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Dark - Dark - because sometimes you just KNOW somebody has a bad build


Fritter Chicken

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While working on the Water Dark I noted that Snarky said he just finished a Dark/Dark... and since he slagged on the Water/Dark... I don't think I really have to extrapolate very far to figure that Snarky probably doesn't have a good build. 

 

So let's fix that by porting all of the Water/Dark Variants I just made to Dark/Dark:

 

Villain Corruptor
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Dark Blast
  • Secondary powerset: Dark Miasma
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Experimentation
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Leadership
  • Ancillary powerset: Ice Mastery

──────────────────────────────

Powers taken:

Level 1: Dark Blast

  • A: Superior Scourging Blast: Accuracy/Damage
  • 3: Superior Scourging Blast: Accuracy/Damage/RechargeTime
  • 3: Superior Scourging Blast: RechargeTime/PBAoE +End

Level 1: Twilight Grasp

  • A: Panacea: +Hit Points/Endurance
  • 5: Panacea: Heal
  • 5: Panacea: Heal/Endurance/Recharge
  • 7: Panacea: Heal/Recharge
  • 7: Panacea: Heal/Endurance
  • 9: Touch of the Nictus: Accuracy/Healing/Absorb

Level 2: Tar Patch

  • A: Ice Mistral's Torment: Chance for Cold Damage
  • 9: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge
  • 11: Ice Mistral's Torment: Accuracy/Damage/Endurance
  • 11: Ice Mistral's Torment: Damage/Slow
  • 13: Ice Mistral's Torment: Damage/Recharge

Level 4: Combat Jumping

  • A: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 13: Kismet: Accuracy +6%

Level 6: Moonbeam

  • A: Sting of the Manticore: Chance of Damage(Toxic)
  • 15: Sting of the Manticore: Damage/Endurance/Recharge
  • 15: Sting of the Manticore: Damage/Interrupt/Recharge
  • 17: Sting of the Manticore: Damage/Endurance
  • 17: Sting of the Manticore: Accuracy/Damage

Level 8: Speed of Sound

  • A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance
  • 19: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 10: Darkest Night

  • A: Cloud Senses: Chance for Negative Energy Damage
  • 19: Cloud Senses: Accuracy/Endurance/Recharge
  • 21: Cloud Senses: ToHit Debuff/Endurance/Recharge
  • 21: Cloud Senses: Accuracy/Recharge
  • 23: Cloud Senses: Accuracy/ToHitDebuff
  • 23: Cloud Senses: ToHit Debuff

Level 12: Kick

  • A: Force Feedback: Chance for +Recharge

Level 14: Tough

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 25: Steadfast Protection: Resistance/+Def 3%

Level 16: Shadow Fall

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 25: Luck of the Gambler: Defense/Endurance
  • 27: Luck of the Gambler: Defense/Endurance/Recharge

Level 18: Night Fall

  • A: Ragnarok: Damage/Endurance
  • 27: Ragnarok: Recharge/Accuracy
  • 29: Ragnarok: Damage/Recharge/Accuracy
  • 29: Ragnarok: Damage/Recharge
  • 31: Ragnarok: Damage

Level 20: Experimental Injection

  • A: Power Transfer: Chance to Heal Self

Level 22: Life Drain

  • A: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge
  • 31: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • 31: Superior Winter's Bite: Accuracy/Damage/Recharge
  • 33: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 33: Superior Winter's Bite: Damage/RechargeTime
  • 33: Superior Winter's Bite: Accuracy/Damage

Level 24: Tenebrous Tentacles

  • A: Bombardment: Chance for Fire Damage
  • 34: Bombardment: Accuracy/Damage/Recharge/Endurance
  • 34: Bombardment: Accuracy/Damage/Recharge
  • 34: Bombardment: Damage/Recharge
  • 48: Bombardment: Accuracy/Recharge/Endurance

Level 26: Petrifying Gaze

  • A: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
  • 36: Basilisk's Gaze: Endurance/Recharge/Hold
  • 36: Basilisk's Gaze: Recharge/Hold
  • 36: Basilisk's Gaze: Accuracy/Recharge

Level 28: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 37: Luck of the Gambler: Defense/Endurance
  • 37: Luck of the Gambler: Defense/Endurance/Recharge

Level 30: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 37: Luck of the Gambler: Defense/Endurance
  • 39: Luck of the Gambler: Defense/Endurance/Recharge

Level 32: Blackstar

  • A: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage
  • 39: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge
  • 39: Superior Malice of the Corruptor: Damage/Endurance/Recharge
  • 40: Superior Malice of the Corruptor: Damage/Recharge
  • 40: Superior Malice of the Corruptor: Accuracy/Damage/Recharge
  • 40: Superior Malice of the Corruptor: Accuracy/Damage

