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Posted (edited)

I see the majority of initial discussions here (all 3 posts) on Arsenal Control skipping the T1. I have a different opinion.

 

1 - It does good damage for a control power, not great, but it's a good attack during early levels where most builds are sorely lacking a good density of attacks.

2 - It slows so it can slot the ice mistral set, and I have a thing for that set

3 - It is an autohit sleep so you get value whether you do damage or not. It's handy at lower levels, but I also noticed that it resets or at least delays AV behavior when you sprinkle it into your attack chain at higher levels. For example Hopkins spent much of his time during the Manticore TF in the stunned animation when I liberally sprinkled Tranquilizer in my attack chain.

 

Conventional wisdom tells people that they should skip one of the T1/T2 available at character creation. I would highly recommend a re-evaluation of this power as you plan out your build.

 

FYI here's my Arsenal/Elec that I took to 50. I find Arsenal to be very OP with layers and layers of area denial and an autohit ST sleep and proc monster hold, not to mention the myriad of potent debuffs that these controls also carry. I saw no synergy with Arsenal assault, however, especially with the lack of immob and ignite (I do think Grav/Arsenal can be a really janky paring though with singularity, enflame and ignite).

 

But having 2 floaty pets even if one is really poo poo, that's my level of jank!

 

Peacekeeper Panda - Villain Dominator
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Arsenal Control
  • Secondary powerset: Electricity Assault
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Leadership
  • Pool powerset (#4): Flight
  • Ancillary powerset: Mu Mastery

──────────────────────────────

Powers taken:

Level 1: Tranquilizer

  • A: Ice Mistral's Torment: Damage/Recharge
  • 43: Ice Mistral's Torment: Damage/Slow
  • 46: Ice Mistral's Torment: Accuracy/Damage/Endurance
  • 46: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge
  • 47: Ice Mistral's Torment: Chance for Cold Damage

Level 1: Charged Brawl

  • A: Hecatomb: Damage
  • 3: Hecatomb: Damage/Recharge/Accuracy
  • 3: Hecatomb: Recharge/Accuracy
  • 9: Hecatomb: Damage/Endurance
  • 40: Hecatomb: Chance of Damage(Negative)

Level 2: Cryo Freeze Ray

  • A: Gladiator's Net: Chance of Damage(Lethal)
  • 42: Ice Mistral's Torment: Chance for Cold Damage
  • 42: Gladiator's Javelin: Chance of Damage(Toxic)
  • 42: Apocalypse: Chance of Damage(Negative)
  • 43: Neuronic Shutdown: Chance of Damage(Psionic)
  • 43: Unbreakable Constraint: Chance for Smashing Damage

Level 4: Lightning Bolt

  • A: Superior Winter's Bite: Accuracy/Damage
  • 5: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 5: Superior Winter's Bite: Accuracy/Damage/Recharge
  • 7: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • 9: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge

Level 6: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 7: Kismet: Accuracy +6%

Level 8: Cloaking Device

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 48: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 49: Reactive Defenses: Scaling Resist Damage

Level 10: Sleep Grenade

  • A: Impeded Swiftness: Chance of Damage(Smashing)
  • 11: Ice Mistral's Torment: Chance for Cold Damage
  • 11: Positron's Blast: Chance of Damage(Energy)
  • 17: Bombardment: Chance for Fire Damage
  • 19: Javelin Volley: Chance of Damage(Lethal)
  • 19: Annihilation: Chance for Res Debuff

Level 12: Smoke Canister

  • A: Coercive Persuasion : Confused
  • 13: Coercive Persuasion : Confused/Recharge
  • 13: Coercive Persuasion : Confused/Recharge/Accuracy
  • 15: Coercive Persuasion : Recharge/Accuracy
  • 15: Coercive Persuasion : Confused/Endurance
  • 25: Coercive Persuasion : Contagious Confusion

Level 14: Super Jump

  • A: Winter's Gift: Slow Resistance (20%)

Level 16: Hasten

  • A: Invention: Recharge Reduction
  • 17: Invention: Recharge Reduction

Level 18: Flash Bang

  • A: Superior Ascendency of the Dominator: Accuracy/Control Duration
  • 25: Superior Ascendency of the Dominator: Control Duration/Recharge
  • 34: Superior Ascendency of the Dominator: Endurance/Recharge
  • 34: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance
  • 34: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge
  • 36: Superior Ascendency of the Dominator: Recharge/Chance for +Damage

Level 20: Zapp

  • A: Sting of the Manticore: Accuracy/Damage
  • 21: Sting of the Manticore: Damage/Endurance
  • 21: Sting of the Manticore: Accuracy/Interrupt/Range
  • 23: Sting of the Manticore: Damage/Endurance/Recharge
  • 23: Sting of the Manticore: Chance of Damage(Toxic)

