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Posted (edited)

I solo a lot so being tanky is a must but I also want be effective in groups and TF. I have very little experience with endgame content as most of them didn't exist(other than Hami) when I moved on from the game, so I am hoping for an experienced eye to point out the things I am not considering of have just misunderstood. Ideally I would like to improve my recharge speed so I can keep AM up permanently easier. Currently the hasten/AM loop falls apart because I often don't notice AM is down until my end starts crapping out, then hasten's recharge gets boned, so more grace time would help a lot. I also want to maximize acc for top level mobs but I don't know the math or mids well enough to get it where it needs to be without way overshooting the mark. It shows 158% (39%) for +4 enemy and I certainly am not hitting anywhere near 95% of the time and no where near as low as 39% so clearly I am not understanding how it works.
 

Villain Corruptor
Build plan made with Mids' Reborn v3.6.6 rev. 3
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Primary powerset: Ice BlastSecondary powerset: Radiation EmissionPool powerset (#1): SpeedPool powerset (#2): FightingPool powerset (#3): LeadershipPool powerset (#4): FlightAncillary powerset: Mace Mastery

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Powers taken:

Level 1: Ice Bolt
A: Thunderstrike: Damage/Recharge3: Thunderstrike: Damage/Endurance3: Thunderstrike: Accuracy/Damage5: Thunderstrike: Accuracy/Damage/Recharge5: Thunderstrike: Accuracy/Damage/Endurance7: Thunderstrike: Damage/Endurance/Recharge

Level 1: Radiant Aura
A: Preventive Medicine: Chance for +Absorb7: Preventive Medicine: Heal/RechargeTime/Endurance9: Preventive Medicine: Heal/Endurance9: Preventive Medicine: Heal11: Preventive Medicine: Endurance/RechargeTime11: Preventive Medicine: Heal/RechargeTime

Level 2: Ice Blast
A: Thunderstrike: Accuracy/Damage/Endurance13: Thunderstrike: Damage/Endurance/Recharge13: Thunderstrike: Accuracy/Damage15: Thunderstrike: Damage/Endurance15: Thunderstrike: Damage/Recharge17: Thunderstrike: Accuracy/Damage/Recharge

Level 4: Accelerate Metabolism
A: Preemptive Optimization: EndMod/Endurance/Recharge17: Preemptive Optimization: EndMod/Accuracy/Recharge19: Preemptive Optimization: Accuracy/Recharge19: Preemptive Optimization: EndMod/Endurance21: Preemptive Optimization: EndMod/Recharge47: Preemptive Optimization: EndMod/Accuracy/Endurance

Level 6: Hasten
A: Invention: Recharge Reduction31: Invention: Recharge Reduction

Level 8: Freeze Ray
A: Apocalypse: Chance of Damage(Negative)21: Apocalypse: Damage/Endurance23: Apocalypse: Recharge/Accuracy23: Apocalypse: Damage/Recharge/Accuracy25: Apocalypse: Damage/Recharge25: Apocalypse: Damage

Level 10: Aim
A: Invention: Recharge Reduction

Level 12: Ice Storm
A: Artillery: Endurance/Recharge/Range27: Artillery: Accuracy/Recharge/Range27: Artillery: Accuracy/Damage29: Artillery: Damage/Recharge29: Artillery: Damage/Endurance31: Artillery: Accuracy/Damage/Recharge

Level 14: Boxing
(Empty)

Level 16: Tough
A: Gladiator's Armor: TP Protection +3% Def (All)31: Steadfast Protection: Resistance/+Def 3%37: Unbreakable Guard: Resistance39: Unbreakable Guard: Resistance/Endurance39: Unbreakable Guard: Resistance/Endurance/RechargeTime39: Unbreakable Guard: +Max HP