Level 35: Frozen Armor

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 42: Luck of the Gambler: Defense/Endurance
  • 42: Luck of the Gambler: Defense/Endurance/Recharge

Level 38: Corrosive Vial

  • A: Superior Frozen Blast: Recharge/Chance for Immobilize
  • 42: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
  • 43: Superior Frozen Blast: Accuracy/Damage/Recharge
  • 43: Superior Frozen Blast: Accuracy/Damage/Endurance
  • 43: Superior Frozen Blast: Damage/Endurance
  • 45: Superior Frozen Blast: Accuracy/Damage

Level 41: Build Up

  • A: Gaussian's Synchronized Fire-Control: Recharge/Endurance

Level 44: Ice Elemental

  • A: Expedient Reinforcement: Resist Bonus Aura for Pets
  • 45: Expedient Reinforcement: Endurance/Damage/Recharge
  • 45: Expedient Reinforcement: Accuracy/Damage/Recharge
  • 46: Expedient Reinforcement: Damage/Endurance
  • 46: Expedient Reinforcement: Accuracy/Damage
  • 46: Expedient Reinforcement: Accuracy/Recharge

Level 47: Howling Twilight

  • A: Artillery: Endurance/Recharge/Range
  • 48: Artillery: Accuracy/Recharge/Range
  • 48: Artillery: Accuracy/Damage/Recharge

Level 49: Dark Servant

  • A: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
  • 50: Basilisk's Gaze: Endurance/Recharge/Hold
  • 50: Basilisk's Gaze: Recharge/Hold
  • 50: Basilisk's Gaze: Accuracy/Recharge


──────────────────────────────

Inherents:

Level 1: Scourge


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 2: Swift

  • A: Invention: Run Speed

Level 2: Hurdle

  • A: Invention: Jumping

Level 2: Health

  • A: Preventive Medicine: Chance for +Absorb

Level 2: Stamina

  • A: Invention: Endurance Modification

Level 8: Jaunt


Level 49: Quick Form


Level 1: Prestige Power Dash

  • (Empty)

Level 1: Prestige Power Slide

  • (Empty)

Level 1: Prestige Power Quick

  • (Empty)

Level 1: Prestige Power Rush

  • (Empty)

Level 1: Prestige Power Surge

  • (Empty)

Level 4: Ninja Run


 

Corruptor - Dark - Dark - R1 - Experiment.mbd

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Villain Corruptor
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Dark Blast
  • Secondary powerset: Dark Miasma
  • Pool powerset (#1): Concealment
  • Pool powerset (#2): Sorcery
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Leadership
  • Ancillary powerset: Ice Mastery

──────────────────────────────

Powers taken:

Level 1: Dark Blast

  • A: Superior Scourging Blast: Accuracy/Damage
  • 3: Superior Scourging Blast: Accuracy/Damage/RechargeTime
  • 3: Superior Scourging Blast: RechargeTime/PBAoE +End

Level 1: Twilight Grasp

  • A: Panacea: +Hit Points/Endurance
  • 5: Panacea: Heal
  • 5: Panacea: Heal/Endurance/Recharge
  • 7: Panacea: Heal/Recharge
  • 7: Panacea: Heal/Endurance
  • 9: Touch of the Nictus: Accuracy/Healing/Absorb

Level 2: Tar Patch

  • A: Ice Mistral's Torment: Chance for Cold Damage
  • 9: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge
  • 11: Ice Mistral's Torment: Accuracy/Damage/Endurance
  • 11: Ice Mistral's Torment: Damage/Slow
  • 13: Ice Mistral's Torment: Damage/Recharge

Level 4: Stealth

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 13: Luck of the Gambler: Defense/Endurance
  • 19: Kismet: Accuracy +6%

Level 6: Moonbeam

  • A: Sting of the Manticore: Chance of Damage(Toxic)
  • 15: Sting of the Manticore: Damage/Endurance/Recharge
  • 15: Sting of the Manticore: Damage/Interrupt/Recharge
  • 17: Sting of the Manticore: Damage/Endurance
  • 17: Sting of the Manticore: Accuracy/Damage

Level 8: Mystic Flight

  • A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

Level 10: Darkest Night

  • A: Cloud Senses: Chance for Negative Energy Damage
  • 19: Cloud Senses: Accuracy/Endurance/Recharge
  • 21: Cloud Senses: ToHit Debuff/Endurance/Recharge
  • 21: Cloud Senses: Accuracy/Recharge
  • 23: Cloud Senses: Accuracy/ToHitDebuff
  • 23: Cloud Senses: ToHit Debuff

Level 12: Kick

  • A: Force Feedback: Chance for +Recharge

Level 14: Tough

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 25: Steadfast Protection: Resistance/+Def 3%

