KaizenSoze Posted March 15 Posted March 15 (edited) I have been trying unsuccessfully for awhile to create an all ranged dom that did what I considered decent damage. Now, I have found it. Mind Control/Arsenal, it is a decent soloer and amazing on teams. Lots of controls, Telekinesis to group mobs up for Terrify and Ignite, lots of recharge. Notes: MIDs isn't letting me put Dominating Grasp into Telekinesis, but the game does. Even though it's a low proc build, there is so much recharge that it can be a serious end hog going full out. T3 Ageless and dominate can keep up barely. I use Mass Hypnosis for control, but also as an extra build up. Sniper Rifle does a ton of damage and procs +recharge often Trip Mine is only there for +recharge Odd Buckshot slotting is to make sure it can reach TK'ed mobs. Otherwise, it's fall short with base range. Build as text: Spoiler Villain DominatorBuild plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Mind Control Secondary powerset: Arsenal Assault Pool powerset (#1): Concealment Pool powerset (#2): Speed Pool powerset (#3): Leadership Pool powerset (#4): Fighting Ancillary powerset: Mace Mastery ────────────────────────────── Powers taken: Level 1: Levitate A: Superior Winter's Bite: Accuracy/Damage 3: Superior Winter's Bite: Damage/RechargeTime 3: Superior Winter's Bite: Accuracy/Damage/Endurance 5: Superior Winter's Bite: Accuracy/Damage/Recharge 5: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime Level 1: Burst A: Invention: Accuracy Level 2: Dominate A: Decimation: Accuracy/Damage 11: Decimation: Damage/Endurance 11: Decimation: Damage/Recharge 13: Decimation: Accuracy/Endurance/Recharge 13: Decimation: Chance of Build Up Level 4: Buckshot A: Force Feedback: Chance for +Recharge 15: Artillery: Accuracy/Recharge/Range 15: Artillery: Endurance/Recharge/Range 17: Artillery: Accuracy/Damage 17: Artillery: Damage/Endurance 19: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 6: Infiltration A: Luck of the Gambler: Defense/Increased Global Recharge Speed 19: Luck of the Gambler: Defense 21: Luck of the Gambler: Defense/Endurance Level 8: Mass Hypnosis A: Superior Ascendency of the Dominator: Accuracy/Control Duration 21: Superior Ascendency of the Dominator: Control Duration/Recharge 23: Superior Ascendency of the Dominator: Endurance/Recharge 23: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance 25: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge 25: Superior Ascendency of the Dominator: Recharge/Chance for +Damage Level 10: Mesmerize A: Decimation: Accuracy/Damage 27: Decimation: Damage/Endurance 27: Decimation: Damage/Recharge 29: Decimation: Accuracy/Endurance/Recharge 29: Decimation: Accuracy/Damage/Recharge Level 12: Telekinesis A: Invention: Recharge Reduction 31: Invention: Recharge Reduction 31: Invention: Recharge Reduction 31: Invention: Endurance Reduction 33: Invention: Endurance Reduction 33: Invention: Endurance Reduction Level 14: Hasten A: Invention: Recharge Reduction 33: Invention: Recharge Reduction Level 16: Power Up A: Invention: Recharge Reduction Level 18: Total Domination A: Lockdown: Accuracy/Hold 34: Lockdown: Accuracy/Recharge 34: Lockdown: Recharge/Hold 34: Lockdown: Endurance/Recharge/Hold 36: Lockdown: Accuracy/Endurance/Recharge/Hold 36: Lockdown: Chance for +2 Mag Hold Level 20: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 36: Luck of the Gambler: Defense 37: Luck of the Gambler: Defense/Endurance Level 22: Terrify A: Artillery: Damage/Endurance 37: Artillery: Accuracy/Damage 37: Artillery: Damage/Recharge 39: Artillery: Accuracy/Damage/Recharge 39: Artillery: Accuracy/Recharge/Range 39: Artillery: Endurance/Recharge/Range Level 24: Targeting Drone A: D-Sync Elusivity Level 26: Mass Confusion A: Coercive Persuasion : Confused 40: Coercive Persuasion : Confused/Recharge 40: Coercive Persuasion : Confused/Recharge/Accuracy 40: Coercive Persuasion : Recharge/Accuracy 42: Coercive Persuasion : Confused/Endurance 42: Coercive Persuasion : Contagious Confusion Level 28: Sniper Rifle A: Apocalypse: Damage 42: Apocalypse: Damage/Recharge 43: Apocalypse: Damage/Recharge/Accuracy 43: Apocalypse: Damage/Endurance 43: Apocalypse: Chance of Damage(Negative) 50: Force Feedback: Chance for +Recharge Level 30: Ignite A: Artillery: Accuracy/Damage 45: Artillery: Damage/Endurance 45: Artillery: Damage/Recharge 45: Artillery: Accuracy/Recharge/Range 46: Artillery: Accuracy/Damage/Recharge 46: Artillery: Endurance/Recharge/Range Level 32: Trip Mine A: Force Feedback: Chance for +Recharge Level 35: Scorpion Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed 46: Luck of the Gambler: Defense 48: Luck of the Gambler: Defense/Endurance Level 38: Boxing (Empty) Level 41: Tough A: Gladiator's Armor: TP Protection +3% Def (All) 48: Gladiator's Armor: End/Resist 48: Steadfast Protection: Resistance/+Def 3% Level 44: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 