Jump to content

Impervious skin: Regeneration/status resistance


Shred Monkey

Recommended Posts

This enhancement is not unique so we can slot it multiple times.  But looking at the combat attributes, it doesn't seem to stack with itself, thus you only get the benefit from the first one.   I think this should be made unique, or allowed to stack.

Active on Excelsior:

Prismatic Monkey - Seismic / Martial Blaster, Shadow Dragon Monkey - Staff / Dark Brute, Murder Robot Monkey - Arachnos Night Widow

 

Link to comment
Share on other sites

1 minute ago, Shred Monkey said:

This enhancement is not unique so we can slot it multiple times.  But looking at the combat attributes, it doesn't seem to stack with itself, thus you only get the benefit from the first one.   I think this should be made unique, or allowed to stack.

The regeneration bonus is unique (just like every other single-enhancement regeneration or recovery bonus), but the status resistance portion stacks up to five times (just like every other single-enhancement status resistance bonus).

Edited by macskull
  • Like 1

"If you can read this, I've failed as a developer." -- Caretaker

 

Proc information and chance calculator spreadsheet (last updated 15APR24)

Player numbers graph (updated every 15 minutes) Graph readme

@macskull/@Not Mac | Twitch | Youtube

Link to comment
Share on other sites

18 hours ago, Shred Monkey said:

This enhancement is not unique so we can slot it multiple times.  But looking at the combat attributes, it doesn't seem to stack with itself, thus you only get the benefit from the first one.   I think this should be made unique, or allowed to stack.

 

It was Unique until Issue 10.  It was intentionally changed to work this way.

Get busy living... or get busy dying.  That's goddamn right.

Link to comment
Share on other sites

What Luminara said, and also Homecoming added a non-stacking regeneration proc to it, while keeping it non-unique.

 

It's unnecessarily confusing to have two effects with different stacking rules, and have one be a proc and the other a global bonus, and call the regen part a "bonus" when it's a proc and not a global bonus. I feel like the wiki page might need a diagram, it's so unusual and complicated.

 

But it's intentional, such that it is.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...