Level 16: Shadow Fall

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 25: Luck of the Gambler: Defense/Endurance
  • 27: Luck of the Gambler: Defense/Endurance/Recharge

Level 18: Night Fall

  • A: Ragnarok: Damage/Endurance
  • 27: Ragnarok: Recharge/Accuracy
  • 29: Ragnarok: Damage/Recharge/Accuracy
  • 29: Ragnarok: Damage/Recharge
  • 31: Ragnarok: Damage

Level 20: Spirit Ward

  • A: Preventive Medicine: Chance for +Absorb

Level 22: Life Drain

  • A: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge
  • 31: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • 31: Superior Winter's Bite: Accuracy/Damage/Recharge
  • 33: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 33: Superior Winter's Bite: Damage/RechargeTime
  • 33: Superior Winter's Bite: Accuracy/Damage

Level 24: Tenebrous Tentacles

  • A: Bombardment: Chance for Fire Damage
  • 34: Bombardment: Accuracy/Damage/Recharge/Endurance
  • 34: Bombardment: Accuracy/Damage/Recharge
  • 34: Bombardment: Damage/Recharge
  • 48: Bombardment: Accuracy/Recharge/Endurance

Level 26: Petrifying Gaze

  • A: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
  • 36: Basilisk's Gaze: Endurance/Recharge/Hold
  • 36: Basilisk's Gaze: Recharge/Hold
  • 36: Basilisk's Gaze: Accuracy/Recharge

Level 28: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 37: Luck of the Gambler: Defense/Endurance
  • 37: Luck of the Gambler: Defense/Endurance/Recharge

Level 30: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 37: Luck of the Gambler: Defense/Endurance
  • 39: Luck of the Gambler: Defense/Endurance/Recharge

Level 32: Blackstar

  • A: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage
  • 39: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge
  • 39: Superior Malice of the Corruptor: Damage/Endurance/Recharge
  • 40: Superior Malice of the Corruptor: Damage/Recharge
  • 40: Superior Malice of the Corruptor: Accuracy/Damage/Recharge
  • 40: Superior Malice of the Corruptor: Accuracy/Damage

Level 35: Frozen Armor

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 42: Luck of the Gambler: Defense/Endurance
  • 42: Luck of the Gambler: Defense/Endurance/Recharge

Level 38: Enflame

  • A: Superior Frozen Blast: Recharge/Chance for Immobilize
  • 42: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
  • 43: Superior Frozen Blast: Accuracy/Damage/Recharge
  • 43: Superior Frozen Blast: Accuracy/Damage/Endurance
  • 43: Superior Frozen Blast: Damage/Endurance
  • 45: Superior Frozen Blast: Accuracy/Damage

Level 41: Build Up

  • A: Gaussian's Synchronized Fire-Control: Recharge/Endurance

Level 44: Ice Elemental

  • A: Expedient Reinforcement: Resist Bonus Aura for Pets
  • 45: Expedient Reinforcement: Endurance/Damage/Recharge
  • 45: Expedient Reinforcement: Accuracy/Damage/Recharge
  • 46: Expedient Reinforcement: Damage/Endurance
  • 46: Expedient Reinforcement: Accuracy/Damage
  • 46: Expedient Reinforcement: Accuracy/Recharge

Level 47: Howling Twilight

  • A: Artillery: Endurance/Recharge/Range
  • 48: Artillery: Accuracy/Recharge/Range
  • 48: Artillery: Accuracy/Damage/Recharge

Level 49: Dark Servant

  • A: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
  • 50: Basilisk's Gaze: Endurance/Recharge/Hold
  • 50: Basilisk's Gaze: Recharge/Hold
  • 50: Basilisk's Gaze: Accuracy/Recharge


──────────────────────────────

Inherents:

Level 1: Scourge


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 2: Swift

  • A: Invention: Run Speed

Level 2: Hurdle

  • A: Invention: Jumping

Level 2: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery

Level 2: Stamina

  • A: Invention: Endurance Modification

Level 49: Quick Form


Level 8: Translocation


Level 1: Prestige Power Dash

  • (Empty)

Level 1: Prestige Power Slide

  • (Empty)

Level 1: Prestige Power Quick

  • (Empty)

Level 1: Prestige Power Rush

  • (Empty)

Level 1: Prestige Power Surge

  • (Empty)

Level 4: Ninja Run


 

Corruptor - Dark - Dark - R1 - Sorcery - Ice.mbd

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Villain Corruptor
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Dark Blast
  • Secondary powerset: Dark Miasma
  • Pool powerset (#1): Concealment
  • Pool powerset (#2): Sorcery
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Leadership
  • Ancillary powerset: Soul Mastery

──────────────────────────────

Powers taken:

