Zugzwangz Posted November 8, 2023 Share Posted November 8, 2023 Whilst day dreaming, I thought of a neat powerset, and I thought I'd share my idea. 1 - Rumbling Earth: Single Target, Significant Slow, -Recharge, -damage. 2 - Mud Shell: Group Shield, +defense. 3 - Earthen Might: Single Target Ally, +damage, +defense, +damage resistance. 4 - Earth Shield: AoE Absorb. 5 - Natural Minerals: PBAoE Heal + AoE Absorb: Strong heal, moderate CD. 30 Seconds? 6 - Crystallize: AoE Damage, -def. 7 - Wellspring: PBAoE +Endurance over time. 30 Endurance over 5 seconds. 8 - Volcanic Armor: Single Target Ally: PBAoE damage around a single ally. Think of it as giving an ally Blazing Aura for a period of time. Heals ally each tick based on how many enemies hit. 9 - Subduction: Enemy AoE: -defense, -damage resistance, -hit, Ally AoE: +defense, +damage resistance, +hit Love it or hate it.... I want an Earth Secondary for Controllers!!! 1 Link to comment Share on other sites More sharing options...
honoroit Posted November 8, 2023 Share Posted November 8, 2023 (edited) is subduction like fulcrum shift, aoe around mob+aoe ariund you? or an ally-or-enemy 2 mode affair? something unique, and probably harder to implement might be an effect on crystalize. -- damages all. allies caught in cast that are <30% hp after strike are stunned/held mag 999, rez debt protect, and slain 5s later. they return to life at 50% health and 25% mana 5s later. if crystalize affects an ally in this way, its next cooldown is increased 240s, caster accrues 500*0.2*player_lvl xp debt. OP? howling twilight is OP. it should do decent damage. Edited November 8, 2023 by honoroit Link to comment Share on other sites More sharing options...
srmalloy Posted November 8, 2023 Share Posted November 8, 2023 31 minutes ago, honoroit said: is subduction like fulcrum shift, aoe around mob+aoe ariund you? or an ally-or-enemy 2 mode affair? It sounds to me like it's 'use on an enemy, get this effect, use on an ally get this other effect'. Link to comment Share on other sites More sharing options...
biostem Posted November 8, 2023 Share Posted November 8, 2023 19 hours ago, Zugzwangz said: 7 - Wellspring: PBAoE +Endurance over time. 30 Endurance over 5 seconds. I like the set overall, and think an earth-themed buff set would fit nicely with what we have. That being said, I'd probably rename/rework "Wellspring" to be something more earth/rock/lava themed - maybe an inverse of volcanic gasses, like "invigorating minerals" or such... Link to comment Share on other sites More sharing options...
Zugzwangz Posted November 12, 2023 Author Share Posted November 12, 2023 On 11/8/2023 at 8:17 AM, srmalloy said: It sounds to me like it's 'use on an enemy, get this effect, use on an ally get this other effect'. This. It's an either/or. A rather neat, fresh, effect. On 11/8/2023 at 7:44 AM, honoroit said: is subduction like fulcrum shift, aoe around mob+aoe ariund you? or an ally-or-enemy 2 mode affair? something unique, and probably harder to implement might be an effect on crystalize. -- damages all. allies caught in cast that are <30% hp after strike are stunned/held mag 999, rez debt protect, and slain 5s later. they return to life at 50% health and 25% mana 5s later. if crystalize affects an ally in this way, its next cooldown is increased 240s, caster accrues 500*0.2*player_lvl xp debt. OP? howling twilight is OP. it should do decent damage. Perhaps Crystallize should be redesigned altogether: Instead, maybe it should be something like: Grow and shatter crystals on opponents dealing x damage to them. Allies near the shatter zone get y defense for each opponent damaged this way. That way it would double as an offensive and support ability. Or perhaps it can fall into the multitarget convention of "yields x defense depending on the rank of the initial target" to give it some beef whilst battling AVs. My idea for the Earth Affinity set is to provide defensive/damage resistance shields and absorbs, while doing moderate debuffing. I want it to have one major AoE heal (Natural Minerals) and a sustain heal for a ST (ideally the tank with Volcanic Armor). Both with decent CDs to focus more on absorbs, and only using the heals when absolutely necessary. Having multiple "target enemy: effect A, target ally: effect B" lends itself to unique gameplay choices. I honestly think it would be neat if all the abilities had those options, but that may be too complex for target-of-target gameplay. 1 Link to comment Share on other sites More sharing options...
arcane Posted November 12, 2023 Share Posted November 12, 2023 Don’t care to weigh in on the proposed powers; devs would do better at that. But yes please to an Earth support set. Link to comment Share on other sites More sharing options...
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