sorry,but for the second:


 

  Reveal hidden contents

 

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Thank you for the kind words. I'm glad you enjoyed it.

 

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