Level 1: Dark Blast

  • A: Superior Scourging Blast: Accuracy/Damage
  • 3: Superior Scourging Blast: Accuracy/Damage/RechargeTime
  • 3: Superior Scourging Blast: RechargeTime/PBAoE +End

Level 1: Twilight Grasp

  • A: Panacea: +Hit Points/Endurance
  • 5: Panacea: Heal
  • 5: Panacea: Heal/Endurance/Recharge
  • 7: Panacea: Heal/Recharge
  • 7: Panacea: Heal/Endurance
  • 9: Touch of the Nictus: Accuracy/Healing/Absorb

Level 2: Tar Patch

  • A: Ice Mistral's Torment: Chance for Cold Damage
  • 9: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge
  • 11: Ice Mistral's Torment: Accuracy/Damage/Endurance
  • 11: Ice Mistral's Torment: Damage/Slow
  • 13: Ice Mistral's Torment: Damage/Recharge

Level 4: Stealth

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 13: Luck of the Gambler: Defense/Endurance
  • 19: Kismet: Accuracy +6%

Level 6: Moonbeam

  • A: Sting of the Manticore: Chance of Damage(Toxic)
  • 15: Sting of the Manticore: Damage/Endurance/Recharge
  • 15: Sting of the Manticore: Damage/Interrupt/Recharge
  • 17: Sting of the Manticore: Damage/Endurance
  • 17: Sting of the Manticore: Accuracy/Damage

Level 8: Mystic Flight

  • A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

Level 10: Darkest Night

  • A: Cloud Senses: Chance for Negative Energy Damage
  • 19: Cloud Senses: Accuracy/Endurance/Recharge
  • 21: Cloud Senses: ToHit Debuff/Endurance/Recharge
  • 21: Cloud Senses: Accuracy/Recharge
  • 23: Cloud Senses: Accuracy/ToHitDebuff
  • 23: Cloud Senses: ToHit Debuff

Level 12: Kick

  • A: Force Feedback: Chance for +Recharge

Level 14: Tough

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 25: Steadfast Protection: Resistance/+Def 3%

Level 16: Shadow Fall

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 25: Luck of the Gambler: Defense/Endurance
  • 27: Luck of the Gambler: Defense/Endurance/Recharge

Level 18: Night Fall

  • A: Ragnarok: Damage/Endurance
  • 27: Ragnarok: Recharge/Accuracy
  • 29: Ragnarok: Damage/Recharge/Accuracy
  • 29: Ragnarok: Damage/Recharge
  • 31: Ragnarok: Damage

Level 20: Spirit Ward

  • A: Preventive Medicine: Chance for +Absorb

Level 22: Life Drain

  • A: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge
  • 31: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • 31: Superior Winter's Bite: Accuracy/Damage/Recharge
  • 33: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 33: Superior Winter's Bite: Damage/RechargeTime
  • 33: Superior Winter's Bite: Accuracy/Damage

Level 24: Tenebrous Tentacles

  • A: Artillery: Endurance/Recharge/Range
  • 34: Artillery: Damage/Endurance
  • 34: Artillery: Accuracy/Damage
  • 34: Bombardment: Damage
  • 48: Bombardment: Chance for Fire Damage

Level 26: Petrifying Gaze

  • A: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
  • 36: Basilisk's Gaze: Endurance/Recharge/Hold
  • 36: Basilisk's Gaze: Recharge/Hold
  • 36: Basilisk's Gaze: Accuracy/Recharge

Level 28: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 37: Luck of the Gambler: Defense/Endurance
  • 37: Luck of the Gambler: Defense/Endurance/Recharge

Level 30: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 37: Luck of the Gambler: Defense/Endurance
  • 39: Luck of the Gambler: Defense/Endurance/Recharge

Level 32: Blackstar

  • A: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage
  • 39: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge
  • 39: Superior Malice of the Corruptor: Damage/Endurance/Recharge
  • 40: Superior Malice of the Corruptor: Damage/Recharge
  • 40: Superior Malice of the Corruptor: Accuracy/Damage/Recharge
  • 40: Superior Malice of the Corruptor: Accuracy/Damage

Level 35: Dark Embrace

  • A: Aegis: Resistance/Endurance
  • 42: Aegis: Resistance/Endurance/Recharge
  • 42: Aegis: Psionic/Status Resistance

Level 38: Enflame

  • A: Superior Frozen Blast: Recharge/Chance for Immobilize
  • 42: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
  • 43: Superior Frozen Blast: Accuracy/Damage/Recharge
  • 43: Superior Frozen Blast: Accuracy/Damage/Endurance
  • 43: Superior Frozen Blast: Damage/Endurance
  • 45: Superior Frozen Blast: Accuracy/Damage

