drgantz Posted November 2, 2023 Posted November 2, 2023 I'm trying to decide on a Secondary for my Emp and I thought that Elec could be a good one. If you put in some End Mods in, you can drain the enemy and replenish your own end. This can especially help if you have all 3 Leadership Toggles running. 1
MoonSheep Posted November 2, 2023 Posted November 2, 2023 i’ve been working on a kin/elec defender and find the end drain component quite powerful. i slot it with end drain in mind rather than damage, it’s a fun debuff - especially if you’re on a team and someone else with an elec power joins 1 If you're not dying you're not living
Doomguide2005 Posted November 3, 2023 Posted November 3, 2023 Yeah a single Elec drainer can be nasty and fun. 2 or more and a lot of mobs even higher level mobs will be near instantly at 0 end (the non AVs). For an Emp/Elec who teams once RA is a thing you shouldn't have to worry to much about having the end for multiple Leadership toggles. Just focus on getting your recharge high and rely on inspires and teammates for mitigation. 1
biostem Posted November 3, 2023 Posted November 3, 2023 (edited) 6 hours ago, drgantz said: I'm trying to decide on a Secondary for my Emp and I thought that Elec could be a good one. I have a kin/elec called "The Sap Master". It's a very fun combo, and the voltaic sentinel allows me to still do some DPS while simultaneously focusing on my buffs/debuffs & healing. Edited November 3, 2023 by biostem 2
Doomguide2005 Posted November 3, 2023 Posted November 3, 2023 I think the addition of a damage component to several Endmod sets plus the "shocked" mechanic has also made a large difference in play. You can now pursue both damage and effective end drain without impacting the other. Previously if you rigorously pursued end drain doing max damage was difficult at best. Now Musculature is the icing on the cake as you pursue both.
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