Kris2fur Posted February 17 Share Posted February 17 I'm sure this has been asked before but can't find on forums. I know on live +recharge powers (speedboost) don't help MM pets powers recharge any faster. Do they now? any powers help speed up MM pets recharge powers? Link to comment Share on other sites More sharing options...
Lunar Ronin Posted February 17 Share Posted February 17 No, +recharge is wasted on henchmen. That's why Kinetics and Radiation are seen as subpar on Masterminds. Link to comment Share on other sites More sharing options...
Nexros Posted February 20 Share Posted February 20 Was just going to add to this that the -rech on pets does not affect their powers, but it does act as a buffer for slows since they're still affected by +rech. Just like reaching res cap, it extra is just nice when you get debuffed. Probably not a good enough reason to focus on -rech on henchment, still. Link to comment Share on other sites More sharing options...
Twintania Posted February 20 Share Posted February 20 What? Henchmen do *not* get anything from plus or minus recharge, so I'm not sure what you are going on about with your statement. Link to comment Share on other sites More sharing options...
Injunuity Posted February 20 Share Posted February 20 the +rech doesn't affect pets attacks, cuzz it messes up their 'rotation, and makes em spam their fastest recharge atk the most, and the longer ones will get skipped over because of this. i think it was back on ncsoft live that this was changed. Link to comment Share on other sites More sharing options...
kelika2 Posted February 20 Share Posted February 20 All forms of recharge, whether positive or negative, do not effect mastermind or control pets Speed Boost will not make them recharge their powers faster Glue Grenades will not make them recharge their powers slower Link to comment Share on other sites More sharing options...
Kris2fur Posted February 22 Author Share Posted February 22 Oh thought -recharge worked on them just not +rechatge, swear times when in a slowed area they attack less. Maybe because they are trying to get out of the area? Link to comment Share on other sites More sharing options...
evetsleep Posted February 22 Share Posted February 22 On the plus side while +RECH doesn't affect pets, +SPEED does. So powers like Speed Boost can do wonders for some of the slower moving pets such as Zombies (and causes some hilarity when they're affected by things like caltrops). Link to comment Share on other sites More sharing options...
Maelwys Posted February 25 Share Posted February 25 On 2/17/2024 at 11:35 PM, Lunar Ronin said: No, +recharge is wasted on henchmen. That's why Kinetics and Radiation are seen as subpar on Masterminds. To be fair, Speed Boost is a tiny, tiny part of a /Kin MMs' romping great engine of buffstruction. Unlike all those silly players with their annoying ideas and opinions and free will, your henchmen will ALWAYS respond properly to a Passive/GoTo order to perfectly position them for Fulcrum Shift etc. and they never complain in /local about you making them run too fast, hit too hard or recover endurance too quickly. Link to comment Share on other sites More sharing options...
Ringo Posted February 27 Share Posted February 27 Speed Boost also helps your pets' endurance recovery, which can be extra helpful for pets that don't get in melee range for Transference Link to comment Share on other sites More sharing options...
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