Level 41: Power Boost

  • A: Invention: Recharge Reduction

Level 44: Soul Drain

  • A: Eradication: Chance for Energy Damage
  • 45: Eradication: Accuracy/Damage/Endurance/Recharge
  • 45: Eradication: Accuracy/Damage/Recharge
  • 46: Eradication: Damage/Recharge
  • 46: Eradication: Accuracy/Recharge
  • 46: Eradication: Damage

Level 47: Howling Twilight

  • A: Artillery: Endurance/Recharge/Range
  • 48: Artillery: Accuracy/Recharge/Range
  • 48: Artillery: Accuracy/Damage/Recharge

Level 49: Dark Servant

  • A: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
  • 50: Basilisk's Gaze: Endurance/Recharge/Hold
  • 50: Basilisk's Gaze: Recharge/Hold
  • 50: Basilisk's Gaze: Accuracy/Recharge


──────────────────────────────

Inherents:

Level 1: Scourge


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 2: Swift

  • A: Invention: Run Speed

Level 2: Hurdle

  • A: Invention: Jumping

Level 2: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery

Level 2: Stamina

  • A: Invention: Endurance Modification

Level 49: Quick Form


Level 8: Translocation


Level 1: Prestige Power Dash

  • (Empty)

Level 1: Prestige Power Slide

  • (Empty)

Level 1: Prestige Power Quick

  • (Empty)

Level 1: Prestige Power Rush

  • (Empty)

Level 1: Prestige Power Surge

  • (Empty)

Level 4: Ninja Run


 

Corruptor - Dark - Dark - R1 - Sorcery - Soul.mbd

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Villain Corruptor
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Dark Blast
  • Secondary powerset: Dark Miasma
  • Pool powerset (#1): Concealment
  • Pool powerset (#2): Sorcery
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Leadership
  • Ancillary powerset: Dark Mastery

──────────────────────────────

Powers taken:

Level 1: Dark Blast

  • A: Superior Scourging Blast: Accuracy/Damage
  • 3: Superior Scourging Blast: Accuracy/Damage/RechargeTime
  • 3: Superior Scourging Blast: RechargeTime/PBAoE +End

Level 1: Twilight Grasp

  • A: Panacea: +Hit Points/Endurance
  • 5: Panacea: Heal
  • 5: Panacea: Heal/Endurance/Recharge
  • 7: Panacea: Heal/Recharge
  • 7: Panacea: Heal/Endurance
  • 9: Touch of the Nictus: Accuracy/Healing/Absorb

Level 2: Tar Patch

  • A: Ice Mistral's Torment: Chance for Cold Damage
  • 9: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge
  • 11: Ice Mistral's Torment: Accuracy/Damage/Endurance
  • 11: Ice Mistral's Torment: Damage/Slow
  • 13: Ice Mistral's Torment: Damage/Recharge

Level 4: Stealth

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 13: Luck of the Gambler: Defense/Endurance
  • 19: Kismet: Accuracy +6%

Level 6: Moonbeam

  • A: Sting of the Manticore: Chance of Damage(Toxic)
  • 15: Sting of the Manticore: Damage/Endurance/Recharge
  • 15: Sting of the Manticore: Damage/Interrupt/Recharge
  • 17: Sting of the Manticore: Damage/Endurance
  • 17: Sting of the Manticore: Accuracy/Damage

Level 8: Mystic Flight

  • A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

Level 10: Darkest Night

  • A: Cloud Senses: Chance for Negative Energy Damage
  • 19: Cloud Senses: Accuracy/Endurance/Recharge
  • 21: Cloud Senses: ToHit Debuff/Endurance/Recharge
  • 21: Cloud Senses: Accuracy/Recharge
  • 23: Cloud Senses: Accuracy/ToHitDebuff
  • 23: Cloud Senses: ToHit Debuff

Level 12: Kick

  • A: Force Feedback: Chance for +Recharge

Level 14: Tough

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 25: Steadfast Protection: Resistance/+Def 3%

Level 16: Shadow Fall

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 25: Luck of the Gambler: Defense/Endurance
  • 27: Luck of the Gambler: Defense/Endurance/Recharge

Level 18: Night Fall

  • A: Ragnarok: Damage/Endurance
  • 27: Ragnarok: Recharge/Accuracy
  • 29: Ragnarok: Damage/Recharge/Accuracy
  • 29: Ragnarok: Damage/Recharge
  • 31: Ragnarok: Damage

Level 20: Spirit Ward

  • A: Preventive Medicine: Chance for +Absorb

Level 22: Life Drain

  • A: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge
  • 31: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • 31: Superior Winter's Bite: Accuracy/Damage/Recharge
  • 33: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 33: Superior Winter's Bite: Damage/RechargeTime
  • 33: Superior Winter's Bite: Accuracy/Damage

