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POLL: Dominator - best of AT 2023


honoroit

POLL: Dominator - best of AT 2023  

89 members have voted

  1. 1. PRIMARY - Most meta / best to play / most effective... best of dominator AT 2023 - PRIMARY

    • Darkness Control
      12
    • Earth Control
      6
    • Electric Control
      1
    • Fire Control
      3
    • Gravity Control
      5
    • Ice Control
      4
    • Illusion Control
      8
    • Mind Control
      17
    • Plant Control
      29
    • Symphony Control
      4
  2. 2. SECONDARY - Most meta / best to play / most effective... best of dominator AT 2023 - SECONDARY

    • Dark Assault
      14
    • Earth Assault
      3
    • Electricity Assault
      1
    • Energy Assault
      11
    • Fiery Assault
      16
    • Icy Assault
      4
    • Martial Assault
      2
    • Psionic Assault
      27
    • Radioactive Assault
      0
    • Savage Assault
      7
    • Sonic Assault
      1
    • Thorny Assault
      3
  3. 3. EPIC POWER POOL - Most meta / best to play / most effective... best of dominator AT 2023 - EPIC POWER POOL

    • Fire Mastery
      13
    • Ice Mastery
      17
    • Leviathan Mastery
      5
    • Mace Mastery
      7
    • Mu Mastery
      7
    • Primal Forces Mastery
      5
    • Psionic Mastery
      23
    • Soul Mastery
      12


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On 9/26/2023 at 9:23 PM, Thraxen said:


ice/psi/psi is only dom I’ve enjoyed and gotten all 50 and IO’d and stuff. It’s super fun. Confuses the hell out of everything, and bac basically tank. 

There I was innocently enjoying my first MM since live (necro/dark) when I go and read this. Yep, alt time!

 

I have a ice/savage/ice that was fun, but I mocked up a build for ice/psi/psi and it looks really, really fun. What's the suggested slotting for Drain Psyche? I never ran /psi in the old days. 

 

Edit: found this recent post answering my question, some great ideas there. 

 

Edited by Grimm2
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11 hours ago, Grimm2 said:

There I was innocently enjoying my first MM since live (necro/dark) when I go and read this. Yep, alt time!

 

I have an ice/savage/ice that was fun, but I mocked up a build for ice/psi/psi and it looks really, really fun. What's the suggested slotting for Drain Psyche? I never ran /psi in the old days. 

I can post my build shortly. If I recall, I stole most dom the build from someone else on here. 

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Here it is.

 

Thrax the Mind Taker.mxd

 

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Thrax the Mind Taker - Hero Dominator
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────
Primary powerset: Ice ControlSecondary powerset: Psionic AssaultPool powerset (#1): LeadershipPool powerset (#2): SpeedPool powerset (#3): FightingPool powerset (#4): LeapingEpic powerset: Psionic Mastery

──────────────────────────────

Powers taken:

Level 1: Block of Ice
A: Superior Ascendency of the Dominator: Accuracy/Control Duration3: Superior Ascendency of the Dominator: Control Duration/Recharge3: Superior Ascendency of the Dominator: Endurance/Recharge5: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance33: Superior Ascendency of the Dominator: Recharge/Chance for +Damage33: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge

Level 1: Psionic Dart
A: Thunderstrike: Accuracy/Damage

Level 2: Mind Probe
A: Touch of Death: Accuracy/Damage5: Touch of Death: Chance of Damage(Negative)34: Touch of Death: Damage/Endurance36: Touch of Death: Damage/Recharge43: Touch of Death: Accuracy/Damage/Endurance43: Touch of Death: Damage/Endurance/Recharge

Level 4: Maneuvers
A: Luck of the Gambler: Defense25: Reactive Defenses: Scaling Resist Damage37: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 6: Arctic Air
A: Coercive Persuasion : Confused7: Coercive Persuasion : Confused/Recharge7: Coercive Persuasion : Confused/Recharge/Accuracy9: Coercive Persuasion : Recharge/Accuracy11: Coercive Persuasion : Confused/Endurance11: Coercive Persuasion : Contagious Confusion