Level 18: Bitter Ice Blast
A: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge33: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage40: Superior Malice of the Corruptor: Damage/Recharge42: Superior Malice of the Corruptor: Accuracy/Damage/Recharge42: Superior Malice of the Corruptor: Damage/Endurance/Recharge42: Superior Malice of the Corruptor: Accuracy/Damage

Level 20: Weave
A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Luck of the Gambler: Defense34: Luck of the Gambler: Defense/Endurance37: Luck of the Gambler: Defense/Endurance/Recharge37: Shield Wall: +Res (Teleportation), +5% Res (All)40: Kismet: Accuracy +6%

Level 22: Bitter Freeze Ray
A: Thunderstrike: Damage/Endurance/Recharge45: Thunderstrike: Accuracy/Damage/Endurance46: Thunderstrike: Accuracy/Damage46: Thunderstrike: Damage/Endurance46: Thunderstrike: Damage/Recharge47: Thunderstrike: Accuracy/Damage/Recharge

Level 24: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Luck of the Gambler: Defense/Endurance34: Luck of the Gambler: Defense/Endurance/Recharge34: Luck of the Gambler: Defense

Level 26: Blizzard
A: Ragnarok: Recharge/Accuracy43: Ragnarok: Damage/Recharge/Accuracy43: Ragnarok: Damage/Recharge43: Ragnarok: Damage45: Ragnarok: Damage/Endurance45: Ragnarok: Chance for Knockdown

Level 28: Tactics
A: Adjusted Targeting: To Hit Buff48: Adjusted Targeting: To Hit Buff/Endurance

Level 30: Radiation Infection
A: Dark Watcher's Despair: Chance for Recharge Slow

Level 32: Lingering Radiation
A: Pacing of the Turtle: Chance of -Recharge

Level 35: Scorpion Shield
A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Luck of the Gambler: Defense36: Luck of the Gambler: Defense/Endurance36: Luck of the Gambler: Defense/Endurance/Recharge

Level 38: Web Envelope
A: Gravitational Anchor: Chance for Hold40: Gravitational Anchor: Immobilize/Recharge48: Gravitational Anchor: Immobilize48: Gravitational Anchor: Immobilize/Recharge/Accuracy49: Gravitational Anchor: Recharge/Accuracy

Level 41: Web Cocoon
A: Lockdown: Chance for +2 Mag Hold

Level 44: Enervating Field
A: Invention: Endurance Reduction

Level 47: Hover
A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 49: Vengeance
A: Luck of the Gambler: Defense/Increased Global Recharge Speed


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Inherents:

Level 1: Scourge


Level 1: Brawl
(Empty)

Level 1: Sprint
A: Celerity: +Stealth

Level 2: Rest
A: Invention: Endurance Modification

Level 1: Swift
A: Invention: Flight Speed

Level 1: Hurdle
A: Invention: Jumping

Level 1: Health
A: Numina's Convalesence: +Regeneration/+Recovery

Level 1: Stamina
A: Performance Shifter: Chance for +End


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Stats Breakdown:

- Defense -

Smashing: 40.94%Lethal: 40.94%Fire: 19.29%Cold: 19.29%Energy: 51.75%Negative: 38.36%Toxic: 19.29%Psionic: 24.29%Melee: 22.42%Ranged: 43.36%AoE: 19.29%
- Resistance -

Smashing: -975.08%Lethal: -975.08%Fire: -980%Cold: -980%Energy: -992.75%Negative: -992.75%Toxic: -972.87%Psionic: -986%
- HP & Endurance -

Regeneration: 2000%Max HP: 1287.86 |  (Absorb: 257.57 -- 24.05% of base HP)End Recovery: 8.48/sEnd Use: 2.48/s End. (Net gain: 6/s)Max End: 101.8
- Movement -

Run Speed: 40.52 mphJump Speed: 42.28 mphJump Height: 14.62 ftFly Speed: 35.75 mph
- Stealth & Perception -