Level 24: Tenebrous Tentacles

  • A: Artillery: Endurance/Recharge/Range
  • 34: Artillery: Damage/Endurance
  • 34: Artillery: Accuracy/Damage
  • 34: Bombardment: Damage
  • 48: Bombardment: Chance for Fire Damage

Level 26: Petrifying Gaze

  • A: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
  • 36: Basilisk's Gaze: Endurance/Recharge/Hold
  • 36: Basilisk's Gaze: Recharge/Hold
  • 36: Basilisk's Gaze: Accuracy/Recharge

Level 28: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 37: Luck of the Gambler: Defense/Endurance
  • 37: Luck of the Gambler: Defense/Endurance/Recharge

Level 30: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 37: Luck of the Gambler: Defense/Endurance
  • 39: Luck of the Gambler: Defense/Endurance/Recharge

Level 32: Blackstar

  • A: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage
  • 39: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge
  • 39: Superior Malice of the Corruptor: Damage/Endurance/Recharge
  • 40: Superior Malice of the Corruptor: Damage/Recharge
  • 40: Superior Malice of the Corruptor: Accuracy/Damage/Recharge
  • 40: Superior Malice of the Corruptor: Accuracy/Damage

Level 35: Dark Consumption

  • A: Preemptive Optimization: EndMod/Accuracy/Recharge

Level 38: Enflame

  • A: Superior Frozen Blast: Recharge/Chance for Immobilize
  • 42: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
  • 43: Superior Frozen Blast: Accuracy/Damage/Recharge
  • 43: Superior Frozen Blast: Accuracy/Damage/Endurance
  • 43: Superior Frozen Blast: Damage/Endurance
  • 45: Superior Frozen Blast: Accuracy/Damage

Level 41: Dark Embrace

  • A: Aegis: Resistance/Endurance
  • 42: Aegis: Resistance/Endurance/Recharge
  • 42: Aegis: Psionic/Status Resistance

Level 44: Soul Drain

  • A: Eradication: Chance for Energy Damage
  • 45: Eradication: Accuracy/Damage/Endurance/Recharge
  • 45: Eradication: Accuracy/Damage/Recharge
  • 46: Eradication: Damage/Recharge
  • 46: Eradication: Accuracy/Recharge
  • 46: Eradication: Damage

Level 47: Howling Twilight

  • A: Artillery: Endurance/Recharge/Range
  • 48: Artillery: Accuracy/Recharge/Range
  • 48: Artillery: Accuracy/Damage/Recharge

Level 49: Dark Servant

  • A: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
  • 50: Basilisk's Gaze: Endurance/Recharge/Hold
  • 50: Basilisk's Gaze: Recharge/Hold
  • 50: Basilisk's Gaze: Accuracy/Recharge


──────────────────────────────

Inherents:

Level 1: Scourge


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 2: Swift

  • A: Invention: Run Speed

Level 2: Hurdle

  • A: Invention: Jumping

Level 2: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery

Level 2: Stamina

  • A: Invention: Endurance Modification

Level 49: Quick Form


Level 8: Translocation


Level 1: Prestige Power Dash

  • (Empty)

Level 1: Prestige Power Slide

  • (Empty)

Level 1: Prestige Power Quick

  • (Empty)

Level 1: Prestige Power Rush

  • (Empty)

Level 1: Prestige Power Surge

  • (Empty)

Level 4: Ninja Run


 

Corruptor - Dark - Dark - R1 - Sorcery - Dark.mbd

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Villain Corruptor
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Dark Blast
  • Secondary powerset: Dark Miasma
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Experimentation
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Leadership
  • Ancillary powerset: Dark Mastery

──────────────────────────────

Powers taken:

Level 1: Dark Blast

  • A: Superior Scourging Blast: Accuracy/Damage
  • 3: Superior Scourging Blast: Accuracy/Damage/RechargeTime
  • 3: Superior Scourging Blast: RechargeTime/PBAoE +End

Level 1: Twilight Grasp

  • A: Panacea: +Hit Points/Endurance
  • 5: Panacea: Heal
  • 5: Panacea: Heal/Endurance/Recharge
  • 7: Panacea: Heal/Recharge
  • 7: Panacea: Heal/Endurance
  • 9: Touch of the Nictus: Accuracy/Healing/Absorb

Level 2: Tar Patch

  • A: Ice Mistral's Torment: Chance for Cold Damage
  • 9: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge
  • 11: Ice Mistral's Torment: Accuracy/Damage/Endurance
  • 11: Ice Mistral's Torment: Damage/Slow
  • 13: Ice Mistral's Torment: Damage/Recharge

Level 4: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 13: Kismet: Accuracy +6%

Level 6: Moonbeam

  • A: Sting of the Manticore: Chance of Damage(Toxic)
  • 15: Sting of the Manticore: Damage/Endurance/Recharge
  • 15: Sting of the Manticore: Damage/Interrupt/Recharge
  • 17: Sting of the Manticore: Damage/Endurance
  • 17: Sting of the Manticore: Accuracy/Damage

