UrbanHound Posted January 28 Share Posted January 28 This behavior was observed as a lvl 40 Arse/TA Controller. I was doing random policeband missions in Founders Falls and generally testing Arsenal Control and noticed quite frequently that the pet was not following me between floors within a mission. Returning to the floor with the stuck Cannon shows it sort of wigging out by the elevators but it never seems to resolve itself. Lastly, once caught in this behavior the Cannon stays fixed in this 'wigging out' loop in front of the elevators and won't follow me around on the floor we were previously on together. Resummoning the Cannon on the new floor restores normal behaviors - until you go to the next floor. After exiting the mission the Cannon is beside you and follows you in the zone as expected. Even in scenarios where the Cannon was previously 'stuck' at the elevators within the mission. 1 1 Link to comment Share on other sites More sharing options...
ExeErdna Posted February 11 Share Posted February 11 On 1/28/2024 at 6:41 PM, UrbanHound said: This behavior was observed as a lvl 40 Arse/TA Controller. I was doing random policeband missions in Founders Falls and generally testing Arsenal Control and noticed quite frequently that the pet was not following me between floors within a mission. Returning to the floor with the stuck Cannon shows it sort of wigging out by the elevators but it never seems to resolve itself. Lastly, once caught in this behavior the Cannon stays fixed in this 'wigging out' loop in front of the elevators and won't follow me around on the floor we were previously on together. Resummoning the Cannon on the new floor restores normal behaviors - until you go to the next floor. After exiting the mission the Cannon is beside you and follows you in the zone as expected. Even in scenarios where the Cannon was previously 'stuck' at the elevators within the mission. I just noticed this running a Malta paper in Grandville, I thought it got blown up. Yet it just didn't follow me up the level. It happened in the Lab floor set and not in the Office set. Imma keep looking at where the pet fails to follow Link to comment Share on other sites More sharing options...
Lunar Ronin Posted February 11 Share Posted February 11 That's a bug with Crey lab map elevators, it's been with the game since at least Homecoming launched and very likely back on live. Pets (including Mastermind henchmen), can get tripped up on Crey lab elevators and just wig out. Only known fix is to dismiss and resummon. Link to comment Share on other sites More sharing options...
stryve Posted February 11 Share Posted February 11 Tri-Cannon failed to follow me between floors on standard Office Maps a few times yesterday. It also didn't follow me into the bank on a Safeguard Mission, but I'm pretty sure it was just fighting all the Malta I ran past. Link to comment Share on other sites More sharing options...
ExeErdna Posted February 11 Share Posted February 11 From what I noticed if you run too far from the pet and switch floors it'll won't follow you. Yet if it is with you it follows normally, it seems to be a normal bug Link to comment Share on other sites More sharing options...
Bionic_Flea Posted February 12 Share Posted February 12 Confirmed. I've had him get stuck on several elevators and even the doors out of a portal corp building. Link to comment Share on other sites More sharing options...
csr Posted February 12 Share Posted February 12 Has anyone tried the pet in sewers? It may be the same pathing issue Phantasm and Singularity have. Those two fliers won't follow you through the arched doorways in sewer maps unless you remain in line-of-sight until they are through. Link to comment Share on other sites More sharing options...
csr Posted February 12 Share Posted February 12 In a short play-session I couldn't get Tri-Cannon to follow me up or down any elevators in Malta Labs or Office Buildings. It did follow me in the sewers. Link to comment Share on other sites More sharing options...
City Council Booper Posted February 15 City Council Share Posted February 15 Should be fixed in RC2, but if you see it still happening, let us know. Link to comment Share on other sites More sharing options...
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