Stealth (PvE): 30 ftStealth (PvP): 300 ftPerception: 846 ft
- Misc -

Haste: 290%ToHit: 20.13%Accuracy: 87%Damage: 132%End Rdx: 6.25%Threat: 100
- Status Protection -

Held: 0Stunned: 0Sleep: 0Immobilized: 100Knockback: 0Repel: 0Confused: 5.19Terrorized: 0Taunt: 0Placate: 0Teleport: 100
- Status Resistance -

Held: 220.5%Stunned: 220.5%Sleep: 268.94%Immobilized: 268.94%Knockback: 0%Repel: 0%Confused: 108.05%Terrorized: 108.05%Taunt: 0%Placate: 0%Teleport: 200%
- Debuff Resistance -

Defense: 0%Endurance: 51.9%Recovery: 51.9%PerceptionRadius: 51.9%ToHit: 0%RechargeTime: 0%SpeedRunning: 0%Regeneration: 0%

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Set Effects Breakdown

Thunderstrike
(Ice Bolt)
2% (0.03 End/sec) Recovery2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)+7% Enhancement(Accuracy)6% Movement Speed2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Preventive Medicine
(Radiant Aura)
2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance20.08 HP (1.87%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)+8.75% Enhancement(RechargeTime)GrantPower Preventive Medicine
Thunderstrike
(Ice Blast)
2% (0.03 End/sec) Recovery2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)+7% Enhancement(Accuracy)6% Movement Speed2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Preemptive Optimization
(Accelerate Metabolism)
1.8% Max End16.06 HP (1.5%) HitPoints3% Resistance(Toxic,Psionic), 5% Status Resistance+3.75% Enhancement(RechargeTime)3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Apocalypse
(Freeze Ray)
16% (0.71 HP/sec) Regeneration32.13 HP (3%) HitPoints4% DamageBuff(All)+10% Enhancement(RechargeTime)5% Defense(Psionic)
Artillery
(Ice Storm)
8% (0.36 HP/sec) Regeneration1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)2% DamageBuff(All)+9% Enhancement(Accuracy)3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Gladiator's Armor
(Tough)
3% Defense(All), 100% MezResist(Teleport) (20% chance)
Steadfast Protection
(Tough)
3% Defense(All)
Unbreakable Guard
(Tough)
2.5% Enhancement(EnduranceDiscount)2.25% Resistance(Energy,Negative), 3.75% Status Resistance3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)80.32 HP (7.5%) HitPoints
Superior Malice of the Corruptor
(Bitter Ice Blast)
32.13 HP (3%) HitPoints+10% Enhancement(Range)4% DamageBuff(All)5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)+10% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
10% (0.45 HP/sec) Regeneration12.05 HP (1.12%) HitPoints+9% Enhancement(Accuracy)+7.5% Enhancement(RechargeTime)
Shield Wall
(Weave)
5%  Resistance(All), 100% MezResist(Teleport) (20% chance)
Thunderstrike
(Bitter Freeze Ray)
2% (0.03 End/sec) Recovery2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)+7% Enhancement(Accuracy)6% Movement Speed2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Luck of the Gambler
(Maneuvers)
10% (0.45 HP/sec) Regeneration12.05 HP (1.12%) HitPoints+9% Enhancement(Accuracy)+7.5% Enhancement(RechargeTime)
Ragnarok
(Blizzard)
4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime)6% Resistance(Toxic,Psionic), 10% Status Resistance
Adjusted Targeting
(Tactics)
2% DamageBuff(All)
Luck of the Gambler
(Scorpion Shield)
10% (0.45 HP/sec) Regeneration12.05 HP (1.12%) HitPoints+9% Enhancement(Accuracy)+7.5% Enhancement(RechargeTime)
Gravitational Anchor
(Web Envelope)
4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime)
Luck of the Gambler
(Hover)
+7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Vengeance)
+7.5% Enhancement(RechargeTime)