50: Luck of the Gambler: Defense 50: Luck of the Gambler: Defense/Endurance Level 47: Confuse A: Malaise's Illusions: Accuracy/Confused/Recharge Level 49: Tactics A: Invention: Endurance Reduction ────────────────────────────── Inherents: Level 1: Domination Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest A: Invention: Endurance Modification Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Preventive Medicine: Chance for +Absorb 7: Numina's Convalesence: +Regeneration/+Recovery 7: Panacea: +Hit Points/Endurance Level 1: Stamina A: Synapse's Shock: EndMod/Increased Run Speed 9: Performance Shifter: Chance for +End 9: Performance Shifter: EndMod Level 49: Quick Form Build as data chunk: Spoiler 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Dominator (Mind Control - Arsenal Assault).mbd Edited March 15 by KaizenSoze Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
Vinceq98 Posted March 15 Posted March 15 (edited) I was thinking of making this exact combo like a Cable from X-Men kind of theme. Ignite with Telekinesis seems nasty and one of the few ways to get mobs in a nice tight pack for AOEs. But I'm scared that mind doesn't have that much fast recharging hard controls. Mass confuse and total domination can get their recharge to about 70ish seconds but I feel like packs will melt with ignite and epic AOEs like Frost breath along with Ice Storm faster than you can alternate the 2. I think you would have to build for ranged capp def since Terrify doesn't have a to hit debuff like it's counterpart Fearsome stare. How are you playing it going about from spawn to spawn? Basically my favorite way to play a dominator is to build up Domination right away with the villain power. Use my hard CC like seeds of confusion, FlashFire, stalagmites or fearsome stare to shut down the alpha then just blast away. I barely use my single target holds or confuses because I basically blasterlock after my AoE cc. That's why I can't get behind sets like Ice or Elec because they have too much soft CC and their AOE confuses can proc domination but take a while to CC bosses. You know what I think I'll pull the plug and level one up next. I've been displeased with my elec dominator as the chain confuse and end drain takes far longer than I'd like to lock down a mob. I'm going to strip that characters IOs and transfer it to my new Mind/Arsenal character. Edited March 15 by Vinceq98
KaizenSoze Posted March 16 Author Posted March 16 23 minutes ago, Vinceq98 said: I was thinking of making this exact combo like a Cable from X-Men kind of theme. Ignite with Telekinesis seems nasty and one of the few ways to get mobs in a nice tight pack for AOEs. But I'm scared that mind doesn't have that much fast recharging hard controls. Mass confuse and total domination can get their recharge to about 70ish seconds but I feel like packs will melt with ignite and epic AOEs like Frost breath along with Ice Storm faster than you can alternate the 2. I think you would have to build for ranged capp def since Terrify doesn't have a to hit debuff like it's counterpart Fearsome stare. How are you playing it going about from spawn to spawn? Basically my favorite way to play a dominator is to build up Domination right away with the villain power. Use my hard CC like seeds of confusion, FlashFire, stalagmites or fearsome stare to shut down the alpha then just blast away. I barely use my single target holds or confuses because I basically blasterlock after my AoE cc. That's why I can't get behind sets like Ice or Elec because they have too much soft CC and their AOE confuses can proc domination but take a while to CC bosses. You know what I think I'll pull the plug and level one up next. I've been displeased with my elec dominator as the chain confuse and end drain takes far longer than I'd like to lock down a mob. I'm going to strip that characters IOs and transfer it to my new Mind/Arsenal character. Yes, Total Domination and Aura of Confusion aren't up super quick, but Terrify is almost always available. It's soft control, but it mitigates a lot of damage and does good AOE damage, because the cone is so large. I tend to Sleep or Hold the spawn, TK them together, then terrify. I don't solo that much, because it's a amazing team build. I can provide all the CC needed for a PI radio team, which is needed more after page 7. I basically can keep three spawns in some state of control easily. 1 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
Gerswin Jr Posted March 16 Posted March 16 I just can't wrap my head around an /arse ass dom without butt stroke. 1
seaborndan Posted March 17 Posted March 17 The D-Sync Elusivity in Targeting Drone has exact same stats as the Hami Cytoskeleton Exposure. I thought maybe one would be a little cheaper than the other, but both seem to have exact same cost. Do Hamis and D-Syncs work off same auction bids/prices?