Level 22: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 24: Tactics

  • A: Cytoskeleton Exposure

Level 26: Tri-Cannon

  • A: Expedient Reinforcement: Accuracy/Recharge
  • 27: Expedient Reinforcement: Accuracy/Damage
  • 27: Expedient Reinforcement: Damage/Endurance
  • 29: Expedient Reinforcement: Accuracy/Damage/Recharge
  • 29: Expedient Reinforcement: Endurance/Damage/Recharge
  • 31: Expedient Reinforcement: Resist Bonus Aura for Pets

Level 28: Thunder Strike

  • A: Superior Avalanche: Accuracy/Damage
  • 31: Superior Avalanche: Accuracy/Damage/Endurance
  • 31: Superior Dominating Grasp: RechargeTime/Fiery Orb
  • 33: Fury of the Gladiator: Chance for Res Debuff
  • 33: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
  • 33: Force Feedback: Chance for +Recharge

Level 30: Voltaic Sentinel

  • A: Synapse's Shock: Damage/Rechage
  • 36: Synapse's Shock: EndMod
  • 36: Synapse's Shock: Damage/Recharge/Accuracy
  • 37: Synapse's Shock: Damage/Accuracy/Endurance
  • 37: Synapse's Shock: EndMod/Increased Run Speed

Level 32: Build Up

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 35: Charged Armor

  • A: Gladiator's Armor: End/Resist
  • 37: Gladiator's Armor: Resistance
  • 40: Gladiator's Armor: TP Protection +3% Def (All)

Level 38: Ball Lightning

  • A: Ragnarok: Damage/Recharge
  • 39: Ragnarok: Damage/Recharge/Accuracy
  • 39: Ragnarok: Recharge/Accuracy
  • 39: Ragnarok: Damage/Endurance
  • 40: Ragnarok: Chance for Knockdown

Level 41: Surge of Power

  • A: Steadfast Protection: Resistance/+Def 3%

Level 44: Tear Gas

  • A: Unbreakable Constraint: Hold
  • 45: Unbreakable Constraint: Hold/Recharge
  • 45: Unbreakable Constraint: Hold/Recharge/Accuracy
  • 45: Unbreakable Constraint: Recharge/Accuracy
  • 46: Unbreakable Constraint: Hold/Endurance

Level 47: Liquid Nitrogen

  • A: Invention: Recharge Reduction

Level 49: Vengeance

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed


──────────────────────────────

Inherents:

Level 1: Domination


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Hurdle

  • (Empty)

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 48: Miracle: +Recovery

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 47: Power Transfer: EndMod
  • 48: Power Transfer: Chance to Heal Self

Level 14: Double Jump


Level 49: Quick Form

 

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Edited by Nemu
  • Like 1

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted

I see the majority of initial discussions here (all 3 posts) on Arsenal Control skipping the T1. I have a different opinion.

As do I. I only had a minute to noodle around on Beta with an Ar/Ar Dom, and I decided that on live I would slot the controls with more damage and see how that goes and let that inform a level 50 build later. Currently at 22, I have Tranq in regular rotation, 3 slots with Acc and Dam. I find it works great as another attack and its fantastic for taking an enemy out of the picture until I can deal with them properly. I'm using Tranq, Cryo, Burst and Buckshot as my attack chain currently. I don't poo-poo T1's as a rule as I think they have their place like (almost) everything.

 

 

2 - It slows so it can slot the ice mistral set, and I have a thing for that set

I do too and I have no idea why. I certainly fit the Proc into anything I can throw it in.

 

-Chet

Posted

At the beginning I take pretty much every skill with me. it's not optimized and so you have the opportunity to deal out a lot of damage.

 

Tried a Arsenal Control/Traps Controller and there the Tranquilizer was part of my attack chain but as a Dominator I know I will respec out of it either at lvl 22 or later at 32 when you have more options and can mix in some IO sets.

 

In a finish build this then usually looks different. Mabye you would pick a power because you need a certain IO set for the bonus or you want one final power or you need one specific one and sacrifice some other for it. I didn't need you to test this skill, nor did i miss it, but that doesn't mean it's not useful for someone, that's the nice thing, there's more than one way to build a char even with the same power sets......

Posted (edited)

I don't look at tranq as an easy skip, but had a few reasons for skipping it on my arse/arse:

  • With domination up, Sleep Grenade achieves a similar purpose, and is on a pretty low cooldown once the build is mature. 
  • As I'm going for Unleash, I was just a little squeezed for powers, and something had to go.
  • Burst would be a pretty easy direct swap. However, it has better DPA, rounds out ranged rotations more completely, and is a good spot for Decimation BU proc and achilles since I can weave it in easily. Normally I have a tough time justifying the buildup proc, but the clamped 10% chance gives me a solid floor considering how much it will get spammed throughout battle. If I capitalize on the proc with an aoe or even just my higher DPA single target powers, it comes out to a really great return over time.