Level 8: Speed of Sound

  • A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance
  • 19: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 10: Darkest Night

  • A: Cloud Senses: Chance for Negative Energy Damage
  • 19: Cloud Senses: Accuracy/Endurance/Recharge
  • 21: Cloud Senses: ToHit Debuff/Endurance/Recharge
  • 21: Cloud Senses: Accuracy/Recharge
  • 23: Cloud Senses: Accuracy/ToHitDebuff
  • 23: Cloud Senses: ToHit Debuff

Level 12: Kick

  • A: Force Feedback: Chance for +Recharge

Level 14: Tough

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 25: Steadfast Protection: Resistance/+Def 3%

Level 16: Shadow Fall

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 25: Luck of the Gambler: Defense/Endurance
  • 27: Luck of the Gambler: Defense/Endurance/Recharge

Level 18: Night Fall

  • A: Ragnarok: Damage/Endurance
  • 27: Ragnarok: Recharge/Accuracy
  • 29: Ragnarok: Damage/Recharge/Accuracy
  • 29: Ragnarok: Damage/Recharge
  • 31: Ragnarok: Damage

Level 20: Experimental Injection

  • A: Power Transfer: Chance to Heal Self

Level 22: Life Drain

  • A: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge
  • 31: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • 31: Superior Winter's Bite: Accuracy/Damage/Recharge
  • 33: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 33: Superior Winter's Bite: Damage/RechargeTime
  • 33: Superior Winter's Bite: Accuracy/Damage

Level 24: Tenebrous Tentacles

  • A: Artillery: Endurance/Recharge/Range
  • 34: Artillery: Damage/Endurance
  • 34: Artillery: Accuracy/Damage
  • 34: Bombardment: Damage
  • 48: Bombardment: Chance for Fire Damage

Level 26: Petrifying Gaze

  • A: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
  • 36: Basilisk's Gaze: Endurance/Recharge/Hold
  • 36: Basilisk's Gaze: Recharge/Hold
  • 36: Basilisk's Gaze: Accuracy/Recharge

Level 28: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 37: Luck of the Gambler: Defense/Endurance
  • 37: Luck of the Gambler: Defense/Endurance/Recharge

Level 30: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 37: Luck of the Gambler: Defense/Endurance
  • 39: Luck of the Gambler: Defense/Endurance/Recharge

Level 32: Blackstar

  • A: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage
  • 39: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge
  • 39: Superior Malice of the Corruptor: Damage/Endurance/Recharge
  • 40: Superior Malice of the Corruptor: Damage/Recharge
  • 40: Superior Malice of the Corruptor: Accuracy/Damage/Recharge
  • 40: Superior Malice of the Corruptor: Accuracy/Damage

Level 35: Dark Consumption

  • A: Preemptive Optimization: EndMod/Accuracy/Recharge

Level 38: Corrosive Vial

  • A: Superior Frozen Blast: Recharge/Chance for Immobilize
  • 42: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
  • 43: Superior Frozen Blast: Accuracy/Damage/Recharge
  • 43: Superior Frozen Blast: Accuracy/Damage/Endurance
  • 43: Superior Frozen Blast: Damage/Endurance
  • 45: Superior Frozen Blast: Accuracy/Damage

Level 41: Dark Embrace

  • A: Aegis: Resistance/Endurance
  • 42: Aegis: Resistance/Endurance/Recharge
  • 42: Aegis: Psionic/Status Resistance

Level 44: Soul Drain

  • A: Eradication: Chance for Energy Damage
  • 45: Eradication: Accuracy/Damage/Endurance/Recharge
  • 45: Eradication: Accuracy/Damage/Recharge
  • 46: Eradication: Damage/Recharge
  • 46: Eradication: Accuracy/Recharge
  • 46: Eradication: Damage

Level 47: Howling Twilight

  • A: Artillery: Endurance/Recharge/Range
  • 48: Artillery: Accuracy/Recharge/Range
  • 48: Artillery: Accuracy/Damage/Recharge

Level 49: Dark Servant

  • A: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
  • 50: Basilisk's Gaze: Endurance/Recharge/Hold
  • 50: Basilisk's Gaze: Recharge/Hold
  • 50: Basilisk's Gaze: Accuracy/Recharge


──────────────────────────────

Inherents:

Level 1: Scourge


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Celerity: +Stealth

Level 2: Rest

  • (Empty)

Level 2: Swift

  • A: Invention: Run Speed

Level 2: Hurdle

  • A: Invention: Jumping

Level 2: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery

Level 2: Stamina

  • A: Invention: Endurance Modification

Level 49: Quick Form


Level 8: Jaunt


Level 1: Prestige Power Dash

  • (Empty)