seaborndan Posted March 17 Posted March 17 I fooled with yours a little. I lost Mesmerize, and did some other stuff. For Incarnates, I included (Alpha) Cardiac Radial Paragon, (Destiny) Ageless Core Epiphany, and (Hybrid) Support Core Embodiment, all three helping with Endurance. I forget which ones, but there are two or three Accolades that give bonuses to Endurance, also. When Mid's is fixed, I'll put the Superior Dominating Grasp in Telekinesis, and possibly an entire set of Decimation into Dominate. Also, I usually put a Celerity +Stealth into Prestige Power Slide or one of the Prestige Sprints, just so my toon isn't always in stealth. The powers are not entirely in the order in which I would select them, but I was getting sleepy, so that's how it looks. Mind Control Arsenal Assault Mace Mastery Dominator.mbd 1
rksr9997 Posted June 18 Posted June 18 On 3/15/2024 at 7:41 PM, Vinceq98 said: How are you playing it going about from spawn to spawn? Basically my favorite way to play a dominator is to build up Domination right away with the villain power. Use my hard CC like seeds of confusion, FlashFire, stalagmites or fearsome stare to shut down the alpha then just blast away. I barely use my single target holds or confuses because I basically blasterlock after my AoE cc. That's why I can't get behind sets like Ice or Elec because they have too much soft CC and their AOE confuses can proc domination but take a while to CC bosses. What do you mean by this sentence that I have quoted in red?
Riverdusk Posted June 18 Posted June 18 12 minutes ago, rksr9997 said: What do you mean by this sentence that I have quoted in red? https://homecoming.wiki/wiki/Alignment_Powers The villain alignment power. You can use it to autofill domination. Only drawback is you have to stay villain to keep it.
rksr9997 Posted June 18 Posted June 18 5 minutes ago, Riverdusk said: https://homecoming.wiki/wiki/Alignment_Powers The villain alignment power. You can use it to autofill domination. Only drawback is you have to stay villain to keep it. SHUT THE FRONT DOOR!!!!
rksr9997 Posted June 18 Posted June 18 So, you're saying you can have Domination up constantly, and if, somehow, an enemy screws this up for you and causes it to drop you can use this villain alignment power and just get it right back? That's pretty crazy.
Riverdusk Posted June 18 Posted June 18 (edited) 7 minutes ago, rksr9997 said: So, you're saying you can have Domination up constantly, and if, somehow, an enemy screws this up for you and causes it to drop you can use this villain alignment power and just get it right back? That's pretty crazy. Well, it does say it has a 6 minute recharge, so that'd be the only limit beyond being stuck to villain side. Even switching sides briefly I think would reset the 7 day timer before you could get it back. Personally I wouldn't like to be tied to villain side only and with a +recharge SG base buff I have enough global recharge that I never have to build up my dom more than once every 90 minutes anyway even if I forget to click hasten or go afk. It is still definitely handy though if you want a villain only character and for when you exemp down and maybe lose too much recharge. Edited June 18 by Riverdusk
MoonSheep Posted June 20 Posted June 20 On 6/18/2024 at 9:20 PM, rksr9997 said: SHUT THE FRONT DOOR!!!! legit never seen this either and i main a dom, lifechanging If you're not dying you're not living
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