I'll have to grab it on the way up at least to test it on AVs as you describe! Maybe I'll change my tune. I think it would be a slam dunk on a controller in place of an epic blast or something like arcane bolt.

 

You're right in that there is very little synergy with the assault set. Like most folks I'm sure, I chose it for theme. Targeting Drone has synergy with a proc strategy on any primary of course. 

 

I've been very pleased with the power of the controls! The location aoe nature makes them very flexible for unique engagements and exploiting battlefield features to minimize damage taken. Sleep Grenade does a much better job of keeping things in one place than I thought it would. I don't know that this will hold true once I have ignite, though. 

 

That being said, I think I would probably do the same as you here if picking /elec, since its T1 has less proc opportunity.

 

My own build makes some very similar choices otherwise. I especially enjoy the idea of making good use of Surge of Power!

 

I wonder - does Power Up work with Unleash like cast buffs with a duration (FFields, Fort, etc), and give you the extra defense for the entire duration? I would think so. If so, I should be able to use it on every cast, giving me even incarnate cap ranged defense when up. Alternatively, I could reconsider my slotting for Unleash to focus on more basic recharge and regular softcap with PU enabled, freeing up some slots.

 

I chose to proc out Flash Bang rather than Cryo. I'm usually a big proccy hold believer, but end up doing it less often on doms. The logic here is that I have pretty good ST damage in most assault sets, but aoe can be a bit lacking without epic support. Flash Bang puts out a nice chunk to intro most battles when procced. In your case, you picked up epic aoe, so fair enough for sure!

 

Here's my build for comparison. Note that all but one power with FFback has procs disabled so as to not overexaggerate recharge potential, and decimation proc is toggled on.

 

Wall of force is a proxy for Ignite, as mids won't let you slot it yet.

Spoiler

Selected Powers

Level 1: Cryo Freeze Ray

  • Slot Level 1: Superior Ascendency of the Dominator: Accuracy/Control Duration
  • Slot Level 3: Superior Ascendency of the Dominator: Control Duration/Recharge
  • Slot Level 3: Superior Ascendency of the Dominator: Endurance/Recharge
  • Slot Level 9: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance
  • Slot Level 25: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge
  • Slot Level 50: Superior Ascendency of the Dominator: Recharge/Chance for +Damage

Level 1: Buttstroke

  • Slot Level 1: Superior Blistering Cold: Accuracy/Damage
  • Slot Level 43: Superior Blistering Cold: Damage/Endurance
  • Slot Level 43: Touch of Death: Chance of Damage(Negative)
  • Slot Level 46: Mako's Bite: Chance of Damage(Lethal)
  • Slot Level 50: Gladiator's Strike: Chance for Smashing Damage

Level 2: Burst

  • Slot Level 2: Superior Winter's Bite: Accuracy/Damage
  • Slot Level 17: Superior Winter's Bite: Accuracy/Damage/Endurance
  • Slot Level 46: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • Slot Level 48: Decimation: Chance of Build Up
  • Slot Level 48: Achilles' Heel: Chance for Res Debuff

Level 4: Buckshot

  • Slot Level 4: Superior Frozen Blast: Accuracy/Damage
  • Slot Level 5: Superior Frozen Blast: Damage/Endurance
  • Slot Level 5: Superior Frozen Blast: Accuracy/Damage/Endurance
  • Slot Level 42: Force Feedback: Chance for +Recharge

Level 6: Sleep Grenade

  • Slot Level 6: Impeded Swiftness: Chance of Damage(Smashing)
  • Slot Level 7: Ice Mistral's Torment: Chance for Cold Damage
  • Slot Level 7: Annihilation: Chance for Res Debuff
  • Slot Level 40: Positron's Blast: Chance of Damage(Energy)
  • Slot Level 42: Javelin Volley: Chance of Damage(Lethal)
  • Slot Level 42: Bombardment: Chance for Fire Damage

Level 8: Liquid Nitrogen

  • Slot Level 8: Bombardment: Accuracy/Damage/Recharge
  • Slot Level 9: Artillery: Accuracy/Damage/Recharge

Level 10: Elbow Strike

  • Slot Level 10: Hecatomb: Damage
  • Slot Level 11: Hecatomb: Damage/Endurance
  • Slot Level 11: Hecatomb: Chance of Damage(Negative)
  • Slot Level 39: Touch of Death: Chance of Damage(Negative)
  • Slot Level 39: Explosive Strike: Chance for Smashing Damage
  • Slot Level 39: Force Feedback: Chance for +Recharge

