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Posted

From the little I understand of the animation system, I'm not sure this would be doable, but it would be GREAT if we could ditch the weapon redraw when using CT. It's great to be able to BAMMMF! around the field of action- but less so when you have to stand there like you've been hit by an anvil for a moment to pull your beatin' stick out again when you arrive. Esp. since this doesn't affect 'inborn' powers like SS and MA.

Posted

I may be wrong, but I think that would require additional animations for each of the weapons to be made for the Combat Teleport power.

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Posted

The redraw revamp in the last update should've taken care of this.

 

 

If Combat Teleport is forcing redraw, it's probably a bug.

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Get busy living... or get busy dying.  That's goddamn right.

Posted
On 8/12/2023 at 9:29 PM, nowherewoman said:

From the little I understand of the animation system, I'm not sure this would be doable, but it would be GREAT if we could ditch the weapon redraw when using CT. It's great to be able to BAMMMF! around the field of action- but less so when you have to stand there like you've been hit by an anvil for a moment to pull your beatin' stick out again when you arrive. Esp. since this doesn't affect 'inborn' powers like SS and MA.

 

Select a mob from far away and use your power to pre-draw the weapon. Press Esc to de-target and stop queueing the power. Run up and use Combat Teleport. It shouldn't redraw the weapon.

 

As long as you don't remain idle for too long you should never redraw the weapon. At least it works like this on my MM like this I'm very sure. And I do use Pulse Rifle attacks and combat teleport.

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