Level 8: Hasten
A: Invention: Recharge Reduction9: Invention: Recharge Reduction

Level 10: Mental Blast
A: Apocalypse: Damage/Recharge13: Apocalypse: Damage15: Apocalypse: Damage/Recharge/Accuracy15: Apocalypse: Recharge/Accuracy37: Apocalypse: Damage/Endurance

Level 12: Ice Slick
A: Invention: Recharge Reduction

Level 14: Boxing
(Empty)

Level 16: Tough
A: Unbreakable Guard: Resistance17: Unbreakable Guard: Resistance/Endurance17: Unbreakable Guard: RechargeTime/Resistance19: Unbreakable Guard: Resistance/Endurance/RechargeTime29: Gladiator's Armor: TP Protection +3% Def (All)

Level 18: Weave
A: Luck of the Gambler: Defense19: Luck of the Gambler: Defense/Increased Global Recharge Speed21: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 20: Drain Psyche
A: Preventive Medicine: Heal/RechargeTime/Endurance21: Touch of the Nictus: Healing/Absorb/Recharge23: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb23: Touch of the Nictus: Accuracy/Endurance/Recharge25: Preventive Medicine: Heal/RechargeTime

Level 22: Combat Jumping
A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 24: Super Jump
A: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 26: Glacier
A: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold27: Basilisk's Gaze: Recharge/Hold27: Basilisk's Gaze: Accuracy/Recharge29: Basilisk's Gaze: Endurance/Recharge/Hold

Level 28: Assault
A: Invention: Endurance Reduction

Level 30: Subdue
A: Decimation: Chance of Build Up31: Thunderstrike: Accuracy/Damage31: Thunderstrike: Damage/Endurance31: Thunderstrike: Accuracy/Damage/Endurance40: Thunderstrike: Damage/Recharge

Level 32: Jack Frost
A: Expedient Reinforcement: Accuracy/Damage33: Expedient Reinforcement: Damage/Endurance34: Expedient Reinforcement: Accuracy/Damage/Recharge34: Expedient Reinforcement: Resist Bonus Aura for Pets46: Expedient Reinforcement: Accuracy/Recharge47: Expedient Reinforcement: Endurance/Damage/Recharge

Level 35: Link Minds
A: Red Fortune: Defense/Recharge36: Luck of the Gambler: Defense/Recharge36: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 38: Psychic Shockwave
A: Obliteration: Damage39: Obliteration: Accuracy/Recharge39: Obliteration: Damage/Recharge39: Obliteration: Accuracy/Damage/Recharge40: Obliteration: Chance for Smashing Damage40: Obliteration: Accuracy/Damage/Endurance/Recharge

Level 41: Mind Over Body
A: Unbreakable Guard: Resistance42: Unbreakable Guard: Resistance/Endurance42: Unbreakable Guard: Resistance/Endurance/RechargeTime42: Unbreakable Guard: +Max HP43: Steadfast Protection: Resistance/+Def 3%

Level 44: World of Confusion
A: Obliteration: Damage45: Obliteration: Accuracy/Recharge45: Obliteration: Damage/Recharge45: Obliteration: Accuracy/Damage/Recharge46: Obliteration: Accuracy/Damage/Endurance/Recharge46: Obliteration: Chance for Smashing Damage

Level 47: Psionic Lance
A: Sting of the Manticore: Accuracy/Damage48: Sting of the Manticore: Damage/Endurance48: Sting of the Manticore: Damage/Endurance/Recharge48: Sting of the Manticore: Damage/Interrupt/Recharge50: Sting of the Manticore: Chance of Damage(Toxic)50: Apocalypse: Chance of Damage(Negative)

Level 49: Vengeance
A: Luck of the Gambler: Defense/Increased Global Recharge Speed


──────────────────────────────

Inherents:

Level 1: Domination


Level 1: Brawl
(Empty)

Level 1: Sprint
(Empty)

Level 2: Rest
(Empty)

Level 2: Swift
(Empty)

Level 2: Hurdle
(Empty)

Level 2: Health
A: Numina's Convalesence: +Regeneration/+Recovery13: Panacea: +Hit Points/Endurance37: Miracle: +Recovery

Level 2: Stamina
A: Performance Shifter: Chance for +End

Level 49: Quick Form


Level 24: Double Jump


 

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