Level 12: Smoke Canister

  • Slot Level 12: Coercive Persuasion : Confused
  • Slot Level 13: Coercive Persuasion : Confused/Recharge
  • Slot Level 13: Coercive Persuasion : Confused/Recharge/Accuracy
  • Slot Level 15: Coercive Persuasion : Recharge/Accuracy
  • Slot Level 15: Coercive Persuasion : Confused/Endurance
  • Slot Level 37: Coercive Persuasion : Contagious Confusion

Level 14: Combat Jumping

  • Slot Level 14: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • Slot Level 33: Kismet: Accuracy +6%

Level 16: Cloaking Device

  • Slot Level 16: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 18: Flash Bang

  • Slot Level 18: Superior Frozen Blast: Accuracy/Damage/Recharge
  • Slot Level 19: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
  • Slot Level 19: Positron's Blast: Chance of Damage(Energy)
  • Slot Level 34: Javelin Volley: Chance of Damage(Lethal)
  • Slot Level 37: Bombardment: Chance for Fire Damage
  • Slot Level 37: Cloud Senses: Chance for Negative Energy Damage

Level 20: Trip Mine

  • Slot Level 20: Armageddon: Damage/Recharge
  • Slot Level 21: Armageddon: Damage/Recharge/Accuracy
  • Slot Level 21: Armageddon: Recharge/Accuracy
  • Slot Level 34: Armageddon: Damage/Endurance
  • Slot Level 34: Armageddon: Chance for Fire Damage

Level 22: Tear Gas

  • Slot Level 22: Basilisk's Gaze: Accuracy/Recharge
  • Slot Level 23: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
  • Slot Level 23: Basilisk's Gaze: Recharge/Hold
  • Slot Level 25: Basilisk's Gaze: Endurance/Recharge/Hold

Level 24: Targeting Drone

  • Slot Level 24: Adjusted Targeting: To Hit Buff/Endurance

Level 26: Tri-Cannon

  • Slot Level 26: Expedient Reinforcement: Accuracy/Damage
  • Slot Level 27: Expedient Reinforcement: Damage/Endurance
  • Slot Level 27: Expedient Reinforcement: Accuracy/Damage/Recharge
  • Slot Level 33: Expedient Reinforcement: Endurance/Damage/Recharge

Level 28: Sniper Rifle

  • Slot Level 28: Sting of the Manticore: Accuracy/Damage
  • Slot Level 29: Sting of the Manticore: Damage/Endurance
  • Slot Level 29: Sting of the Manticore: Chance of Damage(Toxic)
  • Slot Level 31: Apocalypse: Damage/Endurance
  • Slot Level 31: Apocalypse: Chance of Damage(Negative)
  • Slot Level 31: Force Feedback: Chance for +Recharge

Level 30: Wall of Force

  • Slot Level 30: Ragnarok: Damage
  • Slot Level 36: Ragnarok: Damage/Recharge
  • Slot Level 40: Ragnarok: Damage/Recharge/Accuracy
  • Slot Level 43: Ragnarok: Recharge/Accuracy
  • Slot Level 40: Ragnarok: Damage/Endurance

Level 32: Hasten

  • Slot Level 32: Invention: Recharge Reduction
  • Slot Level 33: Invention: Recharge Reduction

Level 35: Charged Armor

  • Slot Level 35: Ribosome Exposure
  • Slot Level 36: Gladiator's Armor: Resistance
  • Slot Level 36: Gladiator's Armor: TP Protection +3% Def (All)

Level 38: Mighty Leap

  • Slot Level 38: Winter's Gift: Slow Resistance (20%)

Level 44: Unleash Potential

  • Slot Level 44: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • Slot Level 17: Reactive Defenses: Scaling Resist Damage
  • Slot Level 45: Reactive Defenses: Defense/RechargeTime
  • Slot Level 45: Shield Wall: Defense/Recharge
  • Slot Level 45: Shield Wall: +Res (Teleportation), +5% Res (All)
  • Slot Level 46: Shield Wall: Defense/Endurance/Recharge

Level 47: Surge of Power

  • Slot Level 47: Steadfast Protection: Resistance/+Def 3%

Level 49: Power Up

  • Slot Level 49: Invention: Recharge Reduction

 

Inherent Powers

Health:

  • Slot Level 1: Panacea: +Hit Points/Endurance
  • Slot Level 48: Miracle: +Recovery

Stamina:

  • Slot Level 1: Performance Shifter: Chance for +End
  • Slot Level 50: Performance Shifter: EndMod

 

Incarnate Abilities

Musculature Radial Paragon (Alpha)

 

Chunk:

Spoiler

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Dominator (Arsenal Control - Arsenal Assault) mk2.mbd

Edited by Onlyasandwich
  • 2 weeks later
Posted (edited)

I mostly just skip the melee abilities (arsenal assault) everything else is fairly good

Edited by TECHWON

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