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Set Buffs Totals

Damage(All) (12% Total)+4% Damage(All) (From Apocalypse in Freeze Ray)+4% Damage(All) (From Superior Malice of the Corruptor in Bitter Ice Blast)+2% Damage(All) (From Artillery in Ice Storm)+2% Damage(All) (From Adjusted Targeting in Tactics)

S/L Defense (7.56% Total)+3% S/L Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% S/L Defense (From Steadfast Protection: Resistance/+Def 3% in Tough)+1.56% S/L Defense (From Unbreakable Guard in Tough)

Fire/Cold Defense (6% Total)+3% Fire/Cold Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Fire/Cold Defense (From Steadfast Protection: Resistance/+Def 3% in Tough)

Energy/Negative Defense (25.06% Total)+3% Energy/Negative Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Energy/Negative Defense (From Steadfast Protection: Resistance/+Def 3% in Tough)+2.5% Energy/Negative Defense (From Thunderstrike in Ice Bolt)+2.5% Energy/Negative Defense (From Thunderstrike in Ice Blast)+2.5% Energy/Negative Defense (From Superior Malice of the Corruptor in Bitter Ice Blast)+2.5% Energy/Negative Defense (From Thunderstrike in Bitter Freeze Ray)+1.88% Energy/Negative Defense (From Preemptive Optimization in Accelerate Metabolism)+1.88% Energy/Negative Defense (From Artillery in Ice Storm)+1.56% Energy/Negative Defense (From Artillery in Ice Storm)+1.25% Energy/Negative Defense (From Thunderstrike in Ice Bolt)+1.25% Energy/Negative Defense (From Thunderstrike in Ice Blast)+1.25% Energy/Negative Defense (From Thunderstrike in Bitter Freeze Ray)

Defense (Toxic) (6% Total)+3% Defense(Toxic) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Toxic) (From Steadfast Protection: Resistance/+Def 3% in Tough)

Defense (Psionic) (11% Total)+5% Defense(Psionic) (From Apocalypse in Freeze Ray)+3% Defense(Psionic) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Psionic) (From Steadfast Protection: Resistance/+Def 3% in Tough)

Defense (Melee) (9.13% Total)+3.13% Defense(Melee) (From Unbreakable Guard in Tough)+3% Defense(Melee) (From Steadfast Protection: Resistance/+Def 3% in Tough)+3% Defense(Melee) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)

Defense (Ranged) (30.06% Total)+5% Defense(Ranged) (From Superior Malice of the Corruptor in Bitter Ice Blast)+3.75% Defense(Ranged) (From Preemptive Optimization in Accelerate Metabolism)+3.13% Defense(Ranged) (From Artillery in Ice Storm)+3% Defense(Ranged) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Ranged) (From Steadfast Protection: Resistance/+Def 3% in Tough)+2.5% Defense(Ranged) (From Thunderstrike in Ice Bolt)+2.5% Defense(Ranged) (From Thunderstrike in Ice Blast)+2.5% Defense(Ranged) (From Thunderstrike in Bitter Freeze Ray)+1.25% Defense(Ranged) (From Thunderstrike in Ice Bolt)+1.25% Defense(Ranged) (From Thunderstrike in Ice Blast)+1.25% Defense(Ranged) (From Thunderstrike in Bitter Freeze Ray)+0.94% Defense(Ranged) (From Artillery in Ice Storm)

Defense (AoE) (6% Total)+3% Defense(AoE) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(AoE) (From Steadfast Protection: Resistance/+Def 3% in Tough)

Max Endurance (1.8% Total)+1.8% Max Endurance (From Preemptive Optimization in Accelerate Metabolism)