Level 1: Prestige Power Slide

  • (Empty)

Level 1: Prestige Power Quick

  • (Empty)

Level 1: Prestige Power Rush

  • (Empty)

Level 1: Prestige Power Surge

  • (Empty)

Level 4: Ninja Run


 

Corruptor - Dark - Dark - R1 - Experiment - Dark.mbd

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I don't have the time to sort out the differences between all these variants, but here are a few comments:

  • Twilight Grasp requires accuracy and the one piece of Touch of the Nictus slotted doesn't provide enough. Replace Panacea with the full TotN set.
  • Slotting Ice Mistral's in Tar Patch is a waste of slots for a few set bonuses. All Tar Patch needs is 2x recharge IOs.
  • Cloud Senses can't be slotted in Darkest Night - it doesn't accept Accurate ToHit Debuff sets (Mid's is wrong).
  • Slot the other 3 pieces of Superior Scourging Blast in Tenebrous Tentacles to double up on the recharge bonus.
  • Unless you're slotting procs, Howling Twilight doesn't require more than 1-2 recharge IOs. It's autohit and the damage is minimal.
  • Slot Dark Servant with Cloud Senses, not Basilisk's Gaze. Fluffy has 5 powers and only one of them is a hold (the other 4 all debuff tohit).
  • Don't skip Fearsome Stare. It's one of Dark Miasma's defining powers, providing a huge tohit debuff in addition to the fear. Slot with Cloud Senses or Siphon Insight.
  • Like 2
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  • 2 weeks later

Just from a very fleeting glance i'd bet every single one of these requires incarnates to run, cardiac .vigor, ageless or some combo of the 3. Been playing one of these for a long time and they are endurance heavy in long fights/solo av/gm when darkest night is running/tar patch gets spammed/cycling attacks. No way your running all those toggles sub 45 and not needing a recovery serum. 

 

Common mistake i see all the time. Tossing 3 luck of the gambler pieces in a toggle and the shield wall separately in a different toggle. 7.5% recharge piece and 3 shield wall gets you more hp. Same number of slots. Same regen bonus.

 

What @Snarkysaid about the eradication bits.

 

What @Uunsaid about everything. Except tar patch if your chasing rech bonuses. Otherwise i always recommend 2 boosted end/rech/slow pieces. That eats endurance. Especially with those toggles.

 

I see torrent just gets skipped by a massive number of players. Its soft control, slotted with a force feedback and overwhelming kb/kd its massive recharge as it'll hit everything, with that range it'll hit the 2nd mob standing 40 foot behind the first and the ff proc is almost guaranteed to fire off. And your already running a cone toon why skip one.

Edited by Meknomancer
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On 2/26/2024 at 2:30 PM, Snarky said:

ps because souldrain is now spirit drain your eradication set bonuses are gooooooone

 

I’ve respecced out of Soul Drain in every build that had it.  Spirit Drain is not worth the effort to attain/slot it now.  If you have no other choices to make, sure maybe.  But it went from top-tier for Corrs to pretty much just a yawner now.  I know that was the Devs intention as Soul Drain was more OP than they wanted.  But it really took a bit out of damage for most of my builds that were built around perma-Soul Drain, and caused me to rethink proc’s in some of my damage powers as I can’t count on Soul Drain to allow me to follow creative slotting strategies for damage, knowing it would easily give me two-three slots’ worth of +DMG to every damage power while it was up.  

 

Sniff…..the good old days.

Edited by Crysis
  • Confused 1
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42 minutes ago, Crysis said:

 

I’ve respecced out of Soul Drain in every build that had it.  Spirit Drain is not worth the effort to attain/slot it now.  If you have no other choices to make, sure maybe.  But it went from top-tier for Corrs to pretty much just a yawner now.  I know that was the Devs intention as Soul Drain was more OP than they wanted.  But it really took a bit out of damage for most of my builds that were built around perma-Soul Drain, and caused me to rethink proc’s in some of my damage powers as I can’t count on Soul Drain to allow me to follow creative slotting strategies for damage, knowing it would easily give me two-three slots’ worth of +DMG to every damage power while it was up.  

 

Sniff…..the good old days.

Soul Mastery/Soul Drain was actually buffed and is significantly better than Dark Mastery/Spirit Drain.

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*Edited because I misread @Uun's post above.

 

Yes, Soul>Soul Drain got buffed to 10 targets from 7.  Given how much this last patch worked hard to basically water every epic pool down to be identical to each other, I'm not sure why Spirit Drain was nerfed to 5 targets vs. Dark's Soul Drain to 10.  But whatev's....just makes me choose a different pool entirely since they gutted Dark Mastery's signature power.

Edited by Crysis
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