Enhancement (Accuracy) (87% Total)+15% Enhancement(Accuracy) (From Ragnarok in Blizzard)+15% Enhancement(Accuracy) (From Gravitational Anchor in Web Envelope)+9% Enhancement(Accuracy) (From Artillery in Ice Storm)+9% Enhancement(Accuracy) (From Luck of the Gambler in Weave)+9% Enhancement(Accuracy) (From Luck of the Gambler in Maneuvers)+9% Enhancement(Accuracy) (From Luck of the Gambler in Scorpion Shield)+7% Enhancement(Accuracy) (From Thunderstrike in Ice Bolt)+7% Enhancement(Accuracy) (From Thunderstrike in Ice Blast)+7% Enhancement(Accuracy) (From Thunderstrike in Bitter Freeze Ray)

Enhancement (EnduranceDiscount) (6.25% Total)+3.75% Enhancement(EnduranceDiscount) (From Preventive Medicine in Radiant Aura)+2.5% Enhancement(EnduranceDiscount) (From Unbreakable Guard in Tough)

Enhancement (Range) (10% Total)+10% Enhancement(Range) (From Superior Malice of the Corruptor in Bitter Ice Blast)

Enhancement (RechargeTime) (90% Total)+10% Enhancement(RechargeTime) (From Apocalypse in Freeze Ray)+10% Enhancement(RechargeTime) (From Superior Malice of the Corruptor in Bitter Ice Blast)+10% Enhancement(RechargeTime) (From Ragnarok in Blizzard)+10% Enhancement(RechargeTime) (From Gravitational Anchor in Web Envelope)+8.75% Enhancement(RechargeTime) (From Preventive Medicine in Radiant Aura)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Weave)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Maneuvers)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Scorpion Shield)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Hover)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Vengeance)+3.75% Enhancement(RechargeTime) (From Preemptive Optimization in Accelerate Metabolism)

HitPoints (216.86 HP Total / 20.25% of Base HP)+80.32 HP (7.5%) HitPoints (From Unbreakable Guard: +Max HP in Tough)+32.13 HP (3%) HitPoints (From Apocalypse in Freeze Ray)+32.13 HP (3%) HitPoints (From Superior Malice of the Corruptor in Bitter Ice Blast)+20.08 HP (1.87%) HitPoints (From Preventive Medicine in Radiant Aura)+16.06 HP (1.5%) HitPoints (From Preemptive Optimization in Accelerate Metabolism)+12.05 HP (1.12%) HitPoints (From Luck of the Gambler in Weave)+12.05 HP (1.12%) HitPoints (From Luck of the Gambler in Maneuvers)+12.05 HP (1.12%) HitPoints (From Luck of the Gambler in Scorpion Shield)

JumpHeight (18% Total)+6% JumpHeight (From Thunderstrike in Ice Bolt)+6% JumpHeight (From Thunderstrike in Ice Blast)+6% JumpHeight (From Thunderstrike in Bitter Freeze Ray)

MezResist(All) (47.5% Total)+10% MezResist(All) (From Ragnarok in Blizzard)+10% MezResist(All) (From Ragnarok in Blizzard)+10% MezResist(All) (From Gravitational Anchor in Web Envelope)+5% MezResist(All) (From Preventive Medicine in Radiant Aura)+5% MezResist(All) (From Preemptive Optimization in Accelerate Metabolism)+3.75% MezResist(All) (From Preventive Medicine in Radiant Aura)+3.75% MezResist(All) (From Unbreakable Guard in Tough)

MezResist (Teleport) (200% Total)+100% MezResist(Teleport) (20% chance) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+100% MezResist(Teleport) (20% chance) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)

Recovery (14% Total)+4% (0.07 End/sec) Recovery (From Ragnarok in Blizzard)+4% (0.07 End/sec) Recovery (From Gravitational Anchor in Web Envelope)+2% (0.03 End/sec) Recovery (From Thunderstrike in Ice Bolt)+2% (0.03 End/sec) Recovery (From Thunderstrike in Ice Blast)+2% (0.03 End/sec) Recovery (From Thunderstrike in Bitter Freeze Ray)

Regeneration (54% Total / 107.32 HP/s)+16% (0.71 HP/sec) Regeneration (From Apocalypse in Freeze Ray)+10% (0.45 HP/sec) Regeneration (From Luck of the Gambler in Weave)+10% (0.45 HP/sec) Regeneration (From Luck of the Gambler in Maneuvers)+10% (0.45 HP/sec) Regeneration (From Luck of the Gambler in Scorpion Shield)+8% (0.36 HP/sec) Regeneration (From Artillery in Ice Storm)

S/L Resistance (7.25% Total)+5% S/L Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)+2.25% S/L Resistance (From Preventive Medicine in Radiant Aura)

Fire/Cold Resistance (20% Total)+6% Fire/Cold Resistance (From Ragnarok in Blizzard)+6% Fire/Cold Resistance (From Gravitational Anchor in Web Envelope)+5% Fire/Cold Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)+3% Fire/Cold Resistance (From Preventive Medicine in Radiant Aura)

Energy/Negative Resistance (7.25% Total)+5% Energy/Negative Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)+2.25% Energy/Negative Resistance (From Unbreakable Guard in Tough)

Resistance (Toxic) (14% Total)+6% Resistance(Toxic) (From Ragnarok in Blizzard)+5% Resistance(Toxic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)+3% Resistance(Toxic) (From Preemptive Optimization in Accelerate Metabolism)

Resistance (Psionic) (14% Total)+6% Resistance(Psionic) (From Ragnarok in Blizzard)+5% Resistance(Psionic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)+3% Resistance(Psionic) (From Preemptive Optimization in Accelerate Metabolism)

SpeedFlying (18% Total)+6% SpeedFlying (From Thunderstrike in Ice Bolt)+6% SpeedFlying (From Thunderstrike in Ice Blast)+6% SpeedFlying (From Thunderstrike in Bitter Freeze Ray)

SpeedJumping (18% Total)+6% SpeedJumping (From Thunderstrike in Ice Bolt)+6% SpeedJumping (From Thunderstrike in Ice Blast)+6% SpeedJumping (From Thunderstrike in Bitter Freeze Ray)

SpeedRunning (18% Total)+6% SpeedRunning (From Thunderstrike in Ice Bolt)+6% SpeedRunning (From Thunderstrike in Ice Blast)+6% SpeedRunning (From Thunderstrike in Bitter Freeze Ray)

 

 

 

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Corruptor (Ice Blast - Radiation Emission).mbd

Edited by amishriot
changed formatting code
Posted

Without building a full mids layout for you….you want more accuracy and recharge?  Cram on purple sets.  Also make sure you have a lotg 7.5% in each defense power.  Then, quite a rew ranged sets have +rech as well.  

Posted

I think your build is pretty decent. I made some changes that i think would make the character overall better. I didnt see a travel power, so i added one for kb points and ranged defense, Bitter Ice Blast animation is awfully long so I replaced that with choking cloud. I got ranged defense to 45% before incarnates. I'd recommend Agility for more recharge and end help. You could probably get rid of ice bolt and still have a good attack can with just 3 blasts, thats what I did on my ice/cold corr.

 

you could squeeze some more recharge out of the build using Superior Scouraging Blast as 3 piece = 10% rech however you will probably sacrifice ranged defense. I do usually try to split that set on 2 powers for the 20% rech.

 

As for Accuracy, I would think you should be good between radiation infection, tactics and a Kismet. 

 

I just updated my mids so idk whats going on with the resistance values here. looks to be messed up. 

Corruptor (Ice Blast - Radiation Emission) (1).mbd

Posted
21 hours ago, PasswordisTaco said:
Quote

As for Accuracy, I would think you should be good between radiation infection, tactics and a Kismet.

What  kind of numbers do you need on the misc section for accuracy/tohit to hit hard cap? I have read how the math works a few times but, I still barely get it and I'm not sure how that corresponds in mids.

 

Corruptor (Ice Blast - Radiation Emission) (1).mbd 47.77 kB · 6 downloads

 

 

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